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Posted by ChrisArchitect 1 day ago

Skyfall-GS – Synthesizing Immersive 3D Urban Scenes from Satellite Imagery(skyfall-gs.jayinnn.dev)
144 points | 36 commentspage 2
Mobius01 1 day ago|
This would be the next step for flight simulators, which while remarkable still require handmade assets for accurate details.
Stevvo 1 day ago||
MSFS 2024 already does photogrammetry from satellite photos. However, it builds triangle geometry much like is done from aerial photography, because gaussian splats are not suitable for games; you can't build collision geometry from a gaussian splat for example.
zokier 1 day ago||
afaik msfs uses partially automatically generated 3d assets (from Bing Maps?) from aerial/satellite imagery.
marcodiego 1 day ago||
This could be specially good for a world 3d model for flightgear.
anthk 1 day ago|
Once Flightgear could use Google Earth assets.
p0w3n3d 1 day ago||
Now the GTA: Anywhere please...
Y_Y 1 day ago|
Ya, can't wait to play GTA: Nova Zemyla.

In fact you wouldn't even need to be limited to earth. Why not throw in Google Moon and steal a moon buggy while shooting scientific rovers and doing cool flips out of craters?

iammjm 1 day ago||
There are already 3D globes of the moon, for example with cesiumjs: https://sandcastle.cesium.com/?id=moon you can even import it to unity and other engines
wkat4242 1 day ago||
Nice, but when you look up close things like this and Google Earth look like a post-apocalyptic scene :)

It would be amazing if they could also take user-generated photos and videos at ground level and accurate mapping data (that has building outlines) and clean that up to something presentable.

I mean, what they do here is what google and apple are already doing for years. It's time for the next step.

zokier 1 day ago|
> I mean, what they do here is what google and apple are already doing for years

This is gaussian splatting. I'm pretty confident that google/apple have not done that.

wkat4242 1 day ago||
Oh I didn't realise it was a different technique but the result is similarly bad when zoomed in :(
aaroninsf 1 day ago||
Re: utility in games,

I suspect hybrid solutions will remove the limitations of GS, with (eventually...) some smooth hand off. Do clean-enough GS like this; then hand the output to other systems which covert into forms more useful for your application and which adopt e.g. textures from localized photos etc.

It's just a bit of engineering and compute...

cog-flex 1 day ago|
[flagged]