I can imagine wanting to use it to pepper in 3D elements into an existing RN app, but surely embedding the entire Godot engine is kinda heavy?
Then I can imagine wanting to embed a larger 3D experience into an RN app... maybe a 3D product preview or something? I guess that could be cool. But still, the heft of embedding the Godot frameworks...
I am actually developing an app that has 3d elements, but if i were to use this the Godot experience might just feel too separate from the rest of the app. like 2 siphoned off apps in one. Something like react native three might be more appropriate for a lot of the use cases I can imagine. But I'm probably missing something
E.g. imagine a Snapchat "lens" type experience (one screen with little fun mini game experiences) that the user can easily add or remove characters or entire chunks of the "game" (turn on/off raining objects the character can interact with, configure, etc).
Could also make it easier for LLMs to generate unique simple game experiences with these building block "components" vs having to build everything from scratch.