Posted by solcloud 4 days ago
Good stuff, solcloud. Keep following your heart.
In CS 1.6/GO there have been community versions of actual football but unfortunately CS2 has killed them off completely.
I think most users will build from source or use provided pre-build binaries
It uses WebRTC DataChannel for UDP. The code is here: https://github.com/jdarpinian/ioq3
There are definitely issues with getting fine grained memory control in a performant manner but for general processing it's pretty competitive.
Server UDP:
https://github.com/solcloud/Counter-Strike/blob/7dab1533ec4d...
Client Websocket:
https://github.com/solcloud/Counter-Strike/blob/7dab1533ec4d...
I guess if the client is Electron, they're stuck with the web stack.
I don’t see any correlation.
And great project.
thank you
It's also ... not an awful lot like CS at the moment. Mostly the size and complexity of the map.
for audio/visuals the game is currently pretty basic because I am not wearing all the game development hats, and 3D graphics/audio/animation is not my favorite things (but PR queue is open if anybody is interested), but it can be scaled to more complex map, I actually convert old "real" dust2 map to this game a _year_ ago and record video of playing it https://www.youtube.com/watch?v=aIBVGZanVvU
Can't see how that trade mark could stand against a challenge (in UK/EU)?
See eg Art.4, Art.7(1)(c) of EUTMR.
IANAL, these are my personal opinions and unrelated to my employment.
I am also not a lawyer, but I would not like to step into a trademark dispute just because it 'seems perfectly fine'.
Albeit in this case you're most likely to just get a cease and desist rather than getting sued.