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Posted by jfil 9/10/2025

DOOMscrolling: The Game(ironicsans.ghost.io)
428 points | 101 commentspage 3
cubefox 9/11/2025|
Kind of concerning what a non- programmer can do with vibe coding... On the other hand, it's somewhat reassuring that the game is clearly missing scroll inertia/momentum. I guess he didn't yet get the language model to do it for him.
tedggh 9/11/2025||
The author is not just a regular vibecoder. He’s a very talented artist. Most people will be creating unengaging, boring and tasteless apps and games with AI.
cubefox 9/11/2025||
But that's something coders have in common with vibe coders: most of them are bad artists.
dankwizard 9/11/2025||
thank god our jobs are safe
hodgehog11 9/11/2025||
That was a lot of fun, and far too addictive to play on a weekday!

I feel like you are forced to get the power upgrades at first to get past the larger roadblocks before the fire wall hits you, but maybe this is avoidable if you're fast enough.

forbiddenvoid 9/11/2025||
Really nice. Cool mechanic. I wish it was a little bit harder, though. At 2000m, I just sort of got bored, because the weapon was so powered up that all of the enemies died instantly.
RankingMember 9/11/2025||
Great job, the little articles caught me off-guard at first, excellent little addition.
btbuildem 9/11/2025||
Lava is a nice touch. And the backscroll feels like a cheat code tbh
rollcat 9/11/2025||
> Can a game work where all you do is scroll?

Yes. MVP: <https://sc.rollc.at/>

excalibur 9/11/2025||
I understand the legal reasons for not including it, but Doom music and sfx would enhance this game so much.
keyle 9/11/2025||
Clever idea, this is why indie games are so fantastic. They explore ideas that no studio would touch, until...
alterom 9/11/2025|
This is a genius little game. Haven't had this much silly fun since Captain Comic days.
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