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Posted by eatonphil 12/10/2025

Size of Life(neal.fun)
2619 points | 277 commentspage 8
thunderbong 12/11/2025|
On a desktop screen, you also see a 'Compare To' button which puts the current and the compared one beside each other!
arunc 12/10/2025||
It was great until Sea snail appeared in inches. Transitioning from micrometer/milliliter to inches is pretty rough
Mogzol 12/10/2025|
For me it appears in millimetres, but I'm in Canada not the US. I'm guessing the default is chosen based on your browser's language. You can change the units in the top right.

Edit: I checked the page's code and it does indeed set the units based on language. If your language is "en-US" you get imperial by default, everyone else gets metric.

bilsbie 12/11/2025||
You’re telling me a white blood cell is only ten times longer than mitochondria?

How is that possible? Doesn’t it contain at least thousands?

kreelman 12/10/2025||
So wonderful. Thanks for making this so open. I'll show it to my kids. The artwork is very good and the soundtrack too.
Simplita 12/11/2025||
Crazy how something so simple hits so hard. Always wild to see how much meaning people can pack into a minimal format.
alyxya 12/10/2025||
Minor thing that bothers me is that I can't scroll through the things like in the deep sea or space elevator.
darepublic 12/11/2025||
this has more of an indie gem feel compared to the blockbuster that was stimulation clicker. as others have mentioned it reminds me of scale of the universe flash animation. I think borrowing some ideas from that, including zooming in and out rather than side to side, could have benefits here.
shahzaibmushtaq 12/11/2025||
Is banana a life? If yes, then hundreds of other lives are not included in this project.

A simple idea but fabulous execution!

inciampati 12/10/2025||
Very beautiful. Love this.

If it helps, AFAIK (I do atomic force microscopy of DNA), DNA's height is closer to 2nm than 4.

nh23423fefe 12/10/2025|
double clicking makes the animation jitter. ive had to deal with matching derivatives of smooth slopes in rendering as well. the animation seems to be finite time (and so variable velocity) and mashing click is just updating the final point without matching the current derivative.
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