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Posted by lukeio 7 days ago

Craft software that makes people feel something(rapha.land)
343 points | 183 commentspage 6
runtimepanic 7 days ago||
The Zelda example is a good reminder that emotion in software often comes from consistency and responsiveness. Those games feel immersive because the underlying systems behave predictably, inputs map cleanly to actions, and the world reacts without friction. That same principle applies to non-game software too: tight feedback loops and coherent internal rules make tools feel “alive” in a way users notice even if they can’t articulate it.
torginus 7 days ago||
The title sounds like the Chinese curse of software development.

Fun tidbit: Just to make sure I got it right, I quickly googled the phrase. Gemini's elaboration on the topic truly made me feel something. Gemini's answer:

A "Chinese curse" often refers to the phrase "May you live in interesting times," though it's not actually Chinese but a misinterpreted English saying, while actual Chinese curses involve direct insults like "Cào nǐ mā" (Fuck your mother(sic!))

mmooss 7 days ago|
Gemini conflates two meanings of 'curse'. One is a quasi-ritulistic invocation of some power to change the object's fate. The other is intentionally rude, transgressive words used to attack or humiliate.
swader999 7 days ago|
I think with tools like Claude code you can more easily tackle niche areas that would benefit from custom crafted features and then using the app would feel like it was purpose built for the specific task at hand. Sure the code might not look hand crafted, but if it works and solves problems in the world...