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Posted by jfil 2 days ago

DOOMscrolling: The Game(ironicsans.ghost.io)
425 points | 101 commentspage 3
cubefox 2 days ago|
Kind of concerning what a non- programmer can do with vibe coding... On the other hand, it's somewhat reassuring that the game is clearly missing scroll inertia/momentum. I guess he didn't yet get the language model to do it for him.
tedggh 2 days ago||
The author is not just a regular vibecoder. He’s a very talented artist. Most people will be creating unengaging, boring and tasteless apps and games with AI.
cubefox 2 days ago||
But that's something coders have in common with vibe coders: most of them are bad artists.
dankwizard 2 days ago||
thank god our jobs are safe
hodgehog11 2 days ago||
That was a lot of fun, and far too addictive to play on a weekday!

I feel like you are forced to get the power upgrades at first to get past the larger roadblocks before the fire wall hits you, but maybe this is avoidable if you're fast enough.

forbiddenvoid 2 days ago||
Really nice. Cool mechanic. I wish it was a little bit harder, though. At 2000m, I just sort of got bored, because the weapon was so powered up that all of the enemies died instantly.
RankingMember 2 days ago||
Great job, the little articles caught me off-guard at first, excellent little addition.
btbuildem 2 days ago||
Lava is a nice touch. And the backscroll feels like a cheat code tbh
rollcat 2 days ago||
> Can a game work where all you do is scroll?

Yes. MVP: <https://sc.rollc.at/>

excalibur 2 days ago||
I understand the legal reasons for not including it, but Doom music and sfx would enhance this game so much.
keyle 2 days ago||
Clever idea, this is why indie games are so fantastic. They explore ideas that no studio would touch, until...
alterom 2 days ago|
This is a genius little game. Haven't had this much silly fun since Captain Comic days.
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