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Posted by pacificat0r 11 hours ago

Why are my headphones buzzing whenever I run my game?(alexene.dev)
141 points | 106 commentspage 3
LUmBULtERA 9 hours ago|
Since switching to the $10ish Apple USB-C to headphone adapter vs. just plugging in my 3.5mm headset into the computer, the buzzing when gaming completely stopped for me. Cheap solution.
vanschelven 10 hours ago||
There's a certain cinematic quality to this story... perhaps so much so that if it were to be included in an actual movie it would be seen as "too over the top" (i.e. CSI-like)
hlynurd 9 hours ago||
I have this weird thing whenever I have headphones and open the Dota2 settings on my Mac, then I not only get buzzing but the overall sound quality plummets!
DefineOutside 8 hours ago|
Bluetooth headphones? the settings menu could be using the microphone somehow and switching to mono audio because bluetooth is low bandwidth
hlynurd 7 hours ago||
Oh yeah, Bluetooth headphones, I think this might actually explain it.
nottorp 10 hours ago||
I have an usb "audio card" for other reasons (since my hackintoshing days).

It works fine in some ports, it has a lot of background noise in others.

phaser 8 hours ago||
Your game looks super interesting! Very looking forward to playing :D
Popeyes 10 hours ago||
I was going to say get a DAC, but they already had one in their setup.
FinnKuhn 10 hours ago|
The DAC is what is causing this issue for me sometimes - unplugging and pluggin it back in solves it though.
dbg31415 6 hours ago||
I hit a similar issue on my MacBook Pro. Whenever I watched YouTube or streamed Spotify while playing a game, the audio broke into little "clipping chirps" and static.

For me the culprit was Game Mode. I still don't really know what it does, but disabling it fixed everything. None of my games come close to stressing the CPU, yet Game Mode was throttling anything that wasn't the game. It was also on by default, which felt like a design miss.

For MacOS, a better approach would be to check what's happening on the second monitor or at least avoid throttling apps that aren't being displayed. Assuming the game deserves all system resources and that the user doesn't want to watch or listen to anything else is a bad bet.

Anyway, the good news is the fix on a Mac is simple once you know where to look. (=

Garvi 10 hours ago||
That's a common problem. It's electrical noise in your signal. The only way I know how to completely eliminate it is using external DA/AD converters and connecting them to the PC using optical wires. We used MADI cards back in the studio back in the day.
PunchyHamster 10 hours ago|
you can do a lot with just good power filtering and maybe a ferrule on the USB cable to cut the high frequency stuff before it even gets to device. I'd imagine powered USB hub might help too.

I wonder if there is a market for motherboard targetting musicians that just have extra power filtering on USB power.

There are also just USB devices that have just plugs + some LC filter that might help, for example https://oshwlab.com/wagiminator/usb-power-filter

kg 6 hours ago||
Great write-up. This is basically spam but I want to specifically thank the author for pointing out their solution, because it's directly applicable to one of my own projects and I'm going to do it tonight!

> There’s no need to download the whole texture each frame, just the part of the picking texture that’s under the mouse. So I implemented that and it worked and buzzing is gone. As a bonus, now it’s also not visible at all on the GPU trace.

SpaceManNabs 7 hours ago|
I am a bit confused. Based on the earlier paragraphs, it hinted that the solution would be related to the frequency of the job, not necessarily its load (since other games do not have this issue), but then the fix was not changing the frequency but the load of the job.

What am I missing?

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