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Posted by doener 9/5/2025

Deluxe Paint on the Commodore Amiga(stonetools.ghost.io)
90 points | 28 comments
amiga386 5 days ago|
To give credit where it's due, the 32 colour King Tut image that Deluxe Paint's mascot was drawn by Avril Harrison. More of her graphics: https://www.amiga.lychesis.net/artists/AvrilHarrison.html

(I see the article now credits her on the image subscript?)

Also, the article mentions the colour-cycling animations of Mark Ferrari, but you might also like a big collection of specifically Amiga colour-cycling animations: https://www.amiga.lychesis.net/specials/ColorCycling.html

ChristopherDrum 5 days ago||
Author here. I made explicitly certain to credit her in the image caption from the start; that wasn't added later, it was there from the very moment I posted. I also mention her again, and note the relationship to the Tut image, in a quote later from Dan Silva.
amiga386 23 hours ago||
If that's the case, then apologies, but I did not see the credit the first time, and I thought it odd enough to post about it here a bit later. Then when I looked again, the credit was there, so I thought you'd updated the article.

If it was there since the start... maybe I just misread?

johtela 5 days ago|||
There is something captivating in these old pictures that elevates them to pieces of art rather than just computer graphics. The sheer amount of work that went into crafting them makes each one special.
esafak 5 days ago||
It's nice to finally learn the creator of that picture.
ZenoArrow 5 days ago||
Some may be interested in this demo of the animation features added to DPaint3 (demoed by Dan Silva, the main author):

https://www.youtube.com/watch?v=WjIQO1MjV2w

Also, looks like the source code for DPaint1 has been made available:

https://computerhistory.org/blog/electronic-arts-deluxepaint...

https://github.com/historicalsource/DeluxePaint

77pt77 5 days ago|
Written in C!

I always thought it was written in ASM.

silicon5 6 days ago||
The author notes that circles don't draw well due to mouse polling, but I wonder if this isn't a limit of the emulator running on Windows. I remember Deluxe Paint III on the Amiga drawing freehand circles very well, whereas MS Paint on Windows 95, quickly drawn circles ended up looking like polyhedrons due to infrequent polling.

There's a neat modern DPaint clone called PyDPainter (https://github.com/mriale/PyDPainter). It has various advantages, such as support for modern graphics formats like PNG.

ChristopherDrum 6 days ago||
Author here. I did not say circles don't draw well. I said that "swiftly-drawn curves are flattened" and likened it to a "large wash." By that I mean long, swift, edge-to-edge brush strokes. Perhaps the use of the word "curves" confused that point, but the natural arcs of human hand/wrist motion are what I wanted to evoke. I also noted a "fat brush in symmetry mode" exhibits the same effect. I can attest to two points about that from firsthand experience:

1. That was also true on original hardware (when I owned the system in my younger days). I distinctly remember having to slow down certain movements to let the system keep pace, depending on speed and complexity of motion. 2. The effect is drastically improved (and I note so in the article) by choosing a faster virtual CPU.

3036e4 5 days ago|||
Also this older clone: VGA Paint 386 (https://www.bttr-software.de/products/vp386/)

It runs in DOSBox, making it a bit easier (imo) to get running on most computers (and Android devices) than old Amiga software (even if I have FS-UAE and Amiga Forever installed as well on my desktop computer).

binaryturtle 5 days ago|||
Why would the mouse polling speed mess up the circle drawing itself? You record the start position point (center) and then get the new mouse position and calculate the delta to the start position to get the radius, then draw the circle with the values. Same algorithm.
unwind 5 days ago||
They did not mean a circle drawn by a circle tool, but instead freehand drawing curved shapes.
ChristopherDrum 5 days ago||
Correct. I did not say anything about the circle tool being slow.
richrichardsson 5 days ago||
There is also a DPaint inspired app which can run in the browser.

https://www.stef.be/dpaint/

edit: you can even "Preview in DPaint" which has an embedded emulator!

ChristopherDrum 5 days ago||
Stone Tools author here. I did mention that web app twice in the story, though I didn't catch that "Preview" function!
richrichardsson 4 days ago||
Well that shows how much I was paying attention whilst reading!
3036e4 5 days ago||
Great post! Pretty much all that is said about the user interface also applies to the ~contemporary Autodesk Animator for DOS (open source here: https://github.com/AnimatorPro). It has the advantage of running in DOSBox.

Not having layers is frustrating, but also in some way fun. I have not used Deluxe Paint much, but in Animator there is a second Clip screen, it is possible to save and load the clipboard (i.e. "CELs") as well as the current image using keyboard short-cuts, and then there are some other nifty features like "copy everything that changed in this frame since I came here"... The more I play with it the more workarounds I find for things that otherwise would have been easy to do if there were layers.

Also have that set up on my phone, with a lot of on-screen buttons configured in DOSBox. Works well and doesn't come with any of the annoying in-app-purchases and/or ads that all the app painting programs seem to be full of. I even bought a stylus to use with Animator on my phone.

ChristopherDrum 5 days ago|
Author here. Thanks for reading, and I'm happy you enjoyed it! I've never touched Animator, but I'm intrigued now.
3036e4 4 days ago||
There is a binary of the original 1989 Animator (but compiled around 2010 from BSD-licensed source code I think) here if you want to try it:

https://github.com/AnimatorPro/Animator-Pro/tree/f5ed3/bin/d...

I am sure it is possible to find the Pro version somewhere, but I have not seen a build yet based on the published source code. Pro supported SVGA graphics and had a built-in scripting language, so should be more useful in practice, especially with access to the source code for modifying it (if/when someone figures out how to build it). There have been some attempts to port it to modern platforms, but not sure how that went.

ChristopherDrum 6 days ago||
Author here. It's very kind of OP to post this on my behalf. I'm happy it is resonating with people. Maybe I should have self-promoted here sooner, but I thought I should put a little more meat on the blog's bones before posting it here. Maybe I was wrong!
juancn 5 days ago||
Gosh! So many fond memories!

Deluxe Paint IV on my Amiga 500 was fantastic. I had so much fun making dumb animations with my friends.

I think I still have the diskettes, I just need to fire up Greasweazle to dump those.

snvzz 5 days ago||
>I must reiterate that Kickstart and Workbench are owned by Amiga Forever. Minimum cost for Kickstart/Workbench 1.3 is US $20.

It's not so simple[0].

0. https://sites.google.com/site/amigadocuments/

weinzierl 5 days ago||
"Maybe this would be the day I finally saw an Atari 1450XLD in the wild! I was obsessed with the futuristic stylings of that line; they looked powerful."

I'm a Commodore guy, always was, but god were these Ataris beautiful.

andrepd 5 days ago||
https://www.youtube.com/watch?v=i4EFkspO5p4

Reminded me of this: deep dive into an early artwork done in Deluxe Paint

afandian 5 days ago||
When he manually measured the columns, then manually quantized the colours, and then manually re-created the image I was metaphorically shouting at the screen "talk to a developer!".

I get that the point of the exercise was to re-create the process by hand using original(esque) tools rather than by using power tools. Another, valid, aim would be to attempt to re-create the image as closely as possible.

Still, impressive result!

LocalH 5 days ago||
I'm pretty sure that artwork predated Deluxe Paint. It was probably done using Graphicraft.
snarfy 5 days ago|
I had a very similar experience growing up, except the Amiga was a 500, replacing a Mattel Aquarius, and Deluxe Paint III just came out.