If you're curious, it's called StageKeep, and you can find it here. https://stagekeep.com/
The original project used React Three Fiber, but refactored it to SVG for reasons I don't quite remember. I was inspired by signed distance functions, and the fact that one function could have such an outsized visual effect. Although the software doesn't use SDFs, but I like the idea of atomic functions that accepts some input, and outputs SVG.
Then Flash just died without being replaced by anything
Here is the original memo: https://www.editionmultimedia.fr/wp-content/uploads/2020/12/...
If they had been willing to invest the resources needed to make it both performant and, most importantly, secure, there's a much better chance that it would have survived—it might even have been enough for Jobs to be willing to have it work on the iPhone. (Maybe.)
Too many people lamenting how the death of Flash ended a thriving ecosystem of games and other art forms forget that Flash was also a huge resource hog, one of the #1 sources of crashes on many systems, and an absolutely massive vector for malware. I'd love to see some statistics on just how many infections were enabled by Flash, and how fast that declined once it stopped being a requirement to browse large chunks of the web.
And don't forget, either, that Flash wasn't originally an Adobe product: they took it over when they bought Macromedia, eliminating their biggest competitor and guaranteeing their monopoly. I wasn't really paying that much attention to the space, but it wouldn't surprise me if under Macromedia, it was getting better and more frequent updates.
I wish I was a dancer.
That said, the founder who hired me to work on this is a dancer.
He hired me because he liked the fact that during the interview, when asked "what do you know about dance", I responded "I used to crip walk when I was in high school", so I was the top choice just for that, haha.
Edit: the Founder is Axel Villamil, and he's super charismatic. Y'all are going to love him. Here's him trying to raise an investment round https://www.instagram.com/reel/CyhL5kitUbD/
I would LOVE to see this feature: pass it a video, get a formulated choreography based on that video. For example, take a Project21 or Avantgardey video, do some AI/ML voodoo, import their choreography.
Think that'd be possible?
- cannot wrap text
- cannot embed font glyphs - your SVG might be unreadable if the user doesn't have the font installed. You can convert letters to curves, but then you won't be able to select and edit text. It's such an obvious problem, yet nobody thought of it, how? Photoshop solved this long time ago - it saves both text and its rendering, so the text can always be rendered.
- browsers do not publish, which version and features they support
- may contain Javascript and references to external resources, which makes it difficult to view in a secure, isolated environment
One of solutions is having two SVGs: author version, which you edit in Inkscape and which uses Inkscape-specific extensions, and published version, which is generated from the first, that uses only basic features and has text converted to curves.
- They often render differently in different browsers and other renderers. It's very frustrating to get consistent results (like a PDF). In complex diagrams I'd say it's basically impossible
- Renderers that are fast usually lack many features
- Nobody other than the browser seems to actually have all the features?
- You can link an SVG within an SVG (to make a lightweight composite image). But if you have two levels of indirection then all renderers I've tried will refuse to render the SVG
- Inkscape is basically the only good editor on Linux and it easily runs out of memory and crashes for complex images
- Complex SVGs eat all your RAM in Chromium (only marginally better in Firefox)
- Basic things like arrows from Inkscape will not render anywhere else
I still use SVGs all the time, b/c there are no good alternatives, but it's a crappy standard and I try to keep all my images/diagrams extremely simple
But this then loses the ability to select it as text—which, at least in Safari, is present with an SVG <text> element.
So either way you don't get full functionality.
Also, allowing CSS inside SVG is not a great idea because the SVG renderer needs to include full CSS parser, and for example, will Inkscape work correctly when there is embedded CSS with base64 fonts? Not sure.
<defs>
<style type="text/css">
@font-face {
font-family: 'A-font';
src: url('A-font.woff') format('woff');
font-weight: normal;
font-style: normal; }
</style>
</defs>""" In my idealistic vision of how scientific publishing should work, each paper would be accompanied by a fully interactive environment where the reader could explore the data, rerun the experiments, tweak the parameters, and see how the results changed. """
I do like seeing larger labs/companies releasing research full of SVGs. In recent memory, I quite liked this from NVIDIA:
[1] Paper: https://www.cs.cit.tum.de/fileadmin/w00cfj/dis/papers/clouds...
[2] Figure 1: https://tum-dis.github.io/cloudspecs/?state=N4IgzgjgNgigrgUw...
The idea of being able to view and parse the dataset in different ways is interesting though, effectively allowing readers to interpret the experiment's resulting dataset from different angles than the author published.
For example, I once adjusted an Object Pascal interactive program (target: Windows/Win32) for the browser target (FreePascal compiler has the JS target). An intermediate result was a bunch of files that worked locally on desktop but struggled on mobile. With a little help from the SingleFile extension [2], I ended up with a single HTML file containing all functionality and content. It worked great, for example, in MiXplorer's internal HTML viewer. I can't recall the exact details, but the file:/// protocol still had issues in Chrome, Firefox, or both. Anyway, preparing a local address correctly with a keyboard is a challenge so let's just assume that having capable file managers running local html files is enough
Sure, to make this manageable, you need good tools that handle all sides of the task. But at least in theory, the format is fully capable. My only global issue was that the state for locally run HTML files is a kind of ephemeral entity, but for interactive multimedia files, you may consider this obstacle small.
It's if we had the .docx format but MS Word was read-only. You would have to create the XML and zip it yourself, to be then rendered by Word. That's effectively how I see HTML+js in browsers.
Without interactivity, postscript is vector graphics too.
I decided to "roll my own" and write Python scripts that outputted SVG markup. I was worried this would go about as well as every other "roll your own" project does, but was pleasantly surprised. It is surprisingly easy to output reliable, good-looking SVG graphics using Python. If you are making a chart, everything is just math.
The infinite scalability is almost just a happy upside to the simplicity of creating the visualizations, which is annoying in raster format. It made me like SVG even more.
It's from the creator of D3 and it's much easier than using raw D3. I've been using it outside the Observable platform for debug charts and notebooks, and I find its output crisp and its API very usable.
It doesn't try to have all the bells and whistles, and I'm not even sure if it has animations. But for the kind of charts you see in papers and notebooks I think it covers a lot.
PDF may have "officially" replaced it, but it is still embedded almost everywhere you look.
(There was some justification in terms of 'Oh, a binary format like PDF is more space efficient.' But PDF never really was more efficient than compressed PS.)
It's not that PS has vanished, but PS isn't nearly as 'everywhere' as HTML came to be.
But it was not all that good as a way to send documents to be printed elsewhere. Postscript files were in some ways too dependent on the printer they targeted, so the person creating the PS file had to know too much about the printer that would be used to print it: its resolution and optimal halftone screen frequencies, media sizes, etc. With high-resolution output on photographic film costing around $10 per foot, mistakes could be expensive as well as time-wasting.
Fonts could also be a problem. Ideally, the PS file would contain all the fonts it required but this did not fit very well with the terms of most font licenses. And some applications would include a copy of every font used once on each page on which it was used. This was in line with Adobe's recommended Document Structuring Conventions and had the advantage of making pages within the file independent of one another, but for documents with hundreds of pages, this could add up fast and make the PS file literally hundreds of times larger than if all the fonts were included just once. With small storage media and slow network links, this was a real problem.
The "P" in PDF is for portable, and these are the problems it solved. Unlike a PS file, a PDF file is not targeted for a specific printer model, and most font licenses allowed the licensee to include subsetted fonts in PDF files. I personally prepared PS files for a few thousand books to be printed at various places around the US and later, PDF files for thousands more. There is no comparison: PDF was and is better in every way for this purpose.
However we can imagine a world where some relatively minor evolutions in PS would have moved it into the right trajectory.
(Thanks for all the historic details!)
It is extremely useful to have a full programing language as a file format, though.
I miss macOS’s Preview.app auto-converting PS to PDF when double-clicked. It was a way to easily distribute a document that could randomize question orders each time it opened, print multiple bingo cards from a single file, etc.
The stack-based and reverse Polish notation thing was also fun.
Btw, doesn't PDF include Javascript these days? So you can still randomise stuff at view-time in a PDF. See https://th0mas.nl/2025/01/12/tetris-in-a-pdf/
We as an industry need to get rid of this fear of creating stuff.
(Outstanding work by Shan Carter; it’s what I first saw of his style and it’s what made me want to join his team.)
[0] https://distill.pub/2016/augmented-rnns/ [1] https://github.com/distillpub/post--augmented-rnns/blob/mast...
Anyway, of relevance to this thread is that the controller connected to the local wireless network and provided an embedded HTTP server with an SVG based web UI that would graph temperatures and provided actual knobs and dials so that the controller could be tweaked. SVG in the browser works nicely with Javascript.
So a SVG you authored 20 years ago for some browser will likely work everywhere today.
Like for QR Code, precise maps or +100 pixels wide squares. More than 100 "DOM" elements and it will take multiple seconds to show.
The animations also are slow too, compared to canvas, plain CSS or Lottie but nothing very cursed, it's mostly fine.
This was done for a friend of mine who made an art installation that projected like some 50x20 (can’t remember exactly) of these images in a grid on a wall, for perpetual chess madness.
The number of chess SVGs a laptop’s browser was able to run simultaneously did feel suprisingly low, but luckily it was enough for that particular piece of art.
He said he used ipads as renderers. And even one grid may have looked different back in the day than that page now, as the font might be different. The SVG just uses system fonts and the chess pieces are just unicode characters.
Is there a way to control the speed. When I load a single SVG into browser, it runs through the whole game in a flash. (Edge shows animation; chrome and firefox show static image for me)
You can increase COMP_MOVE_TIMEOUT (which is now 1 millisecond) to, say, 100 milliseconds.
RESET TIMEOUT defines how long the game is paused after game is finished to let the viewer to see the result, and NEW_GAME_START_TIMEOUT defines how long to wait before doing the first move when a new game is started.
The static image may be because of some browser security mechanisms; served as raw from GitHub the SVG is not animated for me either on Firefox, but when I download the SVG and view it from local drive in Firefox, it works. (It did work when served from GitHub at some point in history, though.)
https://github.com/shapeoko/Docs/blob/gh-pages/content/tPict...
Used to be if that was opened in a web browser one could click on the parts list to show/hide or highlight/unhighlight the matching items in the diagram.
Done using Inkscape if memory serves.
ALSO I've run into security reviews that flag inline SVGs because they can embed scripts... would love to see more tooling to lint and sanitize them before deployment.
BUT seeing a two-decade-old vector still render correctly gives me confidence that the core spec is solid.
Sanitisation is one of two possible defences, the other being script execution controls or sandboxing. E.g., if you serve vector images on a web server, set a Content Security Policy header¹ for all your images that simply denies all scripting. You can also run it from a dummy domain ('origin') with nothing valuable on it (like how domains such as googleusercontent.com and githubusercontent.com are being used)
For sanitisation, DOMPurify² is the only widely used and tested library that I know of. It could use more bindings for other languages but, if you can call into it, it can go in your deployment pipeline. (Disclosure: I've worked with some of the people at Cure53, but not on this project)
You can also combine the approaches for defence in depth
¹ https://developer.mozilla.org/en-US/docs/Web/HTTP/Guides/CSP
Did you see?: