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Posted by Philpax 14 hours ago

Steam Frame(store.steampowered.com)
1168 points | 450 commentspage 3
skywal_l 11 hours ago|
> Steam Frame Controllers: Powered by AA batteries (rated 40 hours)

Yes, I want to see standard batteries being used more. Too bad they didn't go with this on the Steam Controller.

krzyk 11 hours ago||
Why? It is a bummer to keep them, buy them when suddently they stop working, etc.

While chargeable needs just a usb-c socket.

akdev1l 10 hours ago|||
Devices with internal batteries basically have embedded expiration dates.

Standard AAA or AA can be rechargeable so you don’t need to keep buying more. I’d suggest buying like a 100 pack or something, they’re not expensive.

archon810 10 hours ago|||
The ideal would be rechargeable AA battery support with a built-in USB-C that would natively support charging said AA battery.
SchemaLoad 7 hours ago||
AA batteries have lots of different chemistries and they require different chargers or can't be charged at all.
benoau 10 hours ago|||
You can also get a USB charger for them which is very convenient.
foresto 7 hours ago|||
Allow me to recommend low self-discharge NiMH batteries (Eneloop brand is excellent) and a good charger made for that chemistry.
mrguyorama 10 hours ago||
I actually prefer rechargeable batteries.

But rechargeable lithium batteries in AA form factor are cheap and cheerful. Even low quality ones will get 20 hours in that situation. So I have no more room to complain.

Valve is weirdly good at making controllers efficient. The original steam controller could get 80 hours out of two AAs if you turn off rumble.

martin82 2 hours ago||
People warn to not hold smartphones near the head for too long due to too strong signal strenghts...

Is it not a concern to strap such a powerful defive that receives super strong signals right onto the head for hours??

Tadpole9181 2 hours ago|
No.
ark4n 13 hours ago||
That mini pc... one more nail in the coffin of the xbox hardware business. Ouch.
30minAdayHN 13 hours ago|
I bought all my sim racing setup for my xbox. It was short-sighted but optimized for a quick decision. Now I feel like I'm stuck with it and can't upgrade the setup forward. Everytime I see these comments, it's one more nail in my wallet :)
anonymars 12 hours ago||
Deckard at last! https://isvalvedeckardout.com/
skrebbel 12 hours ago|
What a weird site. Am i getting it right that this "Deckard" was the code name for the Frame, it's out now, but the makers of the site went through all that trouble make a dotcom and a pedantic design but can't be bothered update it now that it is, indeed, out?
ethersteeds 11 hours ago|||
The timeline on the site you're critiquing says the project was confirmed in 2021. So they've been waiting a while.

And it's not out, it was "revealed" today with "early 2026" estimate for availability. No price yet.

https://store.steampowered.com/sale/hardware

stetrain 11 hours ago||||
The site has been updated, it says "Announced on Steam — not out yet."

The headset isn't being released until early 2026.

drivers99 11 hours ago|||
> it's out now

It's not out, just announced.

Dilettante_ 11 hours ago||
That's gonna be one expensive BeatSaber machine, but after having owned an Index (and really feeling how nice that headset was when I got my current Quest 2), there's no way I'm not gonna get one.
quux0r 3 hours ago||
I’m holding out hope that this could be utilized in a similar fashion to the Apple Vision Pro’s Remote Desktop. I’d love the chance to work in a coffee shop or plane and not need to look down for prolonged periods of time. I’m hoping that that dongle is able to be used as video pass through.
xandrius 13 hours ago||
Kind of weird using AA batteries, I'd imagine something else would be better suited for this?
t-writescode 13 hours ago||
AA means they don’t have to handle battery replacements; and it’s not too-too hard to get rechargeable batteries.

I would prefer batteries in machine, too; but this does have some sustainability and repairability (by not needing it) advantages.

slg 12 hours ago|||
You're right that it's "not too-too hard" to get them, but it's also "not too-too easy" to actually use them in comparison just plugging a USB-C cable into the device. The process you will have to go through to recharge this will become incredibly annoying for something that will eat through batteries as quickly as a VR headset. Think of all the criticisms Apple has received over the years due to the Magic Mouses charging port being on the bottom and that only needs a charge every couple months, this will need to be charged after a few hours of use.
stetrain 11 hours ago|||
> this will need to be charged after a few hours of use.

I think you're mixing up the controller and headset batteries. The controllers use AA batteries and should last for potentially months of use.

The headset itself uses a rechargeable 21.6 Wh Li-ion battery with 45W charging over USB-C.

slg 10 hours ago||
Thanks for the correction. Still annoying, but obviously less so.
Tade0 12 hours ago||||
There are 1.5V AA li-ion batteries on the market. I bought a few to power children's toys and they have comparable capacity to alkaline batteries. At high currents they actually perform better.

Cost is about 10x that of their non-rechargeable brethren, but obviously there's return on that investment.

slg 11 hours ago||
I wasn't denying their existence. I was comparing the process of opening your device, taking out the batteries, finding their proprietary charger or hooking each individual battery up to a USB cable depending on the specific variety of battery, and them putting them back into your device is more annoying than just plugging the device into one of the half dozen USB-C chargers we all have scattered around our homes.

I doubt this would be a dealbreaker for most people, but it's a choice that will provide a consistent small annoyance for users.

Tade0 1 hour ago|||
To me the greater annoyance would be to have to wait until the device charges, should it lose power mid-game.
Fabricio20 3 hours ago||||
Why would I want to go the route of having to plug in the controllers and not be able to use them while I charge them versus just swapping in a set of spare, charged batteries? Rechargeable AAs have been around for decades! It's the same setup my quest 1 and 2 have, and it has never failed me, I got 4 batteries total, 2 in the charger, 2 in the headset, I swap them around when they eventually (after a looooong time) run out.
cruano 8 hours ago|||
True, but you can just swap in a spare set of charged batteries and you are back online instantly.
dghlsakjg 11 hours ago||||
The controller is the only part that uses AA. The computer/headset portion uses USB-C recharging.

I would hazard a guess that the battery in the controller will have a life measured in weeks if not months.

t-writescode 11 hours ago|||
AA’s are only used for the controllers and they’ve got a claimed 40 hours of battery life on those AAs.
lopis 10 hours ago||||
Batteries in machine leads to having to wait 30 minutes for them to charge. Replaceable rechargeable batteries means you can instantly get a full new set. This is ideal
deltoidmaximus 12 hours ago|||
The (now original) Steam controller used AA batteries as well. I can't say it was my favorite feature but I did appreciate that it made "battery replacements" a cinch.
kalaksi 10 hours ago|||
I was actually glad they went with AA batteries for the controllers. They are easily replaced, of course, and I already have a charger on a shelf with AA/AAA batteries always ready to go. I tend to avoid internal batteries if I can also so that I don't have to manage them so much or wait for charging. Had my DS4 controller internal battery go bad after a year probably because the battery got deeply discharged a few times. Not buying that again.
hadlock 11 hours ago|||
User replaceable batteries are... fine? Expected; preferred even? 40 hours on a single charge is more than adequate, imo, and if the controllers were too light that might actually bother some players.
xandrius 7 hours ago||
Nothing against user-replaceable batteries, just that they use AA batteries. I was expecting something a bit more long lasting and rechargeable via USB.
jfoster 8 hours ago|||
I think it's a lot better. Rechargeable batteries built into a device degrade over time. The vast majority of people will discard a device as a result of battery degradation.
greycol 11 hours ago|||
I expect it does help with MRP and weight as well as making them more robust with no usbc drive to be worked free (especially if people try playing cabled up as inevitably happens when controllers run out of power halfway through playing). I'd expect there will be third party options to replace the cover/battery exactly how your thinking with a nice dock to put them down in for people who prefer it.

Realistically though if the cover for the battery is nice to remove/insert then it wouldn't surprise me if having a battery charging station and hot pairs of batteries to swap out is actually the nicer usability option vs cording or dock downtime (if you leave them sitting on the couch with a low charge then need to charge halfway through).

Scene_Cast2 13 hours ago|||
I swapped all my AA and AAA batteries for Enelooops. The cheaper white ones are the best for most applications.
archon810 10 hours ago||
I'm frustrated by the error rate on my Eneloops over the years. I have dozens of them and I swear every other time I recharge them, one more starts blinking and refuses to recharge.

Also I would recommend switching to the IKEA rechargeable batteries which are supposedly the same thing except cheaper.

SkyPuncher 11 hours ago||
Makes me happy. Instant swap when you run out of power.

I just buy rechargeable batteries and keep a charger nearby. When batteries die, they come out and straight into the charger. Always ready to go.

AaronAPU 13 hours ago||
The only really incredible VR experience I have had so far was Half-life Alyx. Is there anything that tier or even better these days?
cruano 8 hours ago||
On the PlayStation VR 2, there is Resident Evil 4 and 8. I'd never cared for those games until I tried them in VR. I'd argue is more like a good game with decent VR support rather than a good "VR" game though. That's also the case for things like Hitman, No Man's Sky, Metro Awakening and such.

And then there are the racing sims. I find these are such an immersive experience it reaches an uncanny-valley type feeling for me, where my body is expecting G-forces that never come, or gets confused with the steering wheel not being the exact same size as my eyes are seeing. It's great though, and definitely recommended if you enjoy cars at all.

ChicagoBoy11 9 hours ago|||
Driving sims with the right setup are truly breathtaking gaming experiences. For driving, especially, even things like the weight of a headset almost add to the experience since in the real thing you are wearing a helmet. But it is a way to have a legit, e-sports level gaming experience with real-to-life controls with total VR immersion.
ehnto 3 hours ago|||
Agreed, if you have all the sim racing equipment already adding in VR brings you basically "there". The sim rig is a rabbit hole of immersive technologies of its own, but even just a basic wheel and pedal plus a headset will get you an incredible experience.

I believe sim flight people would have the same opinions on that side of simming too. It's a uniquely ideal situation for VR. Seated with full tactile controls.

mrguyorama 3 hours ago|||
I once played a custom Japanese Highway map in Assetto Corsa made for nighttime cruising and was a little high and I forgot what reality was.

I used to do a lot of GoKarting at a local course before the Pandemic, and VR racing is the single most immersive video game experience that you can have. The only thing you are missing is the physical exertion and G-Forces. Even the feel of the helmet and reduced field of view is emulated by the headset. Even cheap wheels have force feedback, and you can feel the weight shifting around. You can intuitively glance around for situational awareness. If you have experience, you will naturally fall into the look at where you want to go style of skid recovery, and you will feel the tires about to skid and feel in the wheel when they line back up with your vector of motion. It all transfers so well, even real race car drivers enjoy it.

You can feel your body freak out when you hit a wall at 200mph because you misjudged the distance because you're not a real racecar driver.

Driving an open cockpit car like an old F1 car is insane. You feel like you are just hanging out in the open air. I guess we didn't have survival instincts back then.

If you have a few thousand extra dollars, you can even fix the lack of physical exertion and G-Forces!

Shooting games are super fun too because it feels rewarding to be good at actually aiming, rather than stupid mouse twitches I have never been that good at. Also because Pavlov VR mods let me play Halo 1 Blood Gulch for real and that's magic.

VR Chat is also a pretty incredible experience. When the pandemic first hit, I actually spent several weekends clubbing in VR Chat clubs.

ehnto 3 hours ago||
I have driven on tracks in real life and then the same track in VR, and all the spatial cues map perfectly. It's so close to "the same thing" that I really don't mind driving in VR more and then only paying for the occasional real life track day.

My partner also likes that I can't actually die in VR, though sometimes I still close my eyes just before an impact.

ghosty141 11 hours ago|||
There are some games yes but in my opinion right now the best VR experiences are simulators. Assetto Corsa, iRacing, DCS, MSFS etc.

I bought a Bigscreen Beyond 2 + 5090 gpu basically just to play DCS (Digital Combat Simulator, a flight sim with full fidelity figher jets that you can even fly in PvP multiplayer) and it's the coolest thing VR has to offer for me. All my relatives and friends who tried it were stunned too.

CobrastanJorji 10 hours ago|||
I'm a huge fan of the "I Expect You To Die" series. They're basically a series of small escape rooms. The game's designed to be played seated.

You play James Bond, except that for various silly reasons you find yourself stationary, and you have psychic powers to reach far away stuff because, again, stationary. "They've trapped Bond in a bathysphere!" "You're in a car in a jet ful of poisonous gas that's going to explode!" Each level will kill you quickly and hilariously over and over until you figure out a sequence of steps to survive.

riskable 11 hours ago|||
Beat Saber is the ultimate VR game, IMHO. It's what enabled me to create this masterpiece:

https://replay.beatleader.com/?scoreId=20010657

:D

cholantesh 3 hours ago|||
I wish the answer was Thief: Legacy of Shadow but considering the war crime that was Eidos Montreal's previous outing on the franchise, I doubt it.
tianreyma 11 hours ago|||
On my own system I've played a lot of modded Beat Saber. Arizona Sunshine was good but not very long. Other than that mostly just mini game type things like The Lab.

One of my friends also has a KAT Walk C2 and I've played Skyrim VR on that. It takes a bit to get used to but it's a lot of fun.

JulesRosser 12 hours ago|||
Driving Sims, PavlovVR was a must play for a counterstrike shooter with great modding scene. Of course Skyrim VR, it's unplayable without mods but with voice recognition and QOL mods it's incredible,
sergiotapia 10 hours ago|||
I totally agree with you, I'm actually doing another Alyx run after only playing it on my Index. It actually please extremely well on the Quest 3 with the Steam Link app. Seamless.

This guy on X gave me some suggestions of top tier VR games:

Hubris, Into The Radius, Wanderer, Blade & Sorcery, RE4 Remake, Modded Skyrim VR, Modded Minecraft, Vertigo 2, Arken Age, Half Life 1 & 2 VR, UNDERDOGS, Hitman VR, Pixel Ripped Series, Walking Dead, Propagation Paradise Hotel

ehnto 3 hours ago|||
Hitman is amazing insofar as the worlds are so well realised and the gameplay is excellent. But the controls are a bit pants, and I had an issue on Quest three where it was applying a foveated rendering but the mask was off (and the quest 3 doesn't have eye tracking). So it was blurry within my field of view, and sharp just next to it.
mrguyorama 3 hours ago|||
Various random and unexpected indie games exist. Like the Indie community has fully embraced VR and it is full of unique and experimental and awesome and garbage games.

Euro and American Truck Simulator still have VR support and it's more fun and satisfying than it should be.

Load up Google Earth VR, plop yourself in front of your childhood home and feel more than you expected.

If you like modern air combat: VTOL VR and DCS. If you like WW2 fighter combat, IL-2 Sturmovik.

Hotdogs Horseshoes and Handgrenades for the ultimate American Freedom simulator.

Project Wingman for Ace Combat 7 in VR. Star Wars Squadrons is fully playable in VR. War thunder has VR

BeamNG has unofficial VR

Rec Room if you want to get absolutely schooled by 13 year olds at laser tag and paintball and other games.

Hyperbolica is an exploring and puzzle game about non-euclidean space, where walking in a straight line doesn't work like you expect and apparently it has VR

Pulsar Lost Colony is a game about being a star trek captain with your friends and also can be played without VR.

Phasmaphobia is a game about getting the shit scared out of you and you can do it in VR if you do not fear death

An upcoming game about "Be an artemis astronaut". There was also one to explore a Google Earth style of the ISS. Also Kerbal Space Program at one time had a VR mod.

foresto 6 hours ago||
I've heard that Elite Dangerous is nice in VR.
thefunnyman 5 hours ago|||
I'm surprised no one is talking about the fact that the headset is ARM and that valve has been heavily contributing to the translation layer FEX.

I love my steam deck, but lately find myself reaching for emulation handhelds like the Retroid Pocket 5 more due to smaller size, especially when I'm leaving the house. There's already projects like GameNative that try to hack steam onto these devices, but if valve offers an official client on Android and other arm devices that would be incredible.

cortesoft 12 hours ago|
This looks fantastic. The only negative I see so far it is only monochrome passthrough. The full color passthrough on the Quest 3 is pretty killer, it sucks to go backwards on that.
lloda 1 hour ago||
I think the passthrough is more useful when there's a VR OS to take advantage of it (map your real room/hands/kb/screen onto VR, let you pin stuff, etc.) and I'm not sure Valve is even planning to do that, or anyone is on the Linux side of things (?)
Zarathruster 12 hours ago|||
I guess we're in a minority but I'm in full agreement. Color passthrough really felt like a game-changer, and I've long wished for a more open, non-Meta alternative. Guess we'll be waiting a bit longer
madsushi 10 hours ago|||
There's an expansion port on the front with a camera interface, so you could add on better AR cameras.
mavamaarten 10 hours ago||
I have a quest 2 where the passthrough is laughable. Would you really use it for anything other than getting a glimpse of the outside world? I sure don't, but that may be because of the shitty camera's. But I never saw the appeal of passthrough anyways, isn't the point of a VR headset to see a different reality? Like, not the real world?
cortesoft 8 hours ago|||
I have both a quest 2 and quest 3 and you are right, the quest 2 is laughable. The quest 3 is WAY better, and is way closer to making it feel like you are just looking through glass (not quite, but on the way).

Eh, I don't use it for augmented reality a TON, but there are some fun apps that my kids and I like to use that use the passthrough for augmented reality... one is a virtual aquarium thing where you can draw 'windows' on your wall that become a window to the ocean, with things swimming around. It is pretty cool.

I mostly use it, though, for short term moving around things, like to pick up something in the real world or to figure out where I am. I guess that can work in monotone, but it really feels cool in full color.

dvngnt_ 10 hours ago|||
with the galaxy xr, you don't have to choose. sometimes it's good to have windows in your reality, other times you can go to a fully immersive mode with different environments
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