Posted by _JamesA_ 6 days ago
If folks can figure out how to run Gamepass on Linux before then, I'll bounce, but I understand it's pretty tightly coupled to the Windows OS.
Maybe 60% of games work and it's such a headache trying to get it working, if it can be fixed at all.
Modern games however tend to work really well.
I've recently found about Dreamm[1] by AAron Giles (a well known emulator developer) which is basically a very lightweight os-indipendent reimplementation of some windows and directx calls specifically for some Lucasarts games written during that time period, It would be nice to see a similar project expanding in such direction without having to reinvent Wine and/or Proton.
On the other hand the Sega arcade ports from the same time period (Sega Rally 1&2, Daytona USA Deluxe, Manx TT Superbike Virtua Striker, etc.) are definitely less problematic on Wine/Proton rather than Win11.
There's also DOSBox (which is quite capable at running win9x now, with Voodoo emulation) and 86box to fill those compatibility gaps too.
I mean, at least until last week, when I bought myself a new top-of-the-line laptop. I’ve been distro-hopping trying to find something that works and everything failed in its own annoying way. Part of it is because I stubbornly decided to stick to Wayland because I really wanted to use my laptop’s HDR display to the fullest.
Nobara KDE had serious issues handling hybrid GPU mode. The SDR color profile of my built-in display got completely borked - worked fine in HDR or plugged in to a display. But then I had serious graphical artifacts when I plugged in my display with VRR disabled! They went away when I enabled VRR, but the flickering was really bad. All of this went away if I switched my laptop to dGPU mode, but grub stopped showing anything and I couldn’t reach the UEFI anymore unless I removed the SSD.
Next I tried Garuda Dragonized Gaming. The styling is atrocious IMO, but I really liked the OS management tools. Unfortunately I couldn’t get it to recognize the dGPU, so I moved on.
Next I tried Bazzite. I was very impressed by how well everything worked and performed! Atomic Linux made some of my regular setup more complicated, but the challenge was interesting. But then I decided to unplug it from my dock, and I discovered that the kernel was rebooting the built-in keyboard constantly, making it impossible to type anything.
I decided to go back to my go-to safe choice, Pop!_OS. Installation went smoothly as usual, I even followed a tutorial to use Btrfs which I really like. Everything worked great until I plugged in my monitor and the whole system started stuttering.
I decided to give up for now, I installed Windows again and applied Atlas OS to it to trim down the annoying stuff. After some tweaking I got the battery life to something that seems reasonable. Games work as expected, and I’m mostly done finding alternatives to some of my personal setup quirks.
I want to be clear: my switch to Windows is temporary until fixes for the issues I experienced start to surface. My laptop model is very recent, and I don’t have the know how or time to dig deeply into all of these issues. I’ll probably be sick of Windows in 6 months, ready for round 2.
I am 100% team Linux but cross-platform benchmarking is rife with problems. Differences are often from not testing the exactly same thing or different defaults that trade-off safety/quality/perf and can in theory be changed. No point measuring only one side of a triangle whose ratios are a matter of taste.
A responsible benchmark would try and prove fidelity.
(this is Hacker News after all, seems like a reasonable question to me too)
I had not thought about Motion...good one.
Agreed regarding a responsible benchmark.
All that exploration could help illuminate (ha) the path to a user-first "Desired frames per second" Graphical Setting in game set-ups. "I just want 60 / 120 / don't-care 30 is okay". With nVidia going bonkers with new AI interpolation features the users may want a "minimum 60 please".
It's a soft feature that Consoles have, IMO, though with variable rate refresh panels I feel it's less of a draw.
Does Linux have workable VRR support?
I don't believe ReFS is contributing so much to the performance improvements seen when using Dev Drives. Removing storage filters from volumes can go a long way.
https://blog.maartenballiauw.be/post/2023/11/22/test-driving...