I’m guessing even this still requires that I use XCode.
dadoum 10/30/2025||
It probably doesn't, as you practically never need Xcode for simple apps. From my experience, currently, you need Xcode to compile storyboards (NIB/XIB files) and bundle Assets.car (macOS BOM files); and compile Xcode projects, btw. I may be missing another important feature used in a lot of apps but otherwise for the most part you can build an iOS app without Xcode (or even macOS).
pjmlp 10/30/2025||
The command line tools are still XCode, in a way.
dadoum 11/9/2025||
I am not talking about XCode command line tools. I am talking about currently available open-source tools that can actually replace those command line tools. I don't think that would count as Xcode as those tools are available on systems Xcode can't run on.
abnercoimbre 10/30/2025||
Is that true? What about the command-line version?
klausa 10/30/2025||
The Command Line Tools doesn't include the iOS SDK; or a simulator; or any of the other tools required to get it deployed to actual device.
Ecco 10/30/2025|
Feels like a disassembly of a boilerplate app, as opposed to handcrafted, minimal assembly code.
For instance I’m pretty sure the autorelease pool is unnecessary as long as you don’t use the autorelease mechanism of Objective-C, which you’re most likely not going to do if you’re writing assembly in the first place.