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Posted by gingerBill 6 days ago

A critique of package managers(www.gingerbill.org)
115 points | 215 comments
izzylan 6 days ago|
I don't see the value in making it even harder to build software. I want to make things. Downloading a dependency manually and then cursing at the compiler because "it's right there! why won't it load!!" is just gonna make me want to build software less.

Anyone I want to work with on a project is going to have to have the same frustration and want to work on the project less. Only even more because you see they downloaded version 2.7.3-2 but the version I use is 2.7.3-1.

forrestthewoods 6 days ago||
This is an argument for a good build system, not a package manager.
BobbyTables2 6 days ago||
These aren’t always separate.

Some distos might try to support multiple versions of a library. That could require installing it to different prefixes instead of the default. Thus, the build system will have to comprehend that.

forrestthewoods 5 days ago||
Not everything in the world revolves around Linux. Distros terrible choices around shared library architecture has nothing to do with build systems for most languages.
01HNNWZ0MV43FF 5 days ago||
True. The most popular Unix is after all macOS, followed shortly by WSL2
dismalaf 6 days ago||
> Downloading a dependency manually and then cursing at the compiler because "it's right there! why won't it load!!"

Odin's compiler knows what a package is and will compile it into your program automatically.

lifthrasiir 5 days ago||
Isn't that a (built-in) package manager if it works for general packages? Or does it work only for selected dependencies?
dismalaf 5 days ago|||
It doesn't necessarily "manage" the packages. It just sees them in your project and compiles them. You manage them yourself.
lifthrasiir 5 days ago||
If that's what happens, I think in the following claim:

> Odin's compiler knows what a package is and will compile it into your program automatically.

...the word "automatically" should be dropped. Of course compilers compile any supplied dependency "automatically", but it is so obvious that we don't often use the adverb just for that.

Ygg2 5 days ago|||
From what I've seen. The Odin has three package collections: `base`, `core` and `vendor`.

`base` is intrinsically necessary to port Odin. `core` seems to be its standard library, your `libc`, `xml`, etc.

And `vendor` is everything else. So you basically get the Python's '`core` is where packages go to die' approach iff they take backwards compatibility seriously. Otherwise, they have breaking changes mid-language version change.

EDIT: Package collections not packages per gingerBill.

gingerBill 5 days ago|||
Those are library/package collections which contain multiple different packages, not the packages themselves.

And we will take backwards compatibility seriously when we hit 1.0, and only "break" on major versions.

Ygg2 5 days ago||
> And we will take backwards compatibility seriously when we hit 1.0, and only "break" on major versions.

I'm talking about post 1.0 language choices:

- Choose backwards compatibility. Packages frozen in time, you get "Packages go to std to die." - Choose to break backwards compatibility. The ecosystem is split, some choose to go Odin 2 some are Odin 3.

lifthrasiir 5 days ago|||
So they are trying the Linux distribution model of packages, right? (Compare `vendor` with, say, Ubuntu's `universe`.)
smw 6 days ago||
"When using Go for example, you don’t need any third-party libraries to make a web server, Go has it all there and you are done."

Fine, now what if you need to connect to a database, or parse a PDF, or talk to a grpc backend. What a hilariously short-sighted example.

To me, this whole article just screams inexperience.

1GZ0 6 days ago||
The Author isn't arguing for not using third party dependencies. He's arguing for developers to be more conscious of the dependencies they use, by manually vetting and handling them. That screams "I've been down the package manager route and paid the price". Not inexperience.
pipes 6 days ago|||
But titled the post "package managers are evil"
Defletter 6 days ago||
> The term “evil” is being used partially hyperbolic to make a point.

Kind of bonkers this even needs to be said, and even then it's missed/ignored.

rgoulter 6 days ago|||
The title is provocative and attention grabbing. -- It's completely fair game to react to the provocation rather than the substance of the article itself. (Or, rather, it's silly to use attention grabbing rhetoric, then complain that people paid attention to the rhetoric).

I'd prefer instead a more balanced title like "Remember to Consider the Costs When Using Package Managers", or whatever.

1GZ0 5 days ago|||
> It's completely fair game to react to the provocation rather than the substance of the article itself.

Yeah, but its down right stupid to do so.

The title isn't even misleading or part of a Motte-and-bailey argument.

People just hear "Package Managers are Evil" and assume that the author means you shouldn't use third party dependencies. Which is NOT what's being argued.

But I guess you'd know that, if you read passed the title.

rgoulter 5 days ago|||
In the article, the author does say "I am not advocating to write things from scratch", while also describing third party dependencies as liabilities (e.g. security vulnerabilities), that people are too trusting of third party dependencies, that people overestimate the quality of third party dependencies.

I think you're splitting hairs if you're saying that these points from the article argue against package managers but don't argue against using third party dependencies.

I similarly think you're splitting hairs if to consider "package managers are useful?" and "third party dependencies are useful?" as distinct points.

papichulo2023 5 days ago|||
Sorry but I lack any respect for authors that use clickbaits. Call them put and move on seem the best approach.
gingerBill 6 days ago|||
The title of the article comes from the direct words I said in the video, of which the article is effectively a polished transcription of.

Your "more balanced title" isn't even close to what I am saying. I am saying that Package Managers are just bad and should not be used. Not "remember to consider the costs". The net cost is bad for everyone, that's why I said "evil".

procaryote 6 days ago|||
I guess clickbait is evil
SideburnsOfDoom 6 days ago|||
> He's arguing for developers to be more conscious of the dependencies they use

"be careful all the time" doesn't scale. Half of all developers have below-average diligence, and that's a low bar. No-one is always vigilant, don't think that you're immune to human error.

No, you need tooling, automation to assist. It needs to be supported at the package manager side. Managing a site where many files are uploaded, and then downloaded many times is not a trivial undertaking. It comes with oversight responsibilities. If it's video you have to check for CSAM. If it's executable code, then you have to check for malware.

Package managers are not evil, but they are a tempting target and need to be secured. This can't just be an individual consumer responsibility.

I can't speak for other ecosystems, but some NuGet measures are here:

https://devblogs.microsoft.com/dotnet/building-a-safer-futur...

https://learn.microsoft.com/en-us/nuget/concepts/security-be...

I believe that there have been (a few) successful compromises of packages in NuGet, and that these have been mitigated. I don't know how intense the arms race is now.

pjc50 6 days ago|||
> "be careful all the time" doesn't scale

Yes, this is the C attitude, where you provide no safety rails or poka-yokes or, indeed, package managers, and therefore you get a lot of fragile reimplementations of package managers (autoconf, anyone?). But you get to keep the satisfaction of blaming the users.

nuget is pretty good. It helps that packages tend to be substantial things, not left-pad.

1718627440 6 days ago|||
> autoconf, anyone?

GNU Autoconf isn't a package manager, it's more an analogue to a setup executable on MS Windows, to detect where the user wants stuff to be installed, where the user has stuff already installed and which features the user wants.

SideburnsOfDoom 6 days ago|||
> It helps that packages tend to be substantial things, not left-pad.

Agree, this is IMHO also a better pattern. 1-liners or even 20-liners are not worth the overhead of extracting a package. Or of depending on a package.

cayleyh 6 days ago|||
"Half of all developers have below-average diligence" - a lot of this is also not developer choice, but environmental. So much software is developed and maintained in very constrained economic environments, often by solo devs who also have other responsibilities. The choice here often is trading some "diligence" for "meeting business requirements in the time / budget constraints" imposed by your employer.
SideburnsOfDoom 6 days ago||
Absolutely true, but still indicates the need for tooling, for automation, and for oversight at the the package store.

"developers, be more conscious" isn't going to fix all the issues. In general, there are not individual effort fixes to systemic issues.

kunley 6 days ago|||
Inexperience of an author who develops quite successful programming language for like 10 years? Quite a bold statement.

Actually his perspective is quite reasonable. Go is in the other part of the spectrum than languages encouraging "left-pad"-type of libraries, and this is a good thing.

tialaramex 6 days ago|||
Is it "quite successful"? How would I distinguish such a "quite successful" language from say Hare or V or are these all "successful" in your mind?
gingerBill 6 days ago|||
I know very few people using Hare, especially since it only works on "FOSS platforms". And I will still maintain that V is vapourware. They still have the same false claims on the website that they've had from the beginning for ~6 years.

Odin is "successful enough" so far. Also, you know about it, so that says something.

tialaramex 6 days ago||
I know about Hare and V too, so, then what exactly does it say for me to know about a programming language? Not much.

I have technically written more Odin than Hare (one Godbolt example, arguably two if you count my explaining how to modify the example to illustrate another problem) but that just means I have more justification to say I don't like it.

I've written a lot more Scheme and I had so thoroughly forgotten writing Scheme that I had to go read the source for myself when I got email about it decades later to be sure it wasn't just a coincidence of author names.

I'm not convinced there is space for any of the "C successor" languages in the twenty-first century and in the event space is made or given for one I doubt there'll somehow be room for more. So with today's field I would bet on Zig.

gingerBill 6 days ago||
Odin is not trying to be a "C successor" rather as the website states: "Odin is the C alternative for the Joy of Programming".

And there doesn't have to be "one winner". This isn't Highlander. It is just wonderful that there is now choice in this domain beyond just the old and obvious.

dismalaf 6 days ago||||
There's commercial software produced in Odin that has made money. Not sure the same can be said of Hare or V.
kunley 6 days ago|||
Why the need for distinguishing and an urge for comparison? We're talking about Odin, that's it. As a project that (as I understand) didn't have any big corp investment, it's impressive.
tialaramex 6 days ago||
The claim was that we should assume Odin's author is experienced because he wrote a successful language. If we've decided it doesn't matter whether it's successful then the claim was entirely circular. Yes, the creator of Odin is indeed its creator. Nobody was disputing that.
Ygg2 6 days ago|||
I've seen plenty of intelligent people acting pretty stupid.

As my psychology professor used to say. "Smart is how efficiently use your intelligence. Or don't."

So someone pretty low IQ can be smart - Forrest Gump. Or someone high IQ can be dumb occasionally - a professor so very attuned to his research topic at expense of everything else.

kunley 6 days ago|||
How is this relating to the alleged inexperience of the original author? Not sure what do you mean.
drzaiusx11 6 days ago||
The above comment is merely pointing out that a 10y+ experienced language designer can still have naive viewpoints on application development. Anyone who's built a non-trivial userspace application knows that realistically you'll have to reach outside a particular languages standard library in most cases to provide value without reinventing wheels.

In other words: when someone's knowledge is disproportionately localized/siloed to their prospective subfield or domain of expertise, it does not necessitate generalization to others.

I'm certainly not saying this is the case with this particular individual, as I'm personally not familiar with their background. I'm simply stating that it's a plausible explanation for when experts in one domain make naive assertions about another domain they might not have the same experience in.

kunley 6 days ago||
I don't buy it.

A guy designing and then implementing a programming language has a much bigger chance to put a lot of rational thinking into the tooling like dependency manager, than a typical language consumer, who can and often is easily falling into the languages emo wars.

drzaiusx11 6 days ago|||
As the original article points out, not all languages come out of the box with a sane/rationally designed dependency manager. I can think of only a handful in that category. The vast majority of languages fall short and rely on secondary community projects to prop up the dependency management for the language: maven, gradle, npm, pip/pypi, now uv, etc.

Language designers in general terms will fall into the "more knowledgeable than the average developer"category , but let's not pretend they're anything but mere mortals like the rest of us.

NGL Ive somehow lost the thread and can't tell if we're talking about language integrated dependency managers in the abstract (in the OP), or specifically speaking about golang, odin or something else. I don't know what the emo wars are specifically in reference to but I think we jumped the shark here.

drzaiusx11 5 days ago||
Put another way: what makes this time different? How does this designer's proclivity and push towards X learn from our collective past mistakes; what does it bring to the table?

Yes dependency hell is "bad", but we have several language and package management systems today from ninja to uv that make various, obvious trade offs. Optimizing developer time, ergonomics, reproducible builds, configuration complexity are just some of the axes these pre-existing systems focus on.

If you're extremely lucky you get to pick a system that aligns with your style of work and ideals for how software should be built. If you're not, and like the rest of us, you get stuck with everyone else's poor decisions and are forced to make do. All code is legacy code given the right time horizon, so think about software with all those manual dependencies included on disk and nowhere else. How do you safely apply those required security fixes, etc. Don't be user hostile, this will just lead to our past sins like the C of old.

From a purist perspective, you can forgo all other software that you have not written in-house / or does not come with the standard library. This is the monk approach, but outside a few niche work environments that's untenable.

Ygg2 6 days ago|||
> than a typical language consumer, who can and often is easily falling into the languages emo wars.

How is ginger bill excluded from this group? No one is more invested in a language than its creator(s).

Sure, he might have given it a lot of thought, but he came up with some completely bonkers conclusions. If you don't want dependencies, DON'T IMPORT DEPENDENCIES. Don't make your dependencies extremely hard to add.

kunley 6 days ago|||
Yeah when speaking about emotions: the amount of emo reactions here, including shouting with all caps, lets me think we've fallen into the old story: the author kind-of praised Go, but it's unfashionable here; the contrary, the fad here is to hate Go, so the author needed to get his hate. As simple as that. The rest is just trying to hide the hate under seemingly rational arguments.

Yawn.. saw it before...next, please

Ygg2 6 days ago||
Yeah, god forbid you use bolding to emphasize your phrase on this site. It's considered emotinal response, but yours is purely logical?

I'm glad you saw through me like a Superman through a lead book. Which is to say, not at all. I wasn't even thinking of Go. Where did this come from? I never mentioned Go. I don't use it or know how it does its packaging.

Are you projecting your feelings onto me as a sort of substitute for the HN gestalt? The discussion was about package managers being evil.

Now please return to the topic at hand.

Let's say you have NPM package manager. What prevents you a rational individual from saying:

      {
         "depedencies": {}
      }
kunley 6 days ago||
You did not had Go in mind, but the [original commenter](https://news.ycombinator.com/item?id=45167394#45168550) apparently did as he has quoted exactly the line about Go. Then you (and me) commented under that comment.

So my snarky remark was about him, not about you. I think it's ok to rewind the tree up to see what is about whom. I can sincerely apologize that I have put replies to two distinct human beings, you and that other commenter, in one paragraph. Honestly, I can see that could let to confusion.

I think we can stop now..

gingerBill 6 days ago|||
I have? Pray tell.
Ygg2 6 days ago||
Have what? Heavily invested in language you're building? I think that's a given.

Not clear-headed about this? https://old.reddit.com/r/programming/comments/1nbkwzt/packag...

    > gingerbill[S] 1 point 2 hours ago
    >  So a tool that enables evil is not an evil tool?
See counterpoint: hammers, freezers, cars, arrows, guns, bombs, planes, etc. Each of them *can* enable evil. Same way a package manager *can* enable sprawling dependency list.
gingerBill 6 days ago||
You see you just completely missed my replies to that too.

> Let's put it this way, what does a package manager specifically (not the other distinctions I make in the article) do (other than enable bad laziness and lack of proper vetting) that is actually good?

https://old.reddit.com/r/programming/comments/1nbkwzt/packag...

Ygg2 6 days ago||
And you missed the retort to that reply as well. It's a force multiplier and a time saver. Same as with any tool.

And to reply to your next post:

     > Getting to hell quicker is not a good thing. "Emerge on the other side quickly", the other side is still hell, you haven't emerged out of it.
Remaining stuck in limbo forever is worse than going to hell faster :) At least in hell you have a decent company.

I'd rather use a hammer even if there is a higher chance to smack my fingers than to have to hit a nail repeatedely with my head.

gingerBill 6 days ago|||
Thank you?
coldtea 6 days ago|||
To me, this whole comment just screams inability to steelman.
rob74 6 days ago|||
Sure... and, to prove your point, Go has a package manager too (although it's a relatively new addition). But Go still follows a "batteries included" approach, where "standard" stuff (yes, even database handling) is handled by the standard library. Which still leaves lots of other things for which you need third party packages, but those will be typically far fewer than in other languages.
torginus 6 days ago||
I think the argument presented, is that whatever a Go package does, it does well.

Btw the Js ecosystem also has quite a few good packages (and a ton of terrible ones, including some which everyone seems to consider as the gold standard).

flysand7 6 days ago||
This article, although is trying to provide some arguments as for why package managers are "evil", I found the argumentation pretty weak/non-descriptive. It's good if you have the experiences that confirm a specific point of view, but I think these experiences need to be explained in some more detail, because people reading your article may have similar experiences and therefore would find it hard to agree with your points - just like me.

To give a concrete example, you said that javascript does not have a definition of a "package" in its langauge. But what does that really mean, and why should it lead to package manager managers? Because for me, a person who has worked with javascript just a little bit, I know package.json exists and most of the package managers I've worked with agree on what the contents of this file mean. If we limit our understanding to just npm, yarn and probably bun, we don't see how that causes or contributes to the dependency hell problem (sure it exists, but how?).

You said that Go mitigates the issue of dependency hell to some degree, but this is an interesting thought, give it more exploration! Why should something like Go not have this problem not be not as severe as in Javascript?

I may not remember the details of what you said in the article and I would like to check, but currently I can't access the site because it times-out for me.

morsecodist 6 days ago||
In general, I think the dependency hate is overblown. People hear about problems with dependencies because dependencies are usually open source code used by a lot of people so it is public and relevant. You don't hear as much about problems in the random code of one particular company unless it ends up in a high profile leak. For example, something like the heartbleed bug was a huge deal and got a lot of press, but imagine how many issues we would be in if everyone was implementing their own SSL. Programmers often don't follow best practices when they do things on their own. That is how you end up with things like SQL injection attacks in 2025.

Dependencies do suck but it is because managing a lot of complicated code sucks. You need some way to find issues over time and keep things up to date. Dependencies and package managers at least offer us a path to deal with problems. If you are managing your own dependencies, which I imagine would mean vendoring, then you aren't going to keep these dependencies up to date. You aren't going to find out about exploits in the dependencies and apply them.

pessimizer 6 days ago|
> imagine how many issues we would be in if everyone was implementing their own SSL.

No, the alternative is to imagine how many issues we would be in if every project pulled in 5 different SSL libraries. Having one that everybody uses and that is already installed on everyone's system is avoiding dependency hell. Even better if it's in stdlib.

NoboruWataya 6 days ago||
I see this a lot with Rust where I will depend on one or two external crates for a simple application and then I am shocked to see dozens of dependencies being pulled in when I go to build. I actually think Cargo's support for feature gates and conditional compilation could in theory be a strong mitigation against this as crates can avoid pulling in dependencies unless you actually need a feature that relies on them, but in practice it doesn't seem to work that way as I often see these complaints about Rust.

I sympathise with the arguments but IMO laziness will always win out. If Rust didn't have Cargo to automate dependency hell, someone would create a third party script to fill the gap.

account42 6 days ago||
> If Rust didn't have Cargo to automate dependency hell, someone would create a third party script to fill the gap.

Possibly but not guaranteed. Some other languages without a built in package manager haven't had an external one manage to take over the ecosystem, most (in)famously C and C++, while others have.

alexvitkov 6 days ago|||
Most language users will follow the "spirit" of the language - e.g. Bill is against package managers, people who use his language mostly agree with his ideas, and there's not a huge standard Odin package manager.

I rather appreciate that C and C++ don't have a default package manager that took over - yes, integrating libraries is a bit more difficult, but we also have a lot of small, self-contained libraries that just "do the thing" without pulling in a library that does colored text for logging, which pulls in tokio, which pulls in mio, which pulls in wasi, which pulls in serde, which is insane.

1718627440 6 days ago||
C and C++ do have package managers. It's just that these languages evolved for OS implementation and also that these package managers are old and stable so they have support for a lot of languages, so that you probably know them as OS package managers.
cozzyd 6 days ago||
Which is the correct thing to do as things written in language X can depend on things written in language Y.
Macha 6 days ago||||
The package manager for C/C++ is apt, or rpm, or whatever package manager your system uses. These package managers were designed for the world of C/C++ software so it's less surprising that these languages haven't found as much of a push towards language package managers.
account42 5 days ago|||
Yes, but that's quite different from how language package managers are used. A typical C/C++ project doesn't tell you to build it via apt/rpm instead you are expected to provide the dependencies using whatever means you choose or they are included in the repo. This means you don't need to fight a package manager to get fully offline or reproducible builds for example.

RPM and APT packages are also usually not maintained by the upstream developer but by distro developers who care about making different packages work together so you don't get the dependency hell problem as a user.

skydhash 6 days ago|||
It is not. Most distro have their own build scripts that target the specific library name that is needed. Dependencies is mostly done through a mix of convention, helper programs/scripts and compiler args.
1718627440 5 days ago||
Most distros have their own package manager including source packages and an automated way to go from there to binaries. So the build scripts you mention are part of the package manager.
cmrdporcupine 6 days ago|||
It is an organizational not a technical problem.

When I worked at Google every single dependency was strictly vendored (and not in the mostly useless way that Cargo vendors things). There was generally only one version of a dep in the mono repo, and if you wanted something.. you generally got to own maintaining it, and you had to make sure it worked for every "customer" -- the giant CI system made sure that you knew if an upgrade would break things. And you reached out to stakeholders to manage the process. Giant trains of dependencies were not a thing. You can do that when you have seemingly infinite budget.

But technology can indeed make it worse. I love Rust, but I'm not a fan of the loose approach in Cargo and esp Crates.io, which seems to have pulled inspiration from NPM -- which I think is more of a negative than positive example. It's way too easy to make a mess. Crates.io is largely unmoderated, and its namespace is full of abandoned or lightly maintained projects.

It's quite easy to get away with a maze of giant transitive deps w/ Cargo because Rust by default links statically, so you don't usually end up in DLL hell. But just doing cargo tree on the average large Rust project is a little depressing -- to see how many separate versions of random number generators, SHA256, MD5, etc libs you end up with in a single linkage. It may not be the case that every single one is contributing to your binary size... but it's also kind of hard to know.

Understanding the blast radius of potential issues that come from unmoderated 3rd-party deps is I think something that many engineers have to learn the hard way. When they deal with a security vulnerability, or a fundamental incompatibility issue, or have to deal with build time and binary size explosions.

I wish there was a far more mature approach to this in our industry. The trend seems to be going in the opposite direction.

zokier 6 days ago||
In many ways traditional Linux distros operate on similar model as I imagine googles monorepo. Both aim to this "globally consistent" dependency situation where you have one version of each library and you patch up things from upstream when they don't fit.

I feel we need more of these kinds of distros so you don't need to manage dependencies directly from upstream and deal with the integration effort yourself. What if we had a Rust disto following this same model, where there is only one version of each dep, some reasonable curation, and also you had nice clear release cycles? I feel that could real boon for the industry.

cmrdporcupine 6 days ago||
Unfortunately I think it'd be too much putting the toothpaste back in the tube at this point. The way people are used to working in Rust is like filling their shopping cart with crate treats and then gluing them together.

I dunno maybe what is needed is a crates.io alternative that is highly highly moderated and highly highly selective. A subscription service with a paid staff that manages the packages and makes sure their deps are minimal, consistent with each other, secure, etc.

I can see that being a service that some corporations might pay for. I just came off a gig at a medical devices company that was using Rust and the software BoM side of things kept me up at night. The list of dependencies in the root workspace was long, and in my imagination, full of terrors.

Maybe they'll be fine, but it's not a practice I would recommend if I were starting such a project from scratch.

jitl 6 days ago||
Rust’s big issue here is the anemic standard library. I think overall the strategy makes some amount of sense; since there’s so much crazy alchemy like depending on nightly, no_std, etc in Rust, including stuff in std has more downside in Rust than in a language that’s more stable like Go.

But it’s annoying to have to deal with 3 different time libraries and 3 different error creation libraries and 2 regex libraries somehow in my dependency tree. Plus many packages named stuff like “anyhow” or “nom” or other nonsense words where you need to google for a while to figure out what a package is supposed to do. Makes auditing more difficult than if your library is named structured-errors or parser-combinator.

I don’t like go programming language but I do like go tooling & go ecosystem. I wish there was a Rust with Go Principles. Swift is kinda in the right ballpark, packages are typically named stuff that makes sense and Swift is closer to Rust perf and Rust safety than Go perf and Go safety. But Swift is a tiny ecosystem outside of stuff that depends on the Apple proprietary universe, and the actual APIs in packages can be very magical/clever. ¯\_(ツ)_/¯

bigstrat2003 6 days ago|||
The very sparse std is one of the few genuine mistakes I think Rust has made. I know the arguments for it, but I don't find them persuasive. A batteries included standard library, in my view, is just plain better and every modern language should have one.
forrestthewoods 6 days ago||
Oh man I feel the opposite. Rust is an example where a sparse stdlib is clearly superior and better and more successful.

I mostly write C++ whose committee is incompetent and sniffs glue. And I deal a lot with Khronos committed who design pure garbage. “Design by Committee” is a pejorative for a reason.

rich_sasha 6 days ago|||
I agree, though also I note Python has an extensive standard library and isn't much better in terms of package sprawl.
jitl 6 days ago||
Yeah, Python is a cautionary tale here, and I think one that informed the Rust stance.

Python is much older than Go, and has had more packages move from 3rd party into the stdlib to become a "battery", and then atrophy over the years while people move back to 3rd party alternatives with more features that are actually receiving maintenance. Eventually some of those modules were removed from core.

Perhaps the Go model only works when you have a very dedicated core group (for Go, mostly Google employees) around to continuously build and maintain the Cathedral of the standard library + toolchain together. Golang feels very much like UNIX (eg FreeBSD) for this reason, and Rust/Python more like Linux.

sombragris 6 days ago||
> How do I manage my code without a “package manager”? [...] Through manual dependency management.

Slackware Linux does precisely that.

I'm a Slackware user. Slackware does have a package manager that can install or remove packages, and even a frontend that can use repositories (slackpkg), but it does have manual dependency resolution. Sure, there are 3rd-party managers that can add dependency resolution, but they do not come with the distro as default.

This is a very personal opinion, but manual dependency management is a feature. Back in the day, I remember installing Mandrake Linux 9.2 and activating the (then new-ish) framebuffer console. The distro folks had no better idea than to force a background "9.2" image on framebuffer consoles, which I hated. I finally found the package responsible for that. Removing it with urpmi, however, meant removing all the graphical desktop components (including X11) because that stupid package was listed as a dependency of everything graphical.

That prompted me to seek alternatives to Mandrake and ended up using Slackware. Its simplicity had the added bonus of offering manual dependency resolution.

seba_dos1 6 days ago|
Sounds like "alias dpkg=dpkg --force-depends"?
sombragris 6 days ago||
Perhaps; I'm not really knowledgeable on the ways of Debian.
epage 6 days ago||
> Dependency hell [0] is a real thing which anyone who has worked on a large project has experienced. Projects having thousands, if not tens of thousands, of dependencies where you don’t know if they work properly, where are the bugs, you don’t how anything is being handled—it’s awful.

[0] https://en.wikipedia.org/wiki/Dependency_hell

I find it strange that they use a term with a common meaning, link to that meaning, and then talk about something else?

ChadNauseam 6 days ago||
Same. The first thing I thought was "wait a second, that isn't dependency hell".

The second thing is that their version of dependency hell - having lots of dependencies introducing lots of bugs that you would not have written - is not my experience. 99% of the time, my bugs are in my own code, lol. Maybe once you become a much better programmer than me, you stop writing bugs in your own code and instead start having to deal with bugs in the PNG parsing library you depend on or something, and at that point writing your own PNG parsing library becomes a good use of your time. But I'm certainly not at that point.

I've had to fix bugs in dependencies of course. Here is one I fixed yesterday [0]. But it's much closer to the exception than the rule.

[0]: https://github.com/sanity/pav.rs/pull/4

gingerBill 6 days ago||
Where?
hliyan 6 days ago||
I don't know what the solution to this problem is, but I do remember a time (around 20 years ago) when this wasn't a big problem. Was working on a fairly large (each module between 50k - 100k LOC) C++ system. The process for using libraries:

1) Have problem that feels too complicated to hand-code.

2) Go on Internet/forums, find a library. The library is usually a small, flat collection of atomic functions.

3) A senior engineer vets the library and approves it for use.

4) Download the stable version: header file, and the lib file for our platform (on rare occasions, build it from source)

5) Place the .h file in the header path, and the lib file in the lib path; update the Makefile.

6) #include the header and call functions.

7) Update deployment scripts (bash script) to scp the lib file to target environment, or in some cases, use static linking.

8) Subscribe to a mailing list and very occasionally receive news of a breaking change that requires a rebuild.

This may sound like a lot of work, but somehow, it was a lot less stressful than dealing with NPM and node_modules today.

saulpw 6 days ago|
I think the main thing that makes this workable is "The library is usually a small, flat collection of atomic functions."

I find that it's the hell of transitive dependencies--you as a developer can reasonably vet a single layer of 10-30 standalone libraries. But if those libraries depend on other libraries, etc, then it balloons into hundreds or thousands of dependencies, and then you're sunk.

For what it's worth, I don't think much of this is essential complexity. Often a library is complicated because it supports 10 different ways of using it, but when you use the library, you're only using 1 of those ways. If everyone is only using 10% of thousands of transitive dependencies, the overall effect is incredibly complicated, but could have been achieved with 10-100% more short-term effort. Sure, "it took twice as long to develop but at least we don't have 10x the dependencies" is a hard sell to management (and often to ourselves), but that's because we usually choose to ignore the costs of depending on software we don't understand and don't control. We think that we're cleverly avoiding having to maintain and secure those libraries we outsourced, but most open-source developers aren't doing a great job of that anyway.

Often it really is easier to develop something from scratch, rather than learn and integrate a library. Not always though, of course.

1718627440 5 days ago||
In C and C++ you don't need the transitive dependencies for compilation, you only need the header of the direct dependencies. As for linking they are only needed when linking dynamically, which was much less prevalent 20 years ago.
torginus 6 days ago||
This reads much more like a critique of traditional open-source development than package managers themselves.

The author asserts that most open-source projects don't hit the quality standards so that their libraries can be just included, and they'll do what they say.

I assert that this is because there's no serious product effort behind most libraries (as in no dedicated QA/test/release cycle), no large commercial products use it (or if they do, either they do it in a very limited fashion, or just fork it).

Hobbyists do QA as long as it interests them/fits their usecase, but only the big vendors do bulletproof releases (which in the desktop realm seems to be only MS/Apple)

This might have to do with the domain the author chose - desktop development has unfortunately had the life sucked out of it with every dev either being a fullstack/cloud/ML/mobile dev, its mindshare and the resources going toward it have plummeted.

(I also have a sneaking suspicion the author might've encountered those bugs on desktop Linux, which, despite all the cheerleading (and policing negative opinions), is as much as a buggy mess as ever.

In my experience, it's quite likely to run into a bug that nobody has written about on the internet ever.

gingerBill 6 days ago|
This critique applies to even closed-source development that uses open-source code bases.

I have an article on my unstructured thoughts on the problems of OSS/FOSS which goes into more depth about this: https://www.gingerbill.org/article/2025/04/22/unstructured-t...

acoustics 6 days ago||
This is why I'm so glad that I work in a closed monorepo now. There is no package management, only build tooling.

I find myself nodding along to many of the technical and organizational arguments. But I get lost in the licensing discussion.

If it is a cultural problem that people insist on giving things away for free (and receiving them for free), then viral licenses can be very helpful, not fundamentally pernicious.

Outside of the megaprojects, my mental model for GPL is similar to proprietary enterprise software with free individual licenses. The developer gets the benefits of open projects: eyeballs, contributors, adoption, reputational/professional benefits, doing a good deed (if that motivates them) while avoiding permissively giving everything away. The idea that it's problematic that you can't build a business model on their software is akin to the "forced charity" mindset—"why did you make something that I can't use for free?"

If you see a GPL'd bit of code that you really want to use in your business, email the developers with an offer of $X,000 for a perpetual commercial license and a $Y,000/yr support contract. Most are not so ideologically pure to refuse. It's a win-win-win: your business gets the software, the developers don't feel exploited, noncommercial downstream users can enjoy the fruits of open software, and everybody's contributed to a healthier attitude on open source.

spacebanana7 6 days ago|
> "This is the automation of dependency hell. The problem is that not everything needs to be automated, especially hell. Dependency hell is a real thing which anyone who has worked on a large project has experienced. Projects having thousands, if not tens of thousands, of dependencies where you don’t know if they work properly, where are the bugs, you don’t how anything is being handled—it’s awful.

This the wrong thing to automate. You can do this manually, however it doesn’t stop you getting into hell, rather just slow you down, as you can put yourself into hell (in fact everyone puts themselves into hell voluntarily). The point is it makes you think how you get there, so if you have to download manually, you will start thinking “maybe I don’t want this” or “maybe I can do this instead”. And when you need to update packages, being manual forces you to be very careful."

I sympathise with this, but I have to respond that we have to live within existing ecosystems. Getting rid of npm and doing things manually won't make building SPAs have fewer dependencies, build would be incredibly slow and painful.

bluGill 6 days ago||
Packages themselves are not bad. NPM is just fine - so long as you don't let it do dependency resolution and lock the version of every package. Note that this means you have to get notified when each package is updated (how!) and make a decision on how to update it (or if you decide not to update make a decision to maintain it).

The other thing is your package manager cannot go out to the internet randomly. You need it to download from a place you are comfortable with (which might or might not be the default) existing as long as you need packages, and that will keep the versions of packages you want around. If you are a company project that means an internal server/mirror because otherwise something you depend on will disappear in the future. (most of they decide nobody is using it, delete it, but sometimes it is discovered the thing is an illegal copyright violation - but you have ask your lawyers what this means for you - perhaps a license is easy to get)

gingerBill 6 days ago|||
> Getting rid of npm and doing things manually won't make building SPAs have fewer dependencies, build would be incredibly slow and painful.

Honestly, I don't think this is true in the slightest. Rather, I hypothesize that people want to use such tooling and think the alternatives are slower, which I don't think is true.

If people actually did use fewer dependencies, people would have actually have websites that didn't take ages to load and were responsive.

So the existing ecosystems are just bad.

microtherion 6 days ago|||
Some years ago, I had to reproduce a neural model build that had only been done previously by a single colleague on her laptop, not using a package manager.

Part of my reproducing the build was to conduct all the library downloading in a miniconda environment, so at the end I had a reproducible recipe.

Is the original author seriously claiming that anybody was better off with the original, "pure" ad-hoc approach?

Sesse__ 6 days ago|||
> Getting rid of npm and doing things manually won't make building SPAs have fewer dependencies, build would be incredibly slow and painful.

You don't think making adding dependencies incredibly slow and painful would make people have fewer of them?

spacebanana7 6 days ago|||
In the context of my team, us getting rid of npm wouldn't change the whole SPA ecosystem. Or the various requirements we have that effectively mandate SPA like applications.

But in the context of newer ecosystems or ones that are more tightly controlled things might be different. For example if apple massively expanded the swift standard library and made dependency management painful, iOS apps might end up having fewer dependencies.

pmontra 6 days ago||||
Yes, because of human limits of time and of skills.

I remember installing software in the early 90s: download the source code, read the README, find and download the dependencies, read their READMEs, repeat a few times. Sometimes one dependency could not compile because of any incompatibility or bug. Some could be fixed, some couldn't. Often everything ended up with a successful compilation and install and in one day of work I could have what I'm getting in a few minutes now.

Actually those were small programs by today standards. My take is that we would achieve less if we have to use less dependencies.

By the way, the last time I compiled something from source was yesterday. It was openvpn3 on Debian 13, which is still unsupported. TLDR, it works but the apt-get are a little different from the ones in BUILD.md

Ygg2 6 days ago|||
You would decrease number of dependencies yes. However your dependencies or your code would then become huge.

Same number of lines but in fewer dependencies.

pmarreck 6 days ago||
There already is a (partial) solution to dependency hell: Nix.

It will at least massively help prevent things from breaking unexpectedly.

It won't prevent you from having to cascade a necessary upgrade (such as a security fix) across the entire project until resolution/new equilibrium is achieved.

My solution to the latter is simply to try to depend on as few things as possible. But eventually, the cancer will overtake the project if it keeps growing.

Source: Have worked on a million-LOC Ruby app

gingerBill 6 days ago||
Nix isn't a solution to the problem of package managers. It just a better way to package management system, which thus makes it easier to go to dependency hell. So I'd argue it puts fuel on the flames.

The solution is just to depend on less and manage them manually.

pmarreck 6 days ago|||
I don't think that is a solution. In fact I don't think there are any "solutions". I do think there are tradeoffs though.
greener_grass 6 days ago|||
If we depend on less then we are capping what we can build to only what we can write and manually integrate. This is dis-empowering.
gingerBill 6 days ago||
I'd argue quite the opposite. You can build a lot more than you think, you just need to be encouraged.
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