Posted by david927 13 hours ago
Ask HN: What Are You Working On? (Nov 2025)
Trying to fix this problem with Eternal Vault.
Link: https://eternalvault.app
Another thing thats in early alpha right now is CapKit, AI professional captions for short form videos
There’s so much nuance in HN threads that often gets missed elsewhere, so I decided to put start this newsletter.
Initially started as an experiment for 10 issues to see ig it gets traction, 6 issues in it’s at 68 subs and probably will continue for unlimited time period.
Link to the latest issue: https://eomail4.com/web-version?p=01b6f55e-bb2d-11f0-bcb3-f3...
Link to subsscribe: https://hnxai.eo.page/9h7q4
Completely bootstrapped online counseling platform focused on affordability ($25/week!), accessibility and doing the right thing by clients and therapists. Currently only available in NY, FL, TX and Singapore with plans to expand as budget allows.
* Disk images
* Liveboot isos
* Container images (docker/podman)
Many build products are supported, with more on the way:
https://chrivers.github.io/raptor/builders/index.html#compat...
It uses a syntax that is inspired by Docker, but significantly enhanced.
Take a look at:
* The project: https://github.com/chrivers/raptor/
* The book: https://chrivers.github.io/raptor/
I am also building an app for kids to make their arabic learning fun, rewarding and enjoyable. Do try and share your feedback. TIA
https://github.com/scallyw4g/bonsai
I recently ported the terrain generators to the GPU, and increased the visible volume to 1 billion voxels cubed. I did a short YouTube video about it.
https://www.youtube.com/watch?v=bLfgjWsM1PI
I also wrote a metaprogramming language which generates a lot of the editor UI for the engine. It's a bespoke C parser that supports a small subset of C++, which is exposed to the user through a 'scripting-like' language you embed directly in your source files. I wrote it as a replacement for C++ templates and in my completely unbiased opinion it is WAY better.
A few of my recent favorites: - swim lap counter in html/JS that uses the camera to watch you swim and count laps/timing - video recorder that records your window/desktop and uploads a file to S3 - video conferencing app that allows a 2 year to click on a family member face and initiates a video conference using webRTC, STUN, and browser audio/video capture with automatic bandwidth adjustments (works on all platforms with pure HTML/JS). - CUDA based ray tracer with HTML UI that can trace over 2m rays per second on my laptop for scientific study, allowing real-time display of optical parts. - chat front-end for image models like gemini-pro and openai that take other images and text as references and generate a big library of options to chose from in seconds, I've been using photoshop for decades but I tend to use this more now.
I'm curious if you mean they're running a raytracer on the back end, and you interact with an HTML UI, or if it runs browserside, maybe via WASM. AFAIK CUDA isn't directly compilable to WASM (yet?)
Each participating team (got 300 signups so far) will get a set of text tasks and a set of simulated APIs to solve them.
For instance the task (a typical chatbot task) could say something like: “Schedule 30m knowledge exchange next week between the most experienced Python expert in the company and 3-5 people that are most interested in learning it “
AI agent will have to solve through this by using a set of simulated APIs and playing a bit of calendar Tetris (in this case - Calendar API, Email API, SkillWill API).
Since API instances are simulated and isolated (per team per task), it becomes fairly easy to automatically check correctness of each solution and rank different agents in a global leaderboard.
Code of agents stays external, but participants fill and submit brief questionnaires about their architectures.
By benchmarking different agentic implementations on the same tasks - we get to see patterns in performance, accuracy and costs of various architectures.
Codebase of the platform is written mostly in golang (to support thousands of concurrent simulations). I’m using coding agents (Claude Code and Codex) for exploration and easy coding tasks, but the core has still to be handcrafted.