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Posted by cybersoyuz 4/4/2025

The End of Sierra as We Knew It, Part 1: The Acquisition(www.filfre.net)
286 points | 115 commentspage 2
n8cpdx 4/4/2025|
Who else grew up playing 3-D Ultra Lionel Train Town Deluxe?

Still works on windows, still fun.

Yeul 4/4/2025||
I only know Sierra because they published Half-life. P&C adventure games were already dying in 1998.
pvo50555 4/4/2025|
You are not my son.
guidedlight 4/4/2025||
With the IP now owned my Microsoft, I have some hope that Phil Spencer will revive and modernise Sierra.

Am I dreaming?

mepian 4/8/2025|
At this point Microsoft owns too many IPs waiting to be revived, I suspect anything from Sierra is far from the top of the list.
BrtByte 4/5/2025||
The part that really got me was him packing up and leaving with no fanfare, no goodbye, nothing. Like, this guy built Sierra from nothing. And it ends with him slipping out the back door.
avsteele 4/5/2025||
Ken's book is good BTW. I recommend it if you are interested in this subject.
ErneX 4/5/2025||
“KEN SENT ME”
havblue 4/4/2025|
Aren't we primarily talking about adventure games here? That is, games that nobody played after the nineties?If they weren't acquired they certainly would have modernized, of course. I can't help but think they were in deep trouble even without the failed merger.
AdmiralAsshat 4/4/2025||
It's pretty easy to say "Oh yes, genre _____ died, therefore it was doomed to die" rather than evaluating whether it died because it failed to meaningfully evolve.

I remember in the early aughts people deemed the beat-em-up genre "dead" because there were a high-profile string of early attempts that failed to successfully translate the game experience from 2D to 3D. Fighting Force and The Bouncer were two big examples I can think of that failed miserably. Sword of the Berserk was another attempt, which had some nice production values but pretty forgettable gameplay.

So the beat-em-up genre was likely to fade from existence...until Devil May Cry came along and arguably revitalized the genre (or turned it into the "3D hack-and-slash" genre, depending on you who ask). It showed the industry how to do the gameplay properly in 3D, and now the genre is as popular as ever.

All of which is to say...there's no reason why the Adventure genre could not have persisted into the modern day, had the right game/developer come along.

mrob 4/4/2025|||
I think adventure games were doomed because their success depended on hardware restrictions limiting the competition. The main selling point of adventure games was graphical spectacle. Adventure games had better graphics than any other genre because the lack of action meant they could show the most impressive static images. For the bulk of the audience, puzzles were secondary to this, serving mostly to ration out the graphical spectacle so the players felt they got value for money. Look at the success of Myst. I would be very surprised if more than 10% of people who bought it completed it. Myst simply looked better than any other game and that was enough for it to sell. Even King's Quest 1 was considered graphically impressive at the time; it was advertised as "3D" because the characters could be partly obscured by foreground objects and this was an important selling point.

Once you could get the same kind of spectacle in action games, and I'd claim Half-Life as the first notable example, there was no longer any need for mass-market adventure games.

EDIT: Thinking about it, Metal Gear Solid beat Half-Life to market, and that has the same kind of visual spectacle in an action game I'm talking about.

AdmiralAsshat 4/4/2025||
Not sure I entirely agree. Myst had mass market appeal because it was one of the first crossover/"casual" games that didn't require the player to immediately start killing things within a few seconds of starting up the game. I could let my mother play Myst--I don't think I could let her play Half-Life. For one thing, if trying to show her Minecraft taught me anything, it's that the paradigm of separated Looking vs Moving (i.e. WASD+Mouse) control is one too many things to juggle for your average non-gamer.
KerrAvon 4/4/2025||||
This is Tekken erasure.
AdmiralAsshat 4/4/2025||
Not sure I understand your comment. Tekken was a fighting game, not a beat-em-up? Unless we're counting Tekken Force Mode from Tekken 3.

Fighting games made the 2D->3D jump just fine, although they kinda exist in parallel now, since some developers really like flexing their sprite chops in 2D fighters.

havblue 4/4/2025|||
Well. Yeah, if they made great decisions like Capcom did, the adventure genre may have been more prominent to this day. I mean, Capcom even developed the Ace Attorney games which are themselves visual novels/adventure games.

If you look back at my post though I acknowledged that they would have attempted to modernize had the merger not occurred. And I never said they were doomed, I said they were in deep trouble regardless. So I'm not sure what people are arguing with me about here other than semantics.

imiric 4/4/2025|||
Adventure games didn't go anywhere. They're still popular with fans of the genre (Telltale, David Cage, etc.), and adventure elements are now part of other genres like Action-Adventure, RPGs, etc.
wkat4242 4/5/2025||
Hmm yes but telltale almost went out of business. And since their revival their games have been more actioney. I don't think their games were truly inventive either. Their monkey island episodes were ok but nothing as characteristic as the real ones.
SamBam 4/4/2025|||
Your argument seems like it might confuse cause and effect. Would adventure games have gone away anyway because no one played them after the 90s, or did no one play them after the 90s because their biggest creator, Sierra, got pushed out, as described in the article, so no one was making them?
hibikir 4/5/2025||
Before Sierra's end, they had already been crushes, sales wise, by Lucasarts, which had far better game design principles. No dead man walking situations, or random deaths.

Still, the genre isn't dead today, but modern adventure games owe far more to Lucasarts than to Sierra. Even when the graphics are Sierra-like, like in The Crimson Diamond, we can see how far we've gone from the different Quest series

magicalhippo 4/4/2025||
I'm curious if we'll see an adventure game revival.

With modern generative models, LLMs, diffusion and voice, one could imagine dynamic adventure games that are not quite the same each time, and which could support coop play so you can play with your friends.

Maybe not this year but if the models improve like they have for another year or two...?

TheOtherHobbes 4/5/2025||
This has been a big LLM side-scene almost since they arrived. There are models optimised for D&D-style game play.

It's not my personal interest, so I'm not sure how good they are at creating believable puzzles. But they're certainly an obvious thing on the LLM scene.