What is the in-game context that decides what dialogue is used? Or do they just choose at random from a dialogue bank?
Cyphus 9/10/2025|
Outside of holidays and special events, they do indeed choose randomly from a dialogue bank. There’s actually multiple dialogue banks, one for each villager personality type.
VagabundoP 9/10/2025||
I love projects like this. And I love my OG Game Cube - time to dust it off from the attic and put it pride of place.
Doesn’t the GameCube already have a network interface? Like something called phantasy star online used it for internet, and you can connect multiple GameCubes for 16 player Mario kart I believe.
simonw 9/10/2025|
That's mentioned half way down the article - search for "What About the GameCube Broadband Adapter?".
One thing I didn't quite understand from the writeup is how do you how much space you have in the memory "mailbox" for text. What is your maximum text length?
sardonyx001 9/10/2025||
This is so cool. It opens up a whole new dimension to messing with old video games where AI can change things like how characters move, loot box contents etc.
Master_Odin 9/10/2025|
In terms of changing loot box contents, that has been going on for at least the past like 7+ years through "randomizers", though I think mostly used by speed runners.