Posted by surprisetalk 3 days ago
To me, some of the most impactful parts are the ones that talk about how sometimes someone will delete their code, and they'll just. Rewrite it! By hand! From scratch! Because they wanted it to be that way!! How different that seems than the more typical world of issue trackers and code reviews and having just enough time to figure out how to do something once before it's on to the next feature. How tightly we cling to working code, lest it be lost and we have to do it again! Whomst among us has the time?!
But what if we did have the time? What if instead of figuring something out once and then moving on to the next ticket, we erased it and started over? Like an improv sketch ("do it differently!") or learning to paint ("scrape your canvas clean and begin again!") exploring alternatives and reinforcing in our minds what works and what doesn't.
"Do it again" is much less scary, more invitation when you're on the hundred-and-second rewrite rather than the second. You know where the pitfalls are, you've internalized which shortcuts will work and which offer false hope. You can practically do it with your eyes closed, in a matter of minutes rather than days
That's when you can start to get really creative--because the risk of exploration and experimentation is practically zero: if you try something new and it doesn't work, it's trivial to throw it away and replace it with something that does.
some of the concepts of this blog post are covered in this podcast episode too, such as "building close to the floor" https://www.pastagang.cc/podcast/runrecord.mp3
I always thought that games and the people who made them were the real leaders of the mentality. I myself have been more or less hooked on competitive games since I first started playing them -- Counter Strike, TF2, Dota, Rocket League. I loved that what you built by playing these games was not digital wealth but physical skill, and I love/d that it was the players themselves who were always driving the other players to get better and better, which in turn often forced the game itself to adapt, which then kept things interesting and kept a community alive (and made it worth gaining skills)! My dream is to be able to create a piece of software that is imbued with this spark of life.
for more info on pastagang go to www.pastagang.cc
or watch a talk i gave about it here youtube.com/watch?v=60SywbNuZA8
> delete delete you must delete! set yourself free from attachment and loss you are not dead yet, so be alive and act!
> we are not here to make code: we are here to make changes
I want this on a T-shirt.