Posted by shortformblog 7 days ago
i think there have also been a handful of purpose built remote desktop packages that were purpose built.
I wanted to test it out given that my son was looking to upgrade his PC and not only are component costs through the roof, there's barely any inventory to be had if you were trying to buy exactly what you want! (thanks, resellers...)
It's not a perfect setup obviously -- really only ideal for AAA games with cloud saves, no mods, etc (Cyberpunk 2077, that kind of thing), and I won't make the argument that it's ultimately better than local for gaming (it's not), but I will say that in my experience, the hardware-rendered framerates are through the roof, it streams seamlessly at high resolution, and I could see envision a scenario where video editing on an appropriate VM should be virtually indistinguishable from local.
Just food for thought!
* More powerful machines centrally located
* COVID-19 practices make lots of people in one place undesirable
* It's easy for rogue editors to steal stuff, and this prevents that
"These editors aren't working on Macs, per se. They're working around them. Sure, there's an Apple logo in the top-left corner (two, actually), but it feels superfluous, knowing that the software isn’t directly on the machine and it just as easily be running on a Windows or Linux box a thousand miles away"
But the source AND target of the remote connections are both macs, pretty straightforward
what would have been a far better PR is if Final Cut offered enterprise solution with "server" part that holds videos and does the heavy lifting and "client" part that works with miniatures doesn't let you export anything to disk and all that
This however wouldn't be vendor locking because remoting would still be an option.
Instead they've shown that remote desktop is the most reliable way to do this kind of job because there isn't anything better.