Posted by haunter 11/2/2025
Windows just seems to have zero focus on performance though. React based start menu with visible lag, file Explorer (buggily) parsing files to display metadata before listing them, mysterious memory leaks not reflected in task manager processes.
I installed Linux Mint. While it didn't just work (TM), and I had to go into recovery mode to install Nvidia drivers, it worked well enough. I can run Overwatch via Steam and pull comparable FPS to Windows (500 FPS on a 3090 with dips into the 400s). Memory usage is stable and at a very low baseline.
It is nice to come back to Linux, and with games I don't really have a need to run Windows anymore.
I’m not naive, I know a ton of huge enterprises still run huge fleets of windows “servers” but I still find it hilarious that a supposedly serious server OS would default to showing you the weather and ads in the start menu.
And backwards compatibility.
They're really good at it. And I'd say that's the reason Windows is still dominant. There's this unfathomably long tail of niche software that people need or want to run.
This fact alone throws this commonly held belief to the wind.
Glibc provides binary compatibility to newer versions too.
Shims exist in both, “windows compatibility layer” for example, but pulseaudio can emulate ALSA- and pipewire can emulate pulseaudio and ALSA.
It’s actually a quagmire, but I would contend that either has solid story for backwards compatibility depending on the exact lens you’re looking at. Microsoft is worse than Linux in many ways.
Microsoft sort of only wins in the closed-source, “run this arbitrary binary” race - if you totally ignore the w10/11 UWP migration that killed a lot of win32 applications, but drivers for older hardware are much more long lived under linux.
> Microsoft sort of only wins in the closed-source, “run this arbitrary binary” race
That is actually a big win as some manufacturers only provide binary blob drivers and a lot of commercial software is distributed as binaries only.
To answer your other question though; Any GDI that is not accessible through DirectX- The Contacts API, Timers API, BITS (Background Intelligent Transfer Service), The inbound HTTP server API, NDF (Network Diagnostic Framework), SNMP.
AllocConsole and ReadConsole are gone, NamedPipes (something I used to use extensively) are gone. Toolbar and Statusbar APIs are gone and direct manipulation APIs for the Desktop.
I mean, I can keep going.
I still run 30 year old games on Windows and write new software using WPF and WinForms even, and it all "just works", much more so than similar attempts at software archeology on Linux.
It's really too bad that Microsoft is hell bent on shoving ads, AI, and dark patterns everywhere in what could otherwise be a decent boring "it just works" OS.
I'm able to run binaries compiled over 20 years ago on the latest version of Windows most of the time. They do require enabling compatibility mode and sometimes installing legacy features.
I don't know, if APIs you mentioned are available in compatibility modes, but at least named pipes can still be enabled.
But Windows is going downhill lately, so backwards compatibility isn't what it used to be. Improving backwards compatibility for running old binaries would make Linux adoption easier. I hope that Linux PCs market share keeps improving to cross the threshold where it becomes an economically viable platform for most of commercial software.
...sorry, what? I use these intensively and they are still available to use.
Every Windows release I compile code straight from a Windows programming book from the 90’s. The only changes I made last time was a few include statements and one define.
They are getting worse at this. I bought a Surface Laptop Studio 2 two years ago. Windows Mail and Windows Calendar, two nice minimalist programs from Microsoft, were actively killed in this time. If you open them, it will redirect you to a new ad-laden Outlook app. If you somehow get a workaround going through the registry, they still fuck with it because the (incredibly simple) UI somehow has network dependencies.
I use MailSpring for email and no longer have a native calendar on my fairly expensive laptop from Microsoft. This is actually what drove me over the edge to switch to Linux for my workstation. Unclear exactly what I'll do for my next laptop but it won't be from MS.
What I'm talking about is, if your widget factory uses some app to calibrate all the widgets which was written by a contractor in 2005, it probably still works fine on Windows 11.
Since M$ is doing away with simple free apps (such as Mail) and forcing users to move to cloud-based expensive apps, you can use FOSS (Free and Open Source) alternatives -- especially the Portable ones (e.g., apps from PortableApps.com) that don't need an install, they can run off a USB drive, and app+userdata can be easily backed up without fuss.
https://alternativeto.net/software/mail-calendar-people-and-...
Couldn't find a decent minimalist calendar program that integrated well with Windows. People say they like OneCalendar but I refuse to use the Windows Store, I even got WSL set up without it lol
https://vivaldi.com/blog/vivaldi-mail-calendar-feed-reader-a...
But you can also just use it as an email client and ignore the browser part.
Either way, MailSpring works fine for email, and I've recently discovered Fantastical for a straightforward calendar program.
But it's absurd that I have to do this at all. At a minimum, if I buy a laptop, Microsoft should not be able to actively break it without refunding me 100% of the purchase price.
New apple-silicon Macbooks also get such good battery life and performance now that if you are switching from Windows to a Unix-y personal computer, is is increasingly hard to not say that you should go to Mac.
I once had to patch uvc to support a webcam that wouldn't work natively on Linux. It would advertise one version of the API but implement another. That didn't affect windows which probably already knew and had proper patched drivers for it.
We can all but wonder why, but my guess isn't that there is some sloppy dev there and windows is just making up for it. It all seems very deliberate to undermine Linux. And it's plausible given Microsoft's bottomless pockets.
So it wouldn't surprise me that these companies are actively hindering Linux compatibility. So much for a free market with open competition.
My experience has been that I can generally just install Linux on a machine and pretty much everything will just work straight away, but with Windows, I have to go and find the relevant Windows drivers to get things like iSCSI working.
I have plenty of printers that have stopped working on Windows over the years, my current Brother laser doesn't have drivers that Windows will allow to be installed anymore. Its fine with Linux, so I just print share it as a generic so the Windows clients can connect.
How do most people log into a server? With a high-res physical touchscreen, or remote desktop?
So let's make a whole bunch of functionality impossible to access, because you have to bump up against a non-existent edge of a windowed remote screen, and literally make the UI not fit into common server screen resolutions at the time. I don't remember if 1024x768 was the minimum resolution that worked, or the maximum resolution that still didn't work. But it was an absolute comedy case.
I want to say that with only the basic VGA display drivers installed, screen resolution was too small to even get to the settings to fix it, but it's been a while and I can't find the info to prove it.
But, to every coin there are two sides:
"I consider this cross-platform idea a disease within Microsoft. We are determined to put a gun to our head and pull the trigger."
I’m sure windows will continue to exist and maybe be relevant for at least a decade. But it will be in zombie/revenue-extraction mode from here on.
I think we’re only half joking though, I could see it happening.
There's no need because the Year Of Linux On The Desktop™ already happened and it's called WSL2. Meanwhile, the opposite has also already actually happened: SteamOS + Proton is a distro whose main purpose is to be a launcher for Windows apps on a Linux kernel.
Jokes aside, this chest-thumping is incredibly ironic for those of us who lived through the 1990s-2000s. First it was, "FOSS will eliminate all proprietary software and M$ (sic) will be crushed and Bill Gates will go to the poorhouse. Hooray!" Later, it became "Well, we haven't killed proprietary software but at least Linux / LAMP and Firefox are succeeding at taking down Windows and Internet Explorer. Hooray!" Now it's "Maybe Microsoft will consider switching its kernel to Windows. Probably. Someday. Hooray?" What's the backpedaling of the 2030s going to be?
Windows also comprehensively lost the "exclusivity" moat. Most of popular apps are now cross-platform, because they need to run on Android/iOS/macOS. So desktop Linux is often an easy addition: Slack, Discord, all the messengers, Zoom, various IDEs, etc.
So Linux indeed won to a large extent. Just not in the way people expected it.
And everyone that tries to force GNU/Linux via NDK, discovers that not everything Linux is supported.
However, while those web apps might run on Linux (or not, if it uses DRM like all those streaming providers), they increasingly only run in Chrome.
If anything, they invested into the opposite: possibility to run Linux binaries on top of Windows kernel.
Azure is still running on Hyper-V afaik for instance.
It seems like the Windows team has been freed to add features that they want rather than adding features that fit into a narrative.
WSL, pre-installing git, adding POSIX aliases to PowerShell, iPhone/Android integration, PowerShell/.net/VSCode/Edge on Mac/Linux, not making Office on Mac complete afterthought shit on purpose, etc.
Microsoft's standards for quality keep going down hill. Windows 11 does not even allow the moving of the task bar from the bottom of the screen. Microsoft is end user hostile just like Google.
The quality has gone done hill. Windows Embedded / IoT is often used to run your ATMs or some form of industrial automation. Windows actually has a real-time OS (RTOS) mode for just this.
The company I work has planned to replace Windows with Linux for future products and even moving active products to support both Windows and Linux during the transition. Only products that will stay on Windows will be legacy that are near EOL.
Personally, I would never use Windows OS for future products and solutions in these environments. Nor would I use it for network / server based solutions.
Funnily enough, opening their stack to Linux probably made it easier to sell licenses for everything except Windows, since now you don't have to commit to a potentially unfamiliar hosting environment. Even SQL Server runs on Linux now.
I'm not a believer in "the year of linux desktop!?!!?" and all that, but it achieved a level of robustness about 5-10ish years ago that I openly encourage non technical users to give it a try. For the few people that actually did try, they did stick with it.
At this point it is Microsoft's position to lose through quality degradation rather than Linux to openly out wit. There is still a long way to go and MS could turn their boat around but they would have to stop chasing this data scrapping scheme of theirs to begin with. But how addicted are they to that cash flow? They are probably far more interested in keep share holders happy short term than customers long term and that is not a brilliant strategy if you want to have a life time of decades.
Turn the boat around? To where? Nobody would be willing to pay for their product even if they were to start trying to make it appealing.
The price of the windows license has been included in the price of PCs for literally decades now. Every computer you buy with windows preinstalled nets Microsoft a couple dozen dollars.
https://www.microsoft.com/en-us/Investor/earnings/FY-2025-Q3...
IIRC Windows is considered “more personal computing.” It looks like that also includes:
> Search and news advertising, comprising Bing (including Copilot), Microsoft News, Microsoft Edge, and third-party affiliates
So, maybe that’s where they get their enshittification revenue.
But yeah, the Azure company should be worried about associating with this unfortunate legacy Windows thing.
I have this impression from years of using both Windows and linux servers in prod.
Windows 11 has some really legitimate improvements that make it a really solid OS.
It’s not surprising that Microsoft isn’t focusing on Windows as a server OS as they don’t expect anyone to deploy it in a new environment. They know it has already lost to Linux and that’s why .NET Core is on Linux and Mac, why WSL exists, etc. Azure is how Microsoft makes revenue from servers, Windows Server is a legacy product.
The whole “server OS has the weather app installed” thing is pretty irrelevant since enterprises have their own customized image building processes and don’t ever run the default payload. It’s really not worth Microsoft’s time to customize the server version knowing that their enterprise customers already have.
Microsoft knows the strength of Windows lies in the desktop environment for workstations, casual laptop use, and gaming systems, and it is excellent at all those things. They’ve delivered a whole lot of really nice and generally innovative features to those spaces. Windows has really nice gaming features, smartphone integrations including with iPhones, even doing some long-overdue work on small details like notepad and the command line.
I don’t find that windows has forced me to cloud or done anything like that.
Sure, Microsoft seems to have some great developers behind Windows and those developers are improving the underlying operating system. The trouble is that Microsoft is also using Windows to push their other products. Coming from a Linux environment, I find that pushiness unbearably crass.
On top of that, Windows' main strength has always been application support. I don't even know if that is relevant anymore with commercial developers shifting to subscription models (for native applications) and web based applications (for everything else). The latter makes Windows nearly irrelevant. The former makes open source more desirable to at least some people.
I've also noticed that things appear to flipping when comparing Linux to Windows. I can take a distribution that is intended for desktops, install it, and expect almost everything to work out of the box. It doesn't seem to matter whether it is printer or video drivers or pre-installed applications. Meanwhile, I'm finding that I have to copy drivers to a USB drive and drop to the command line to get something as simple as a trackpad or touchscreen to work under Windows. Worse yet, I've had something similar happen with network adapters. Short of bypassing the OOBE, a Windows installation will not complete without a working network adapter and Internet connection. Similar tales can be told for applications: there is a never ending stream of barriers to climb to get software to install ("look, we care about privacy since we are asking you half a dozen questions about what you're willing to share," while ignoring dozens of other settings that affect your privacy) or prevent advertising from popping up. You don't deal with that nonsense under Linux.
I don't know what the future of Windows is. I don't much care, as long as I get to use the operating system I want to use in peace. That seems to be much more true today than it did 20 years ago.
Have you tried performing a fresh Home install recently without command line hacks? It's now impossible for a normal person to set up Windows without creating a MS account, forcing them to dip a toe into their cloud service connectivity and facilitate taking the next step towards paying them. They don't "force" you, but they sure will nag you incessantly about it, plopping that shit in Explorer, the Start Menu, tossing One Drive in the menubar at startup, shoving it in your face on login after a big update, etc. It's a pathetic cash grab everywhere you look.
- I have had my Microsoft account connected since early in the Windows 10 days so that I can use my Xbox library. For my personal use case it doesn't really bother me that I have to login. Sure, most competing commercial OSes don't straight up force you to login, but as an example I never really used my Mac laptop without the Apple ID logged in because it has some pretty clear benefits and essentially no discernible downsides. It has some downsides that mostly boil down to what-if scenarios and thought experiments. To me, Microsoft forcing you to login with an account is not a big deal in the context of commercial paid software with a paid license. I can certainly understand why it might be a big deal in a different context. I can certainly see why my own Linux laptop is more appealing to not have this requirement. However, I specifically use Windows for a lot of commercial stuff - Steam, Xbox, etc. Being logged in was going to happen anyway, at least for me.
- As far as being nagged to pay, use Edge/Bing, or buy cloud stuff from Microsoft, all of that has been extremely easy to dismiss permanently. I have not needed to use any power user tools or scripts.
- It's an outdated notion that OneDrive is tossed in the menu bar forever. In Windows 11, OneDrive can be uninstalled entirely like a standard app. When I open my Start Menu and search for "OneDrive," nothing comes up besides an obscure tangentially-related system setting. It's literally not there.
- Sure, various new things have been presented to me along with new updates, like Copilot and the like, but I have been forced into none of it. When I visit Settings > Apps > AI Components, nothing is installed. When I type "Copilot" into the Start Menu, nothing comes up besids Windows Store search suggestions (apps I have not installed) and a keyboard key customization setting. Copilot is literally not there.
- I think there’s actually a good argument that upsells like OneDrive/Copilot (again, in my experience easy to dismiss once a year and uninstall permanently) that solve complicated problems for the median user (secure backups, document storage, AI assistant) is a decently tasteful way to fund a commercial operating system. All of that stuff is optional, and I can just say no, while paying for annual point releases (e.g. Mac OS X) kinda sucked.
Many other programs do still open the standard file dialog directly, but even there, the local drive amd directory hierarchy is hidden behind a folded "This Computer" node in the tree view that is itself below the fold most of the time.
The median Office user is using it at work and your employer doesn’t want you saving documents in places you will lose them.
Ditto for universities and schools that provide 365.
Server and LTSC SKUs don’t do that :)
For them, getting you using onedrive is a (huge) step towards getting you to pay them for more storage using onedrive, and to also allowing them to use their advantage as the OS provider to get you using features that both keep you from moving away from Windows and keep you from moving to dropbox or another cloud competitor that normal consumers commonly use. For example, onedrive desktop sync tied to your Microsoft login, so you can log into a new system and have it put your preferences and files in place.
Having more data to monetize people is useful, but I would bet that they value the the lock-in of integrated services far more, as that's where they can possibly grow (by offering more services once you're less likely to leave), and growth is king.
It's the same thing Google does (and Samsung also attempts to do with their custom apps and store) with Android, but at the desktop level. Apple is able to do it for both desktop and mobile.
In my experience thats just not true. Microsoft's client OSs like Win 11 and 10 include these consumer-oriented "features" [1] but they're not present on servet versions of Windows.
[1] I agree that the weather widget etc is annoying, even though it is easy to disable.
I installed CachyOS and all of my hardware just worked, including NVIDIA/Wayland. No real bugs beyond incorrect monitor positioning, and some tinkering needed for Diablo 4/Battle.net.
The Diablo 4 issue is present on Windows as well, and ironically, there isn't a fix on Windows for those affected. On Linux, a DXVK config change solves the bug.
Not really missing anything.
At this point, Valve has done enough to make Linux gaming viable that they might have permanently bought my goodwill. Right now I mostly play on my Steam Deck an equal mix of games that are and aren't from Steam (streamed from my desktop with Moonlight, which itself is a third-party app rather than from Steam), but even if they started trying to lock things down more, I'm not sure I'd be able to get mad at them. So much of the investment they've made into the ecosystem has been in the tooling itself that isn't exclusive to them, ostensibly for the purpose of entering the "handheld desktop" gaming market (not sure what exactly to call it, but playing the same PC games on handhelds is demonstrably different from a handheld console with a separate catalog), but they did it in a way that benefited a lot more than just that. I don't pretend they're a perfect company, because those don't exist, but as far as companies go, this might be the first time I actually identify as a fan of one.
Windows really needs to catch up with this. Multiple monitors have been a thing in Linux pretty much since the beginning of X.
Why can't I plug a Windows laptop into a docking station, and expect the screens to come up in the same order they were in last time? Why is it so hard?
I regularly move my work Win 11 Pro laptop between three different multi-monitor (hdmi) setups, and it works flawlessly. I don't recall any problems with Win10 over many years either.
What am I missing out on?
did i mention explorer would crash pretty often? like, half the time I plugged in a docking station it would crash explorer. That then reset all the settings. lol just a mess.
Pop OS! is a simple plug and play on any setup i've tried it on, over usb3 or hdmi/dpi. Works great.
Adobe Acrobat in particular takes multiple seconds to drag a window from the laptop screen to one of the attached displays when a PDF is open. Now, this is on a 6 year old laptop due to be replaced, but it was fairly high spec when it was purchased (64 GB, RTX 2060, NVMe SSD). It really shouldn't be making me wait on 2d rendering of a document.
If I switch that monitor to the other machine, Windows re-arranges ALL windows to appear on the new "primary" portrait-oriented screen#1, some maximised to fill the screen, some not. They stay there after the other screen is reconnected.
Possibly because the screen being switched is the "primary" screen? At least it's consistent behaviour between both Win10 AND Win11, which is nice.
Why can't I turn off the power button on my monitor and then turn it back on to keep using it again without having to shut down my PC, turn off the PSU switch, press the power button to fully power it down, then bring everything back up? I just want my monitors off when I'm in bed...
I've never seen this work correctly. My work dock breaks monitor ordering on MacOS reliably and Gnome+Wayland frequently. I don't remember if it broke for Xorg. My home monitor setup breaks mouse behavior in borderless fullscreen and libreoffice scaling on KDE+Wayland.
Don't hold your breath... This is configurable in Linux (at least I recall Xfce and KDE having display position config built in for years).
I have no idea how multimon got so, so bad on windows.
Then bluetooth ...wtf? Again, how did they get so bad?
But I don't recall a time when Bluetooth was "good" on Windows -- like, at all. I've spent somewhere in the realm of 20 years now dinking around with it. As far as I can tell, it has always been a miserable experience.
Funnily this is the same thing I tried to do just last month, Installed CachyOS after not having Linux on my desktop for a very long time, tried installing Battle.net and just ran into too many issues and haven't come back yet (to be honest I didn't try too many avenues to fix it).
If you don't mind me asking what was the tinkering you had to do to make this work? Thanks!
Started on Windows. After five days it failed for some reason so I had to rerun it (forgot an author or along those lines, trivial fix). Meanwhile I looked into why it was so slow, and saw git-svn spun up perl commands like crazy.
Decided to spin up a Linux VM. After fixing the trivial issue it completed in literally a couple of hours.
I know how to use the terminal to enforce deep sleep on laptops, but thats about all I do setup wise.
If I was 10 years younger than I am today, my perspective would have been that it “always worked” and at some point we have to acknowledge that there has been good work done and things are quite stable in the modern day. 10y is not a small amount of time to prove it out.
That surprised me. But seems not true? https://news.ycombinator.com/item?id=44124688
Its not entirely built with React Native, but React Native does seem to be responsible for at least one element of the start menu that appears initially when the menu is presented.
Some file browsers on Linux have this problem too, and the KDE launcher had it for years (it's fixed now).
The only thing I miss being on OSX, I hate its search.
It's crazy, open a directory full of .mp4s and sometimes the list briefly appears but then it goes completely blank, just to start listing them again one-by-one taking about one second per entry, while being unresponsive to input.
Rolling release is a hell of a lot better in this context. SteamOS is Arch, IIRC.
Mint is seriously going to sabotage the momentum Linux is having right now.
Also, there are 540Hz displays.
Note that this is only the case if you have vsync enabled. Without vsync you will see the action (or some reaction anyway) +2ms later instead of +16.67ms, just not the full frame. This will manifest as screen tearing though if the screen changes are big - though it is up to personal preference if it bothers you or not.
Personally i always disable vsync even my high refresh rate monitor as i like having the fastest feedback possible (i do not even run a desktop compositor because of that) and i do not mind screen tearing (though tearing is much less visible with a high refresh monitor than a 60Hz one).
Okay I think I follow this, but I think I'd frame it a little differently. I guess it makes more sense to me if I think about your statement as "the frame I'm seeing is only 2ms old, instead of 16.67ms old". I'm still not seeing the action for 16.67ms since the last frame I saw, but I'm seeing a frame that was produced _much_ more recently than 16.67ms ago.
Thanks for the explanation, it helps!
I used to play CS:Go at a pretty high level (MGE - LE depending on free time), putting me in the top 10%. Same with Overwatch.
Most of the time you're not dying in a clutch both pulling the trigger situation. You missed, they didn't, is what usually happens.
I never bothered with any of that stuff, it doesn't make a meaningful difference unless you're a top 1%.
But there's a huge number of people who play these games who THINK it does. The reason they're losing isn't because of 2ms command registrations, it's because they made a mistake and want to blame something else.
Tying the input loop to the render loop is a totally arbitrary decision that the game industry is needlessly perpetuating.
You're right a game could be made that works that way. I'm not aware of one, but I don't have exhaustive knowledge and it wouldn't surprise me if examples exist, but that was not the question.
But a greenfield code shouldn't be perpetuating this mistake.
On most modern engines there is already a fixed-step that runs at a fixed speed to make physics calculation deterministic, so this independence is possible.
However, while it is technically possible to run the state updates at a higher frequency, this isn't done in practice because the rendering part wouldn't be able to consume that extra precision anyway.
That's mainly because the game state kinda needs to remain locked while: 1) Rendering a frame to avoid visual artifacts (eg: the character and its weapon are rendered at different places because the weapon started rendering after a state change), or even crashes (due to reading partially modified data); 2) while fixed step physics updates are being applied and 3) if there's any kind of work in different threads (common in high FPS games).
You could technically copy the game-state functional-style when it needs to be used, but the benefits would be minimal: input/state changes are extremely fast compared to anything else. Doing this "too early" can even cause input lag. So the simple solution is just to do state change it at the beginning of the while loop, at the last possible moment before this data is processed.
Source: worked professionally with games in a past life and been in a lot of those discussions!
You kind of understand how the game loop is tied to the refresh rate in games like this, though. Practicing "pixel perfect" jumps must be challenging if the engine updates aren't necessarily in sync with what goes on on screen. And in the really old days (when platformers were invented!) there was no real alternative to having the engine in sync with the screen.
There are many tick rates that happen at the same time in a game, but generally grabbing the latest input at the last possible moment before updating the camera position/rotation is the best way to reduce latency.
It doesn't matter if you're processing input at 1000hz if the rendered output is going to have 16ms of latency embedded in it. If you can render the game in 1ms then the image generated has 1ms of latency embedded in to it.
In a magical ideal world if you know how long a frame is going to take to render, you could schedule it to execute at a specific time to minimise input latency, but it introduces a lot of other problems like both being very vulnerable to jitter and also software scheduling is jittery.
In Counter-Strike, smoke grenades used to (and still do, to an extent) dip your FPS into a slideshow. You want to ensure your opponent can't exploit these things.
I used to do that until I switched to Wayland which forces vsync. It felt so unresponsive that I bought a 165hz display as a solution to that.
The reason is triple buffering:
> https://en.wikipedia.org/w/index.php?title=Multiple_bufferin...
I just quote the central relevant sentences of this section:
"For frames that are completed much faster than interval between refreshes, it is possible to replace a back buffers' frames with newer iterations multiple times before copying. This means frames may be written to the back buffer that are never used at all before being overwritten by successive frames."
Things have come a long way since then!
[E] Answered my own question elsewhere: the difference is the "freshness" of the frame. Higher frame rates mean the frame you do end up seeing was produced more recently than the last frame you actually saw
Why does the rate at which frames are rendered (by the GPU?) relate to the speed at which input is registered?
[E] Ah, I think another comment [1] up in a different branch of this thread answered this for me
In Win 11 I am constantly finding the whole explorer locking up just copying files via USB because of reasons unknown. Where as on my Linux machines, I have absolute faith that it will just handle it or at the very least not just stop spinning in the background in zombie land, not dead enough to die but not alive enough to do anything. Windows is in a very unfortunate place right now, I do hope they will wake up and try to get things back on the road but I am very doubtful considering the leader ship they have nowadays.
There is a regkey to go back to the Windows 10 explorer, but you'd have to google that.
That being said, I just run Steam natively on NixOS and have never seen any issues. The biggest RCEs I'm worried about are Ring 0 anticheat nuking my desktop like CloudStrike.
In reality that isn't true. Flatpak steam runs like poo for a lot of people. Really, flatpak should be avoided if there are other installation methods, in general.
How is Proton with nVidia drivers? I have a 3080.
Those are the last 2 issues keeping my home desktop on windows-land
Seems like you can just keep using the Battle.net account on GNU/Linux. You just add the Battle.net installer as a "non-steam game" (bottom left of the games list). Then, you start it, add your account, install the game and it "just works". I used it on the steam deck to play D4 beta and D2R on my CachyOS desktop.
> How is Proton with nVidia drivers? I have a 3080.
My battle-hardened 1060GTX served me for years. I recently upgraded my whole rig from Debian + Intel + Nvidia to full AMD and the RX9070XT works very well, with the caveat that I had to switch to a newer kernel on CachyOS to support it. That was 4 months ago and the situation now should be resolved, so you can prob use any old normie distro.
Any chance of triggering anticheat on battlenet if I do this? Like does Blizzard has an official stance on it?
Almost all modern games work flawlessly through proton and I get better compatibility for really old stuff through lutris than I ever did on windows (I used to have to run a win 3.1/95/98 vm to play certain older games, now I just use lutris/wine).
The only stuff that doesn't work is multiplayer games with unsupported anticheat - it's always a crapshoot when something new and multiplayer launches. My backup plan for those if I really want to play them is to just get them on PS5.
As an aside, I recently found Riot Games' Vanguard installed on my Linux ESP partition... after having installed the game on my windows partition. It rooted every OS it could find mounted. Incredible.
There exist a gazillion of other games too, without anti-cheat.
As I got older, my interests in games decreased. That and also because I am too dumb to make wine work with games nowadays; it was easier in the 32bit era. :\
But the real problem is lack of time. There are so many things to do and so little time. Today's games are also not as interesting IMO. Most of them are just "who has the better 3D engine".
Weird to say you don't game these days but also make blanket statements about games these days :p
And you choose then to NOT give those games you love more exposure and share them with the rest of the world?!
I'll start: windows version of Uplink game works great in proton, and if you install uplinkos mod on it, it's a super fun Hollywood-style hacking game: https://www.moddb.com/mods/uplink-os
In no particular order and in no way an exhaustive list:
Lies of P.
Baba Is You.
Ender Lilies/Magnolia.
Rain World.
Pillars of Eternity 1/2.
Return of the Obra Dinn.
What Remains of Edith Finch.
the "We Were Here" series.
1000xResist (played this one just a month ago, what a game).
Katana Zero.
Bloodstained: Ritual of the Night.
Sayonara Wild hearts.
Fell Seal: Arbiter's Mark.
AER Memories of Old.
Hearing the theme still gets me emotional and very sentimental.
In no particular order and in no way an exhaustive list:
Lies of P.
Baba Is You.
Ender Lilies/Magnolia.
Rain World.
Pillars of Eternity 1/2.
Return of the Obra Dinn.
What Remains of Edith Finch.
the "We Were Here" series.
1000xResist (played this one just a month ago, what a game).
Katana Zero.
Bloodstained: Ritual of the Night.
Sayonara Wild hearts.
Fell Seal: Arbiter's Mark.
AER Memories of Old.
1. Hit the download button in Steam
2. Wait for it to download
3. Hit the play button
Granted, my taste in games doesn't include things like generic AAA first person military shooters, which are the ones which tend to be the most difficult to get to work due to stuff like anti cheat. But it sounds like your taste doesn't include those either,
In more modern games using dx11/12, I've always noticed a small loss like you'd expect. I haven't properly benchmarked any but I suspect a game with native Vulkan support would do pretty similarly, and might come out on top due to CPU load.
Old games already run at insane frame rates on modern hardware, so while it's impressive from a technical standpoint, the performance boost is largely irrelevant. Even with a small loss, Proton is completely worth it -- no more Windows spyware, activation/registration nags, cloud/AI bloatware.
I don't play a ton of modern games, but my wife and I played through the HD remakes of Myst and Riven, released in 2021 and 2024 respectively. I didn't even look at the Proton compatibility before buying the games because for single-player stuff then Proton has gotten so good that I almost never have to worry about it. I don't really play multiplayer games (outside of the original Doom or Minecraft with a friend or my wife, both of which have native Linux clients), so there hasn't ever been an issue for me.
My gaming box is a NixOS JovianOS thing, and I even get very good results using the official Microsoft adapter for Xbox One controllers. I really feel no desire to go back to Windows at this point.
Zero meaningful search results?
Whenever I see someone say “most modern games work flawlessly” I know they’re full of shit or just don’t do much gaming.
Don't get me wrong, I’m not going back to windows, but it’s not the panacea that people pretend it is. Often enough it doesn’t “just work” and you have to hunt down some additional command line args to get games to run.
But the stuff that does work, works well. I play Helldivers 2 via Proton on Fedora, and i experience far fewer crashes and instances of weird behaviour than friends on Windows or Xbox.
I also have switched my primary desktop from Windows to Linux, and now when I have an issue, I just ask an LLM. I play pretty fast and loose with just chucking commands it gives me into the command line. I'm pretty well versed in linux sysadmin things, but LLMs make it so easy I don't even bother trying to solve things myself first.
I have a few people in my friend group who aren't well versed, but they're able to navigate linux just fine by doing this same approach.
There's still friction, don't get me wrong, but it's a different type of friction. On Windows there are far fewer bugs, but there's friction introduced due to it being non-unix based (especially when it comes to code/doing any sort of model training) and due to anti-patterns Windows keeps shipping into the OS. On linux, the friction is just bugs. You can address / fix bugs for the most part, but you can't fix Windows' friction points.
I am skeptical there could be any magical technological innovation that would make terminals friendlier. That space has already been thoroughly explored. There are dozens of terminal variants with various quality of life improvements, but the fundamental user experience of a command line interface will always be daunting to a non-technical user, no matter how "innovated".
You’re right for now… what I currently have won’t magically put noobs at ease. This is a really tough nut to crack.
that's like saying if you daily drive windows it's a near certainty you'll have to edit the registry or use powershell/cmd.
It's useful if you know what you're doing but it isn't required anymore at all for most people. Most people just use their machines for the browser or office software. No reason to use command line for them, ever.
That hasn't been my experience. I suspect that most others who also daily drive linux would find it remarkable if someone used Linux every day for a year and never needed to open a terminal to install anything, fix anything, reset anything, update anything, follow any instructions given by any software they found and wanted to use, etc.
Google docs demolished one of those.
I reckon it was MS. I can't believe how confusing/confounding/frustrating the modern MS Office and it's cloud integration is. I swear Office 2003 was miles better. And it seems that way with the UX of just about all their stuff now.
I would run into little functionality limitations/frustrations with the Google suite, but I wasn't prepared for how far ahead the UX is compared to MS tools.
I've built and worked at multiple companies that are entirely in the Google Workspace ecosystem.
If there's some "missing feature", I haven't found it or needed it.
I am not a power user of excel in any way and even I can see that google sheets doesn't match it in features and performance.
Deck works because most games are self contained, allowing them to have a default game mode that bypasses the desktop entirely.
What do you have in mind specifically? GNOME 3 is very mature, and has a consistent, polished design that far surpasses Windows 11. In fact, in view of recent macOS redesigns, I am tempted to say that it surpassed it too.
Right now Steam Deck works because of a focus on a very specific use and users. A general purpose desktop requires a lot more, and right now even the most mature linux desktop (GNOME, Plasma etc) have their rough edges and learning curve.
Churn (and consequent ongoing immaturity) seems to be the price we've paid in the last 10-15yrs of "progress" making them suck less. I hope it settles down a bit soon and we get to enjoy more longer term polish on these improvements though.
https://www.youtube.com/watch?v=Pzl1B7nB9Kc
I'm not really following desktop Linux, is Linus' assessment still accurate?
PC does have a fair amount of users that want it to operate in a console-like way when it comes to usability, the moment you tell them to fiddle with a runtime or experiment with the command line variables you lose them. That's to say nothing about handling stuff that lives outside steam, because PC gaming shouldn't equal Valve. The Deck is a nice manageable subset to deal with and fairly small enthusiast audience
Let's say, hypothetically, that Valve releases SteamOS to the general public, and it's received generally well, and it becomes much more common for people to use "that Linux thing" than it is today. Then let's say, hypothetically, that Valve turns evil and... I dunno, starts charging money for updates? At that point you've got a large population already using Linux, I'm sure there would be a pretty big migration to Ubuntu or some other mainstream Linux desktop.
And, they know how to to use "flatpak update" to update the sober runtime for Roblox (I know this is not steam, but it is an example of how well other things run on linux). I'm so proud (and ashamed they play Roblox, but choose your battles).
But, Fortnite.
I tried to run a Windows VM, but that was a poor substitute.
Is there an option for Fortnite on Linux?
But this truly was the one game my kids couldn't play from Linux that they wanted to.
Amazon prime gaming and GeForce Now also allow linking epic accounts to stream games. I've read GeForce now offers a free, somewhat limited tier as well... but we haven't tried it yet.
Is strange using a game streaming service from proper Linux-only gaming rigs... but I think that’s the only real option right now. :)
The solution is: buy a Playstation.
But yes - the problem is Epic doesn't target Linux with it, not that it would be infeasible for Epic to support playing Fortnite on Linux if they changed their minds.
There is probably more nuance behind that decision than I’m giving them credit for, but from a technical standpoint it’s just a checkbox.
[1] https://dev.epicgames.com/docs/game-services/anti-cheat/usin...
If that is true then one of those other two claims has to be false:
1. Using the latest months recorded share (Oct-2025 - 3.05%): 4,026,000 estimated "monthly active users" for Linux+Steam.
2. Market research firm International Data Corporation estimated that between 3.7 and 4 million Steam Decks had been sold by the third anniversary of the device in February 2025.
27% of 4M gives us 1M Steam Deck + Legion users. Yet 4M were sold. That begs the question: How could it be? Do 75% of Steam Deck users run Windows? Have 75% of Steam Decks ended up in the landfill? Are the sale figures estimates wildly off-base?
- International Data Corporation is overestimating the amount of shipped Steam Decks.
- Modified Steam Decks (i.e. running Bazzite) don't report themselves to be Steam Decks
- Most likely: most Steam Deck users opt out of participating in the Steam Hardware survey/analytics.
Last year, I didn't participate in the Steam Hardware survey on my Deck, only on my PC. This year, I participated on my Deck and my desktop, but not my laptop. I still have three devices running Steam. To any survey, it'll look like the amount of Steam devices doubled even though I'm only reporting 67% of my devices to analytics.
I also have steam on multiple devices including a steam deck. On desktop I'm pretty much always logged in and I play games frequently, but most months I'm not selected for a survey. I use my steam deck less frequently and have maybe only gotten the survey prompt on it once or twice.
The survey does have other statistical noises/biases/errors though - but none nearly as large as this "gap". E.g. internet cafe reuse of the same machines by different accounts means if you're hoping for a "hardware popularity survey" instead of a "hardware users use popularity survey" then the number won't always make sense.
- may depend on the period being measured.
I haven't looked at the article or their methodology, but if they were measuring over a certain period of time, a few hours, or even 24 hours, it will still likely only pick up a proportion of Steam owners.
I'm a little sad we lost the native version, but on the other hand running it under proton just works, as I'd been doing for years, and the game would never have been updated otherwise.
Civ7 we don't talk about.
https://appdb.winehq.org/objectManager.php?sClass=category&i...
I am playing mostly single player campaign type games (Assassins creed, RDR2, etc) which certainly improves the picture.
If steam really wanted to put a knife in games on windows, it would develop an anticheat and give it away for free. That is AFAICT the only thing keeping people on windows for modern, multiplayer games.
[1] And then one day you find / ten years have got behind you...
What finally let me do it was moving all my social gaming to PS5. Ime it’s really only games with anti-cheat requirements that can be a crapshoot on Linux. I can’t really recall ever running into other issues with anything on my (Linux-based) Steam Deck over the past couple of years. I’ve emigrated from my home country so gaming is important to me as a way of staying in touch with friends and family - something I wasn’t willing to risk by switching away from a working setup. A PS5 is a convenient and reasonably economical way to address that.
Feels pretty great to know that after 40+ years of relying on it - some good but a lot bad - I’ll never have to touch Windows again.
Kudos to the team for keeping us in the loop, I apologize for the strange crashlogs my OOM killer sent.