I'm asking myself the question of fundamentally why UI designers are making decisions to include the, "tasteful delay" and its ultimately as the article points out prioritizing, "delightful presentations" for, "tools that ultimately serve the users purposes most effectively." I don't think I have to preach to a converted choir here about that but I'm reminded of Thorstein Veblen's famous book and I wonder; at a deeper level isn't misanthropic to reduce software to, "tools?" Lumiere created motion pictures and we told stories. We invented the interactive motion picture and we jerry-rigged into an automated office suite. Outside of the very sexy Alan Kay-Dan Ingalls fringe computer interfaces of all stripes descended from that very idiosyncratic paradigm.
I wonder what crazy shit Ted Nelson is building with Claude right now. Sweet fuck.
If you haven't watched the Half Life documentary, I can't recommend it enough. In it Gabe Newell talks about the way he wanted the game to be different from games that came before it in that you could interact with things around you so you felt like you were actually in with and interacting with this world. He then related it to a psychological concept (maybe associated with self realization or external validation) and how as humans we crave the kind of physical objective feedback as recognition of our existence and how important and valuable that is. Really a neat idea and whether or not the science is sound, there is something immensely satisfying about interacting with virtual objects and having them respond in a physical manner that replicates physical reality.
I find the button I need to press. I press it. The button animates to show it recognizes my action, but nothing else happens. I press it again and it works normally.
I really hate that.
Sorry for this rant, but hell, the web, the apps, everything is so sloooow and bloated. Make it instant! I just want to do my things, not to wait for drawings to draw!