Posted by todsacerdoti 1 day ago
What about motion control games like Switch Sports?
I'm sure the emulators accept the Steam Deck's own accelerometer inputs for when you're in a non-detached mode, and tilting the screen to aim.
The super-mega-motion control games might not work, but part of what I mean by "works better" is that the Steam Deck can generally emulate with more power than the Switch itself, e.g., you can get a Breath of the Wild/Tears of the Kingdom setup with a better framerate than the switch itself, so, depends on what you want more. I don't have a lot of motion control games.
For ToTK in particular, this video suggests it'll barely hit ~30FPS on the Deck under Yuzu: https://www.youtube.com/watch?v=afetsBdQFyc
Whereas on a modded Switch you can run it at ~60FPS: https://www.youtube.com/watch?v=i6Z6W_AUNY0
There are other more recent videos backing this up and showing that the game has far more frequent stutters than on the Switch.
Anyway, the point is, I wouldn't dismiss sticking a picofly into your Switch as pointless. Even if you have no desire to inflict some Meta-style "fair use" on videogame publishers, it's still worth doing for perks like sys-clk, RetroArch, sm64nx and 2s2h.
A software engineer can (temporarily) get it working after hours of diagnosis.
Compare that to the switch.
While I wouldn't pin this on Steam qua Steam as a program, it is a fair complaint about the ecosystem. I have some games that are as flexible as the Switch about being docked. I have some games that can be docked but can't handle any resolution changes. I have some games you just plain can't switch. I have some games that you can switch from using the physical Steam Deck controls to an Xbox controller seamlessly, complete with the in-game hint graphics changing to match the controller in use. I have some games that have to be restarted to pick up a new controller. At least a few months ago I had one particular combination of games that if I played them in sequence would somehow permanently render XBox controllers non-functional until I rebooted the Steam Deck, though that is certainly an exception.
The Switch does handle the Switch-ing in the Switch name better than the Steam Deck, and it is a structural advantage that Valve will have a hard time addressing in a practical way. That said, my family does use the Steam Deck as a de facto Switch 1.5, as a thing that is used fairly evenly between "docked" and "in hand", and it is functional enough to work, even if it is undeniably not as slick.
This exactly the problem with Steam Deck, and will last while Microsoft decides tacking Proton isn't high on priority list for Microsoft Games/XBox division issues to sort out.
You don't need a Deck to try it - you can run Steam in "big picture mode" on any computer, with a controller, and get the same UI which the Deck uses.
But I think you're trying to make a point about Steam DRM.
Someone once said; there are two DRMs that everyone loves, Apple and Steam.
And I have to say it's true. I am normally not a proponent of DRM, I've been pirating since TURBO 250 tapes on c64, but I do love Steam. I love it for what Gabe has done for us gamers on Linux.
In my opinion he deserves 30%.
That's why I wanted to stick to consoles and a physical medium. But even those have devolved into what's basically a digital download, now with the disk (or cartridge now, with Switch 2) being the DRM. The Onion couldn't write a more ironic headline.
Now I'm wondering if all that "virtual sharing" stuff for switch 2 cartridges means difficulties with the used market.
>In my opinion he deserves 30%.
Even Gabe doesn't agree, given the cut he gives to AAA publishers. I'm not exactly onboard with the idea that the richest people get the best tax breaks, even in video game world.
A progressive platform cut would be much friendlier to smaller devs and put the biggest burdens on the ones likely using the most amount of bandwidth. That's how the game engines have started to leverage their tooling. And they put a lot more work in than a hosting platform
I am sure there are stories and certain situations where people have lost access to games, but I think they're fringe cases.
Yeah, it’s not a very big concern of mine either.
But people seem so Gung ho about DRM being bad. except for Steam.
Again none of this is inherently bad if your argument is "I like the convenience and don't care about the restrictions". But don't delude yourself into thinking this is "freedom".
Your entire comment is splitting some pretty fine hairs, but I just don't know how anyone can play the "muh firmware" card in 2025. I don't actually know a single Linux user or even hardware retailer that ships blobless hardware, if that means they aren't pro "software freedom" then I guess nobody is. But I think we can define "pro" to mean something other than "hardline absolutist" in this instance.
DRM is a thing we have to live with but valve does a decent job of making it invisible when it's theirs. The ones that suck the most are the aforementioned studios which roll their own on top.
I could perhaps live with subscription terms that are still variable amount / mount (currently 0) as servers do cost money. Even if their quasi-monopoly would allow them to extort us. But what needs to be more reliable, is that the ToS I applied to when I bought the game should not change afterwards in a one-sided proposal to keep access to my game licenses. Which is not allowed in our jurisdiction at least, so steam was found non-compliant in the EU.
(Back in 2021) https://ec.europa.eu/commission/presscorner/detail/it/ip_21_...
Except Fortnite =(