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Posted by ChrisArchitect 11/3/2025

Skyfall-GS – Synthesizing Immersive 3D Urban Scenes from Satellite Imagery(skyfall-gs.jayinnn.dev)
147 points | 36 commentspage 2
nevster 11/4/2025|
I'm probably in a minority here. When I read Skyfall-GS, I immediately thought it was some new Apple IIGS game!
EagnaIonat 11/4/2025||
Pretty cool. Interesting that the shadows become 3 dimensional objects as well.
marcodiego 11/3/2025||
This could be specially good for a world 3d model for flightgear.
anthk 11/3/2025|
Once Flightgear could use Google Earth assets.
p0w3n3d 11/3/2025||
Now the GTA: Anywhere please...
Y_Y 11/3/2025|
Ya, can't wait to play GTA: Nova Zemyla.

In fact you wouldn't even need to be limited to earth. Why not throw in Google Moon and steal a moon buggy while shooting scientific rovers and doing cool flips out of craters?

iammjm 11/3/2025||
There are already 3D globes of the moon, for example with cesiumjs: https://sandcastle.cesium.com/?id=moon you can even import it to unity and other engines
wkat4242 11/3/2025||
Nice, but when you look up close things like this and Google Earth look like a post-apocalyptic scene :)

It would be amazing if they could also take user-generated photos and videos at ground level and accurate mapping data (that has building outlines) and clean that up to something presentable.

I mean, what they do here is what google and apple are already doing for years. It's time for the next step.

zokier 11/3/2025|
> I mean, what they do here is what google and apple are already doing for years

This is gaussian splatting. I'm pretty confident that google/apple have not done that.

wkat4242 11/3/2025||
Oh I didn't realise it was a different technique but the result is similarly bad when zoomed in :(
cog-flex 11/3/2025|
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