Posted by mwheeler 11/9/2025
“The wonder of it—the horror of it, Sura said—was that unlike the useless wrecks of Canberra’s past, these programs still worked! And via a million million circuitous threads of inheritance, many of the oldest programs still ran in the bowels of the Qeng Ho system. Take the Traders’ method of timekeeping. The frame corrections were incredibly complex—and down at the very bottom of it was a little program that ran a counter. Second by second, the Qeng Ho counted from the instant that a human had first set foot on Old Earth’s moon. But if you looked at it still more closely…the starting instant was actually about fifteen million seconds later, the 0-second of one of Humankind’s first computer operating systems.”I uploaded a very old Star Trek Game I think from 1973. I got it from the Coherent OS people. You can get it by issuing these commands:
curl 'gopher://sdf.org/0/users/jmccue/repository/trek-73.tar.gz' -o trek-73.tar.gz
curl 'gopher://sdf.org/0/users/jmccue/repository/trek-73.tar.gz.asc' -o trek-73.tar.gz.asc
and my gpg key in case you want to validate the download:
curl 'gopher://sdf.org/0/users/jmccue/jmcsdf.asc' -o jmcsdf.asc
I read in a comment below that work was already done, isn´t?
The game is not at CAAD because they woudn't accept as it a text adventure game.
https://www.ifarchive.org/if-archive/games/zcode/ztrek.z5 English version.
For instance: frotz ztrek.z5
Or Winfrotz under Windows, or Lectrote for any OS.
By pressing '9' you get the online help, in any language. Have fun.
Are they also covered by these? Anyone remember a flight simulator with wireframe graphics available Unices?
https://www.techmonitor.ai/hardware/aviator_15_for_sun_netwo...
>AVIATOR 1.5 FOR SUN NETWORKS OPENS UP GRAPHICS WORKSTATION GAMES MARKET. By CBR Staff Writer, 08 Jul 1991.
https://forums.sgi.sh/index.php?threads/aviator-a-flight-sim...
https://bitsavers.org/bits/Sun/aviator/
https://www.youtube.com/watch?v=4RQscDJCy4c
https://news.ycombinator.com/item?id=44049987
>Bruce Factor and Curtis Priem developed a flight simulator called Aviator for Sun's S-Bus GX graphics accelerator. I had one of them on my SS2, and owned a copy of Aviator on CDROM, and loved to play it. [...]
Unsure about the games. Here’s an early lunar lander:
https://www.cs.brandeis.edu/~storer/LunarLander/LunarLander....
Another Lunar version:
https://undefinedvalue.com/lunar-for-c-and-rust.html
System/36 guide:
https://archive.org/details/bitsavers_ibmsystem3rogrammingWi...
Possible source for games in David H. Ahl in his book 101 BASIC Computer Games.
Btw the game hunt with destructable regrowing mazes is still being distributed in the bsd-games package today.
Empire was responsible for a lot of 5th year seniors back in the 80.
Empire has the concept of a "Bureaucratic Time Unit" which recovered to its maximum in real time every update, and was based on how many civilians (as opposed to military) you had in your capital city. I always thought that was a pretty cool idea - every operation took X BTU's, so you couldn't log on at 3am and utterly nuke another country before they woke up. 3am was still the popular time to start nuking another country, of course :)
I still remember waking up (I splurged on a 1200-baud modem rather than the standard 300-baud one) in the morning, logging in on my Atari ST before I went to college, and seeing "You have 2000 telegrams...". Oh crap. You got telegrams for lots of reasons, but one of those reasons was an attack. It was all part of the "All the news that's fit to print!" messaging system. Just like 'Diplomacy', half the game was in the interaction between people, alliances and betrayals, not just getting stat X to 100% ... [1]: http://www.wolfpackempire.com
However, I saw a modern-ish decendent called Empire Deluxe, so maybe the original had more features?
PS: I am the author of the article, and although I reached the university when the modems were being phased out (1994 or so), we played a lot to it while we were in the computer labs, instead of studying.
An AI could maintain the state of a world in its "mind", take text commands from a bunch of players, and update the state the next day.
https://mirrors.slackware.com/slackware/slackware64-current/...
In addition, SBo (Slackware equivalent to BSD's port system with 3rd party software) offers nbsd-games, a series of classic Unix games with a ncurses interface:
https://slackbuilds.org/repository/15.0/games/nbsdgames/
It's nice to see true classics being preserved in one of those packages.
Thanks for the link!