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Posted by vuciv 3 days ago

I replaced Animal Crossing's dialogue with a live LLM by hacking GameCube memory(joshfonseca.com)
https://github.com/vuciv/animal-crossing-llm-mod
859 points | 185 commentspage 3
wodenokoto 3 days ago|
What is the in-game context that decides what dialogue is used? Or do they just choose at random from a dialogue bank?
Cyphus 3 days ago|
Outside of holidays and special events, they do indeed choose randomly from a dialogue bank. There’s actually multiple dialogue banks, one for each villager personality type.
VagabundoP 3 days ago||
I love projects like this. And I love my OG Game Cube - time to dust it off from the attic and put it pride of place.

LLMs in games is something I excited about.

The evil subtext in Animal crossing:

https://lparchive.org/Animal-Crossing/

n1b0m 2 days ago||
Full video: https://youtu.be/7AyEzA5ziE0?si=Ve3R7gG2KjoWCmV7
adenta 3 days ago||
Doesn’t the GameCube already have a network interface? Like something called phantasy star online used it for internet, and you can connect multiple GameCubes for 16 player Mario kart I believe.
simonw 3 days ago|
That's mentioned half way down the article - search for "What About the GameCube Broadband Adapter?".
magic_hamster 3 days ago||
One thing I didn't quite understand from the writeup is how do you how much space you have in the memory "mailbox" for text. What is your maximum text length?
jd3 2 days ago||
https://www.youtube.com/watch?v=7AyEzA5ziE0
AfterHIA 2 days ago||
It'd be cooler if someone hacked the game so parents could remotely/secretly play as villagers like marionettes.
sardonyx001 3 days ago||
This is so cool. It opens up a whole new dimension to messing with old video games where AI can change things like how characters move, loot box contents etc.
Master_Odin 3 days ago|
In terms of changing loot box contents, that has been going on for at least the past like 7+ years through "randomizers", though I think mostly used by speed runners.
brianf0 2 days ago|
This brings me such joy, thanks for sharing.
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