What is the in-game context that decides what dialogue is used? Or do they just choose at random from a dialogue bank?
Cyphus 3 days ago|
Outside of holidays and special events, they do indeed choose randomly from a dialogue bank. There’s actually multiple dialogue banks, one for each villager personality type.
VagabundoP 3 days ago||
I love projects like this. And I love my OG Game Cube - time to dust it off from the attic and put it pride of place.
Doesn’t the GameCube already have a network interface? Like something called phantasy star online used it for internet, and you can connect multiple GameCubes for 16 player Mario kart I believe.
simonw 3 days ago|
That's mentioned half way down the article - search for "What About the GameCube Broadband Adapter?".
magic_hamster 3 days ago||
One thing I didn't quite understand from the writeup is how do you how much space you have in the memory "mailbox" for text. What is your maximum text length?
It'd be cooler if someone hacked the game so parents could remotely/secretly play as villagers like marionettes.
sardonyx001 3 days ago||
This is so cool. It opens up a whole new dimension to messing with old video games where AI can change things like how characters move, loot box contents etc.
Master_Odin 3 days ago|
In terms of changing loot box contents, that has been going on for at least the past like 7+ years through "randomizers", though I think mostly used by speed runners.