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Posted by fmerian 4/12/2025

Nice things with SVG(fuma-nama.vercel.app)
575 points | 107 commentspage 4
slow_turtle3 4/13/2025|
oh wow!!
nshkrcom 4/12/2025||
[dead]
snitty 4/13/2025||
>height="20"

What fresh hell is this?

perilunar 4/13/2025|
What's the issue?

HTML attribute: height="20"

CSS property: height: 20px;

JS statement: element.style.height = "20px";

chentastic 4/12/2025|
Was always fascinated by SVG art. How good are LLMs in generating SVGs?
krebby 4/12/2025||
Getting better!

https://simonwillison.net/2024/Oct/25/pelicans-on-a-bicycle/

jamesgpearce 4/12/2025||
Perhaps a generous definition of "better"... but some of those genuinely made me laugh!
simpaticoder 4/12/2025|||
Regular LLMs are quite bad at it (see simonwillison's blog post). However this paper [0] describes an apparently sound approach using Neural Radiance Fields (NeRFs), however their github repo [1] has been "code coming soon!" for months now, so you can't really use it.

0 - https://arxiv.org/pdf/2501.03992

1 - https://github.com/SagiPolaczek/NeuralSVG

flaviuspopan 4/17/2025||
It's been released as of an hour ago!!! https://github.com/SagiPolaczek/NeuralSVG/pull/6

Oh boy oh boy oh boy

plumeria 4/12/2025|||
Checkout StarVector: https://github.com/joanrod/star-vector/
pizza 4/12/2025|||
I've gotten decent outputs with Claude with iteration (sending both text feedback and screenshot for context) and then tweaked the output in Inkscape.
qingcharles 4/13/2025|||
https://github.com/simonw/pelican-bicycle/blob/main/README.m...
jbreckmckye 4/12/2025||
In at least my limited experience, they're kind of bad. They can retrieve shapes that already exist, sometimes inaccurately, but they are less reliable at creating novel ones