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Posted by lukeio 3 days ago

Craft software that makes people feel something(rapha.land)
337 points | 183 comments
pedrozieg 3 days ago|
There’s something refreshing about explicitly saying “this editor exists to delight me, and that’s enough”. The default script now is that every side project should either be open-sourced or turned into a SaaS, even if that pressure is exactly what kills the weirdness that made it interesting in the first place.

Some of the best tools I’ve used felt like they started as someone’s private playground that only later got hardened into “serious” software. Letting yourself park Boo, go build a language, and come back when it’s fun again is probably how we get more Rio/Boo-style experiments instead of yet another VS Code skin with a growth deck attached.

mghackerlady 3 days ago||
I'm very much for people open-sourcing their projects in terms of releasing the source code. Just don't accept patches or whatever, keep the repos closed
mirashii 3 days ago||
Unfortunately, and I think to great overall harm, GitHub does not let you disable many of the collaboration features. I was just having a discussion today with someone who would be fine open sourcing their code, but is uninterested in any contributions, questions, or community interaction. Since GitHub won’t allow that, their options are to host it somewhere themselves where nobody will see it, or just don’t publish it, which is ultimately what happened.
munificent 3 days ago|||
I have a hobby game up on GitHub. The README explains that it's open source for people to fork it and file issues, but that I don't accept contributions. So far, it seems like that's been very effective.

We don't always have to solve problems with technology. Sometimes you can just tell people things.

fuzzfactor 2 days ago||
Sometimes it may be good not to say anything at all :)

I like the idea of crafting tools that allow the user to accomplish something that would ideally not need software.

Even better if the most prominent feature of a necessarily complex software solution, is the behavior to the user as if it is absent completely.

matheusmoreira 3 days ago||||
> GitHub does not let you disable many of the collaboration

I wish they'd allow making issues and pull requests sponsor only. Could enable a business model.

Yokohiii 3 days ago||
It's weird that this thread argues to keep the fun in hobby projects and you ask for the exact opposite.
matheusmoreira 3 days ago|||
It's precisely because of the hobby nature of my projects that I want this feature. Support and collaboration are a lot of work. I have trouble conjuring up enough motivation to work on my projects as it is.
tacone 3 days ago|||
I found working with AI as the code buddy to be motivating (ironically). You get to chat about the project, ask opinions and in general have somebody do the work you don't find inspiring.

AI often doesn't do things your way, but if your doing something for yourself you usually care more about the goal than the technicalities. Also AI working on a hobby code base is less prone to overcomplication since it basically copies what you've wrote yourself.

matheusmoreira 3 days ago||
I had a similar experience. Just chatting about stuff, shooting ideas and concepts back and forth with the AI is quite stimulating. I get to be an obnoxious help vampire without draining other humans of their patience and motivation. It's like having a developer friend with infinite patience to chat with.

In terms of productivity it's having something of a mixed effect. It gives me very clear ideas and direction but at the same time everything just feels done afterwards. All that's left is actually executing the tasks which is... Boring.

I'm not sure I trust ChatGPT to do it for me like an agent. The examples it gives me are never quite right. It's probably a lot better at generating frontend javascript code than programming language interpreter code.

Yokohiii 3 days ago|||
Sponsors can have quite a bit more entitlement then the average github dude. But well, maybe if you lock it down for sponsors the stress level is overall lower.
matheusmoreira 3 days ago||
> Sponsors can have quite a bit more entitlement then the average github dude.

Is this some sort of unwritten agreement? When I was setting up my sponsor page, I explored the sponsor pages of other users for ideas. I don't think there were many sponsorship tiers with special features. Some people offered advertising space on the README, others offered access to an exclusive Discord channel, most just thanked the sponsor.

I'm still new at this so I wouldn't know. I only ever had one sponsor. Happened organically after my work was independently posted here on HN once.

Yokohiii 3 days ago||
Oh my mistake I was thinking of individual donations, which may be implied as some premium service. I think a company/org sponsor should be more professional. In theory you can just cancel a sponsor if it doesn't fit. You can turn your back on on donations, but you somehow owe the donators forever.

Edit: https://pocketbase.io/faq/

Look at the bottom, just an example how sponsors/donors may affect you.

BeFlatXIII 2 days ago|||
Fun hobby project with the option to change that if someone offers a big enough bag of money.
zzo38computer 3 days ago||||
I hardly get any contributions, questions, etc even though I have published them on GitHub (although some people do watch and/or star them, but I don't really care much how many stars it has).

I think you can disable issues but not pull requests, as far as I know.

It might be helpful to allow to disable pull requests too, and possibly to hide how many stars/watchers there are and hide the list of forks (people could still star, watch, and/or fork the repository, but they would not be listed on that repository if the display of those features are disabled).

Whether or not GitHub accepts these ideas, it can be an idea that other services (e.g. Codeberg) can consider adding such options if they want to do (as well as other things).

hnlmorg 3 days ago||||
Odds are, you’re not going to get any contributions even if you do want them. So they could just upload regardless.

And if the README explicitly says the project isn’t open to contributors nor feature requests, then you’re even less likely to see that (and have a very valid reason to politely close any issues on the unlikely scenario that someone might create one).

The vast majority of stuff on GitHub goes unnoticed by the vast majority of people. And only a very small minority of people ever interact with the few projects they do pull from GH.

mirashii 3 days ago||
> Odds are, you’re not going to get any contributions even if you do want them. So they could just upload regardless.

This is not my personal experience nor the experience of a number of folks that I know personally. I think it's pretty hard to generalize about this.

> The vast majority of stuff on GitHub goes unnoticed by the vast majority of people. And only a very small minority of people ever interact with the few projects they do pull from GH.

So what? It's probably not going to impact you, so it's okay and we just have to deal with it? I reject that logic entirely.

hnlmorg 2 days ago||
> This is not my personal experience nor the experience of a number of folks that I know personally. I think it's pretty hard to generalize about this.

I think it’s pretty easy to generalise because public repositories are public, so the data is available.

The vast majority of repositories on GH has between 0 and 10 stars and no issues raised by other people.

Even people (like myself) who have repos with thousands of stars and other GH members “following” them, will have other repos with in GH with zero interaction.

> So what? It's probably not going to impact you, so it's okay and we just have to deal with it? I reject that logic entirely.

That’s a really uncharitable interpretation of my comment.

A more charitable way of reading it would be:

“Worrying about a minor problem that is easily remediated and likely wouldn’t happen anyway isn’t a strong reason to miss out.”

If we were talking about something high stakes, where one’s career, family or life would be affected; then I’d understand. But the worst outcome here is an assumption gets proven true and they delete the repo.

Please don’t take this as a persuasive argument that someone should do something they don’t want to do. If people don’t want to share their code then that’s their choice.

Instead this is responding to the comment that your friend DID want to share but was scared of a theoretical but low risk and unlikely scenario. That nervousness isn’t irrational, but it’s also not a good reason by itself to miss out on doing something you said they did want to do.

If however, that was really just an excuse and they actually had no real desire to share their code, then they should just be honest and say that. There’s no obligation that people need to open source their pet projects so they don’t need to justify it with arguments about GHs lack controls. They can just said “I don’t want my code public” and that’s a good enough reason itself.

planb 2 days ago||||
Or to simply ignore issues and PRs. You don't have to answer people for something you do as a hobby.
lubujackson 2 days ago||
Right? I don't see the problem here.

"No one can make you [merge PRs] without your consent." - Eleanor Roosevelt, probably

Lammy 3 days ago||||
I use an Action to auto-close any Issue or PR in my hobby repo for same reason: https://github.com/marketplace/actions/repo-lockdown
zzo38computer 3 days ago||
I use GitHub Actions to affect issues and pull requests also, but to assign them to myself (so that they are visible in searches), not to close them. However, for some reason it does not seem to work properly for pull requests, even though it works for issues.
mghackerlady 3 days ago|||
The obvious solution is to just not use github but that's probably not super easy for people without the resources to just throw a tarball on a server somewhere and link people to it
hgs3 3 days ago|||
> The default script now is that every side project should either be open-sourced or turned into a SaaS

I think its worse then that. It seems the narrative is everything needs to be enterprise-scale by default. Those who value small languages and tools, experimentation, self-hosting, and the do-it-yourself mindset are the counterculture.

BeetleB 3 days ago||
> There’s something refreshing about explicitly saying “this editor exists to delight me, and that’s enough”.

(Emacs)

mmooss 3 days ago||
> created solely for myself; I never had the intention of making it [...] mainstream

This is how many artists have worked. They make something for themself, and one day they show it to someone else ... or they just get the urge to share it more widely, often without the hope that anyone will really be interested. Or they keep it for themself.

I think Tolkien is in that group, for example. But don't get the wrong idea from an extreme outlier: much of the time, others aren't interested, or not many are. Sometimes, nobody is interested until after you've forgotten about it or passed away. Who cares? That's one reason you need to make it for yourself. Also, I think that otherwise it provides much less expression and insight into another person, which is at the core of art. There is a fundamental human need to 'externalize the imagination'.

rikroots 2 days ago||
This explains my entire drive with my work on my canvas library. I wanted to do something different with the way I was presenting my poems on my poetry website, so I went away and built something which would help me do just that. I didn't expect the library to take over the majority of my spare time for over a decade, but then I was having too much fun to stop.

The library's on GitHub and I could spam a link to it here, but it's much more exciting to spam a link to a poem that finally gets to use it - https://rikverse2020.rikweb.org.uk/poem/flaw

alsetmusic 3 days ago|||
Several years ago, I wrote an angry email to loved ones about something I’d seen in national news (USA) about my city. A friend replied saying that he thought I should submit it to a local paper. Ended up as an op-ed. Not a major claim to fame, but I was still pleased that someone cared enough about my words to publish.
lutharvaughn 3 days ago|||
If you are actually making it for yourself then it shouldn’t matter. I think sometimes people tell themselves they are doing it for them, but then they start thinking “well what would so and so think”. I know I’ve done it, but once I started actually making things for me, I could feel the difference.
dansjots 2 days ago||
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nospice 3 days ago|||
> This is how many artists have worked. They make something for themself, and one day they show it to someone else

That model depended on personal wealth or (more often) patronage. Because the supply of wealthy patrons was limited, it meant that you had fewer artists pursuing their visions. Everyone else needed to find menial jobs.

Now, we democratized access to patronage, but it means that to support yourself, you need to deliver what gets you the most clicks, not what your soul craves.

I sort of wish we still had both models, but I think that wealthy patrons have gone out of fashion in favor of spending money on crypto and AI.

eikenberry 3 days ago|||
> That model depended on personal wealth or (more often) patronage.

"They make something for themself, .."

For the vast majority of people this means doing it on the side, in addition to their day-job. I've known a lot of artists in my time and we all have day jobs. You do art for yourself because you love to create, not expecting to make any significant money on it.

nospice 3 days ago||
Right, which works great if your daytime job is being a professor at Oxford, but maybe less so if your only opportunity is farm labor or other physically exhausting job.

Today, more people have the opportunity to dabble in art than ever before.

mrec 3 days ago|||
Personally I've found it much easier to sustain creative stuff on the side while doing a non-knowledge-based job than a knowledge-based one. Mental exhaustion is much more of a drag than physical. (Though the knowledge-based hours were longer too, which I'm sure was a factor.)
frutiger 3 days ago|||
He started writing his stories long before he was a Professor. It was while he was a young man fighting in the First World War.
nicbou 2 days ago||
Right, which works great if your daytime job is fighting in the trenches, but maybe less so if your only opportunity is software development or other mentally exhausting job.
mmooss 3 days ago|||
There are plenty of impovrished, struggling artists - it's a cliche - and especially unknown ones creating for themselves.

> Everyone else needed to find menial jobs.

That doesn't mean you can't create art. Anthony Trollope worked for the post office. Einstein, who externalized imagination in somewhat different way and attributed much to art, was a patent clerk. New York and LA are filled with waitstaff-artists. A friend hired a moving company that almost exclusively hired artists as movers (I know - they weren't too skinny?).

irishcoffee 2 days ago||
I sincerely never understood the “starving artist” thing. Everyone needs to be able to provide for themselves. The whole starving artist thing always came across (to me) as someone who refused to work because… art?

Art, like anything else, lines up somewhere between a hobby and a career. Similar to athletes, somehow the cream just rises to the top.

You never hear about “starving athletes” I guess is what I mean.

corysama 2 days ago|||
There are definitely athletes who spend their entire prime years working in the minor leagues trying to get their big shot in the majors and never quite getting there.

It’s a life of constant travel, crazy hours and very little money.

fn-mote 2 days ago||||
> You never hear about “starving athletes” I guess is what I mean.

Go to the 'hood and see the one returning pro ball player interacting with forty no-money kids trying their hardest to make it.

All of the kids would be better off pursuing a higher-probability-of-success career (including unionized manual labor), but that's not what's happening.

Those are some starving athletes.

mmooss 2 days ago||||
Those are big assumptions ...

> Art, like anything else, lines up somewhere between a hobby and a career.

Says who? Are you an artist? Many artists say - and I'm know nothing to doubt them - that they can give up art like you can give up food.

> Similar to athletes, somehow the cream just rises to the top.

No idea where you get that about art. Many complain that a lot of shlock rises to the 'top'. And how do we know about the cream that didn't rise? Many artists aren't discovered until they're old or dead - Van Gogh being the over-repeated example. But even Van Gogh!

It's easier in sports - you can win on the field; there's frequent, objective evidence. But that applies to clearly superior elite, who have access to training. With access Messi would probably be on top regardless, but the number of Messis is a statistical error. People who are professional-level but lower down the pyramid, whose names you don't recognize but who make up the overwhelming majority of athletes, often say it depends mostly on relationships. There are plenty of people like them, and if they get a job depends on their relationships with coaches, agents, etc. You hear about athletes that seem perfectly capable, some even good or very good, but getting no calls.

fuzzfactor 2 days ago||||
What about anyone who is constantly performing full-time at the highest level of creativity, not particularly underfed, but only financially compensated at a fraction of what would be possible if there was adequate recognition of those abilities?

You know, the kind of recognition that can only come when good fortune also smiles on such a dedicated worker.

I guess not all that many can relate unless they are doing creative work themselves.

But that's always been the first thing that comes to mind when I hear "starving" artist.

mbg721 2 days ago||||
You do sometimes hear of Olympians in the non-big-pro-league sports whose families make enormous financial and lifestyle sacrifices to let them train and compete.
mmooss 2 days ago||
That was true for all Olympians before they allowed professionals to compete.
squigz 2 days ago|||
> You never hear about “starving athletes” I guess is what I mean.

I mean, just because this isn't a trope doesn't mean it doesn't exist. If you know anything about trying to get into pro sports of literally any type, you'll know that it's a lot of sacrifice for a long time. Most athletes who aren't literally the best in the world aren't paid a huge amount, and have to travel a lot to attend events to make that money.

mmooss 2 days ago||
In the US, Congress passed a special law restricting the labor rights of minor league baseball players.
ChrisMarshallNY 3 days ago|||
> or passed away

A certain one-eared Dutchman comes to mind...

mmooss 3 days ago|||
Somewhere online I saw photos of where The Dutchman lived while creating some of the paintings - dirty, dreary, lifeless, depresssing places. To see that all around and to imagine and create the mini-worlds in those painting - with their vivid, wild use of color and texture - is wondrous and wonderful.
ChrisMarshallNY 3 days ago||
I think he sort of lived in his own world. He was def pretty neurodivergent, in some way.

I [sort of] remember a movie, once, that had a kid basically doing a "Don Quixote" on the world, where his vision of everything was kind of wondrous.

Don't remember it well enough to recall its name, though...

ChrisMarshallNY 2 days ago|||
I have to assume that someone has no idea what I was talking about, and thought that I was making some kind of ethnic slur. Sheesh. What do they teach, these days? Do people think Moby Dick is some kind of STD?

For elucidation: https://en.wikipedia.org/wiki/Vincent_van_Gogh

He died a pauper, but his work is some of the most valuable in history.

mmooss 2 days ago||
No complaining about downvotes! lol

Yes, sometimes I can't even guess why. Drunk and missed the target? Those little arrows are poor GUI.

fuzzfactor 2 days ago||
Actually there has been a request to report suspected downvote-a-bots.
samdoesnothing 3 days ago||
Kafka is another.
Schlagbohrer 2 days ago||
"So, I woke up today. Got my coffee, family went to sleep, and I have a free afternoon." What kind of schedule or different timezone does this author have with their family? I am trying to imagine a family that either goes to bed in the early afternoon or a person who wakes up in the evening to start their day.
leoedin 2 days ago||
His other hobby is anaesthesia?

Maybe a young child that naps in the day? That doesn’t really give a whole free afternoon though. 2 hours at best.

a96 2 days ago||
Or family is the cat.
baxtr 2 days ago|||
That is weird enough. But also the fact that he seems to be celebrating that is odd.

Avoiding to spend time with your family shouldn’t be something you enjoy.

wkjagt 2 days ago|||
It can be both. You can enjoy family time, and still be happy with alone time. I love getting up at 5 am, when everyone is still asleep and the house is still quiet. But I also love spending time with the family once everyone's day starts. Both are possible.
i_am_a_peasant 2 days ago|||
wanting time away from your loved ones doesn't seem the least bit weird to me.

Like sure you love your wife and kids, but being with them every second of every day is probably too much for most sane people. Especially if you have hobbies that demand a lot of focus time.

lloydatkinson 2 days ago|||
> I always use the example of The Legend of Zelda: Breath of the Wild. This game is so well crafted that I know people who don’t even like video games but bought a console just to play it — and once they finished, they sold everything.

I feel like with the part you highlighted and this quote here that we are reading a blog post from an alternate dimension or something.

eps 2 days ago||
Spain probably. Their siestas are as legendary as they are mandatory :)
Minor49er 3 days ago||
> When programming becomes repetitive, the odds of you creating something that makes people go “wow” are reduced quite a bit.

Unless you're working on something with a lot of breadth, of course. A great example is yt-dlp which works on a huge number of sites. The wow-factor is high because it feels like it just works everywhere. That's only possible through a huge number of data parsers, many of which are not terribly different from one another

ozim 3 days ago||
Yeah I make software that makes people feel something - rage - there are 2 types of software one that no one cares about and software that people use and voice their opinions about :)
elcritch 3 days ago||
I was looking for this comment. For example Microsoft Teams and Office 365 make me feel something, but it’s not joy.
mghackerlady 3 days ago||
I feel bad for the poor souls that are forced to work on software like that. It surely can't be fun
vineyardmike 2 days ago|||
I never worked at MSFT, but I did work on a few extremely popular consumer-facing products across big tech that had a negative reputation. One product was super hated feature of a bigger and well-loved service (literally "why can't I turn this off") and the other was perceived to be super useful but poor-quality. I think I can understand the experience of those MSFT employees. They know the reputation, and they're sorry, but they need to work, and everyone fights with the product team.

At the former, I started right after school and was baffled no one I worked with ever used our product. I found it super demoralizing to build something so heavily used but unpopular, and eventually I quit out of frustration. I tried to change the product, and improve features, and frequently met with our product and UX people to no avail. We existed, of course, because sometimes popular free products need to serve business goals (thankfully not ads at least).

At the latter, we just had the challenge of building a complicated product, and with millions of users, you'll always get complaints. I had coworkers who would check reddit every morning and share all the complaints people had and really took it to heart. Of course, we could never properly debug or do anything for these random users, and "at scale" a 0.00001% error rate still meant a lot of disappointed people. It was still pretty demoralizing after a while but at least we could say people found us useful, even if it wasn't "fun".

logicchains 3 days ago||||
They might be sadists having the time of their lives. There are few better opportunities in life to get away consequence free with causing pain to a huge amount of people, than working on Microsoft Teams. Not only get away with it consequence free; they're even getting paid for it!
mcny 3 days ago||
I have not met a single softie who defended the decision to make ctrl shift c the shortcut to start a call in a group chat when ctrl shift v is paste unformatted.

Especially given that the teams client doesn't allow disabling or editing keyboard shortcut.

Microsoft employees may be lazy but unlike Facebook employees (I refuse to call it meta), I don't think they are evil.

wyre 3 days ago|||
H1-B visas? Their alternative surely isn't better.
8cvor6j844qw_d6 2 days ago|||
DRM software :)

Bonus if its like Sony BMG copy protection rootkit [1].

[1]: https://en.wikipedia.org/wiki/Sony_BMG_copy_protection_rootk...

Emen15 2 days ago||
Right, I noticed my best tools come from solving a problem that I personally hit daily. Generalizing too early made progess slow, and quality drops.
devinprater 3 days ago||
Emacs and Emacspeak make me feel something. A lot of something. This kind of "playground" feeling where I can dive into a manual that's just sitting right there. The the entire Emacs is a manual. C-h m and boom, all keyboard commands for that mode are right, feaking, there. No hidden bullcrap, no patchwork HTML tables to drudge through, nothing. And if something doesn't work with Emacspeak, I can Codex it into working. Maybe. Enough to get what I want done, done.
superice 2 days ago||
In the best case scenario, professionally writing software is treated like a craft. You produce something useful while applying your skills, with the tools at your disposal. You can write software as an art form, just like woodworking can be both a craft and an art form. A woodworker in an assembly line doing the same thing over and over again to me is not a craftsperson, it is the attitude towards the job that makes it art, craft, or assembly line work.

Too many software projects treat programmers as factory workers, where their primary value is measured in amount of storypoints or Jira tickets finished. Don't get me wrong, you can be a craftsperson and use an issue tracker ofcourse, but if quantity is the only thing management cares about instead of quality, the craft gets lost in the process. Quantity is easy to measure, quality is not.

At the same time treating software like an art is probably not very useful. That code is (typically) not written to be looked at, but to make the computer do something useful.

It's a shame artisinal software sounds so weird, because that precisely describes the level of caring I'd like to see applied to the software I use.

teacpde 2 days ago|
> At the same time treating software like an art is probably not very useful. That code is (typically) not written to be looked at, but to make the computer do something useful.

FWIW you can argue the same for woodworking, a chair is typically not made to be looked at but for people to sit on. I tired to think what inherently makes writing software treated less than a craft than woodworking, but couldn’t think of any.

agumonkey 2 days ago||
depends on the kind of software, the visuals are part of the ux and ergonomics. ratio, spacing, how to convey state with just the right amount of visual cues. a chair is not a tool your interact with to create. now there are some software that is like this, you want to start it and forget about it as long as it does its thing while you think about your goal.
fuzzfactor 2 days ago||
Sometimes with software the reat art has nothing to do with anything the user sees.
agumonkey 2 days ago||
that is true, a lot of gems are forever hidden under the hood
godelski 2 days ago||

  > Craft software that makes people feel something
Meta, Google, and all of FAANG already did that. They crafted software that made people feel hate, anger, depression, but sometimes joy. It's nice to get those cute animal posts when doom scrolling. It's a nice break from "you're all going to die", "everyone is dumb except you", and "you're powerless".

Joking aside, I do very much agree with the OP. But I also wanted to note how things can get perverted. Few people are actually evil and most evil people get there slowly. What's that old cliché that everyone forgets? "The road to hell is paved with good intentions". The point is to constantly check that you're on the right path and realize that most evil is caused in the pursuit of good because good is difficult to do.

But also I wanted to share a Knuth quote

  | In fact what I would like to see is thousands of computer scientists let loose to do whatever they want. That’s what really advances the field
  - Donald Knuth
I am fully with him on this. It is the same reason Bell Labs had so much success.

  How do you manage a bunch of geniuses?[0]. You don't. 
You let experts explore. They already know the best ways forward. Many will fail, but that's okay. In CS one of the biggest problems we have is that we try to optimize everything, but we're also really bad at math. If you want to optimize search over a large solution space with a highly parallelized processor you create a distribution. It's good to have that mean but you need the tails too and that's what we lose. You tighten the distribution when you need focus on a specific direction but then relax it to go back to exploration. But what we do, is we like railroads. We like to try to carry all the groceries from the car in one trip. We like to go fast, but don't really care where. We love to misquote Knuth about premature optimization to justify our laziness and ignore his quotes about being detail oriented and refining solutions.

I think progress has slowed down. And I think it's because we stopped exploring. We're afraid to do anything radical, and that's a shame

[0] Knuth has another quote about programmers not being geniuses lol

fuzzfactor 2 days ago|
My saying is that if you want to be able to herd cats, you need to be cat yourself.

That can require so much experience most people could never imagine it could be accomplished at all.

But if so, you could then herd geniuses, as long as they were also cats :)

When you single-handedly have to cover a lot of bases, you do what you have to do.

jesse__ 3 days ago||
> created solely for myself; I never had the intention of making it [...] mainstream

This is a habit I picked up from two people I respect greatly as programmers; Casey Muratori and Jonathan Blow.

Those guys both built their own little lands; Jon went as far as building a new language, a 3D game engine in that language, and has multiple game titles in-flight in the engine.

I have a handful of projects that are similar in spirit. I'm largely the only, and target, user of these projects. It's joyful to work in an environment you control completely. No deadlines, no feature requests, no support tickets, no garbage collector, no language runtime .. just me and the OS having a party.

mmooss 3 days ago|||
> Those guys both built their own little lands

Do you mean they created their own fictional geographic worlds (or parts of worlds)? That's amazing. Many - including Tolkien, I think - have started that way. Sometimes, the world finds out about it. Robert Louis Stevenson started with a map.

jesse__ 3 days ago||
Hah, I should have been more specific. They created programming environments that are entirely their own. Although Jon has created several games which include fictional geographic worlds.
mmooss 3 days ago||
Still, it seems like the same thing to me, just in a different medium. Though the public has a much easier time understanding maps than programming environments.
jesse__ 3 days ago||
Agreed
socalgal2 3 days ago||
Blow hasn't shipped anything in 10 years. I think Casey as well
leecommamichael 3 days ago|||
What if he ships a game and a programming language by the end of next year? In 2 years? In 5 years?

I think if he ships a game and a programming language in any of those timeframes I will be very impressed. I also think it is likely.

jesse__ 3 days ago|||
I'd consider JAI shipped, it's just not publicly available. There are hundreds (maybe thousands?) of developers in the beta at this point. Next time you build a new programming language, 3D game engine, and ship a game, lemme know how long it takes.

Casey's done both Handmade Hero, and Performance Aware Programming. Some of the best programming educational content available, in my opinion.

Also .. so what?

PTOB 3 days ago|
In so far as it makes me feel the relief, awe, and pleasure of picking up a good tool, then by all means.

The mouse trail made me feel something else.

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