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Posted by nobody9999 2 days ago

Epic celebrates "the end of the Apple Tax" after court win in iOS payments case(arstechnica.com)
430 points | 333 comments
codedokode 2 days ago|
In my opinion, every manufacturer of a programmable device should not be allowed to prevent the buyer from reprogramming it.
rstuart4133 1 day ago||
I would not buy a FIDO2 token if it allowed anybody to reprogram it, including me. If you managed to make selling me such a device illegal, then may a pox descend on your house.
wpm 1 day ago|||
If I want to reprogram my own FIDO2 token, I should be allowed to.

If I get your FIDO2 token and reprogram it without somehow also wiping the data on it, your problem is that I got your FIDO2 token, not that I could reprogram it without erasing it (which theoretically could perhaps be true right now)

octoberfranklin 1 day ago||
your problem is that I got your FIDO2 token

For this exact reason, I store my cryptographic keys in a ring which I never remove from my finger.

pabs3 32 minutes ago||
Attackers can remove your ring, or just the finger...

https://xkcd.com/538/

codedokode 1 day ago||||
Reprogramming might imply wiping the read-write partition and removing the attestation key.
octoberfranklin 1 day ago|||
You're free to choose not to reprogram it, so the pox is actually upon your house.

Also, you should probably spend more time reading about cryptography and less time reading FIDO Alliance propaganda.

rstuart4133 1 day ago||
I'm guessing you don't understand the reason I don't want it to be reprogrammable. Yes, there are some advantages to me being able to reprogram it. But it comes with two big downsides.

The first is if I can reprogram it, then so can anyone else. I don't know what the situation is where you live, but government has passed laws allowing them to compel all manufacturers of reprogrammable devices to all them to reprogram is with their spyware.

The second is places I interact with, like banks, insist on having guarantees on the devices I use to authenticate myself. Devices like a credit card. "I promise to never reprogram this card so it debits someone else's account" simply won't fly with them.

The easy way out of that is to ensure the entity who can reprogram it has a lot of skin in the game and deep pockets. This is why they trust a locked pixel running Google signed android to store your cards. But take the same phone running a near identical OS, but on unlocked hardware so you reprogram it, and they won't let you store cards.

But that's the easy way out. It still let's a government force Google to install spyware, so it's not the most secure way. One way to make it secure is to insist no one can reprogram it. That's what a credit card does.

In any case, if someone successfully got the law changed in the way the OP suggested, so people could not use their devices as a digital passport, it won't only be me wishing a pox on their house.

greensh 1 day ago|||
1. if your government decides google has to put spyware on your phone, you wont be able to remove it, unless your device is reprogramnable.

It's actually the other way around, the only way to garantue that your device is free of spyware is you reprogramming it. You shouldn't have to trust the potentially compromised manufacturer.

rstuart4133 1 day ago||
True, but it's turtles all the way down. There is lots of non-reprogramable firmware in what you call "hardware". The recent article here pointed out the 8087 (an old floating point co-processor) had so much firmware (for the time) Intel had to use a special type of transistor to make it fit. Modern CPU's have many such tiny CPU's doing little jobs here and there. I'm being you didn't even know they exist. They not only exist, they also have a firmware programmed into ROM's you can never change. The bottom line is you have to trust the manufacturer of the silicon, and that isn't much different to trusting someone else who loaded firmware into the device.

The fact that there is always something you must trust in a device, as opposed to being able to prove it's trustworthy to yourself by just looking at it is so well known it has a name: is called the root of trust.

The interesting thing is it can ensure the root of trust the only thing you need to trust. The ability to do that makes your statement factually wrong. In fact it's drop dead simple. The root of trust only need let you read all firmware you loaded back, so you can verify it is what you would have loaded yourself. TPM's and secure boot are built around doing just that. Secure boot is how the banks and whoever else know you are running a copy of Android produced by Google.

pabs3 30 minutes ago||
A compromise; if the manufacturer has a way to reprogram them, then the users should be able to as well.
codedokode 1 day ago||||
> but government has passed laws allowing them to compel all manufacturers of reprogrammable devices to all them to reprogram is with their spyware.

In this case the government may mandate to have spyware pre-installed in the factory - which is already the case for phones and laptops in some countries.

> I promise to never reprogram this card so it debits someone else's account

When reprogramming, the card should wipe private keys so it becomes just a "blank" without any useful information.

rstuart4133 1 day ago||
That doesn't work for two reasons. Firstly the law in my country specifically forbids introducing what they call a "systemic weakness". Among other things, that bans them from demanding every device is bugged. Instead they must get an judge to authorise targeting an individual, then get the manufacturers to replace the firmware in that device.

Secondly, they have no control over companies not based where I live. So I could just import it myself, provided you are successful get ever country to pass a law the denies me the right to do this the way I want to do it.

thesnide 1 day ago|||
for such security devices, there is OTP.

I prefer to have my auth device bricked than compromised.

for anything else, i want to be able to reprogram.

so for vendors, a simple choice :

* be OTP, but no "patching"

* be R/W, but also by its owner

rstuart4133 1 day ago||
Fair enough. Sort of. You can get the same assurances OTP gives you using secure boot + open source + reproducible builds.

Regardless the rest us who don't want to go through the extra work OTP creates still of use want to put our credit cards, fido2 keys, government licences, concert tickets and whatever else in one general purpose computing device so we don't have to carry lots of little auth devices. To do pull that off securely this device must have firmware I can not change.

The OP wants to make it illegal to sell a device with firmware I can not change.

In asking for that, they've demonstrated they don't have a clue how secure and opening computing works. If they somehow got it implemented it would be a security disaster for them and everybody else.

IshKebab 2 days ago|||
I agree, with maybe minor exceptions. It's probably reasonable that radio hardware can't trivially be reprogrammed to exceed regulated power limits. Or for stuff that is extremely safety critical like pacemakers (though I think for those things it should be mandatory to share source code).
fooker 2 days ago|||
I don't think this should be a matter of regulation, as you can create a device that broadcasts powerful signals at almost any frequency, with high school physics and garage engineering.

It should very much be enforced though, similar to speed limits on the road. It's much easier to zero in on weird electromagnetic waves than it is to catch people speeding on roads.

lillecarl 2 days ago||
By requiring high-school garage engineering to DOS your local RF services you prevent essentially everyone from doing it.

I'm all in to allow free access to reading waves, but broadcasting is regulated for good reason. Today I was in the subway when my Bluetooth headset started lagging, it's happened once before on a highway close to a specific car, this is DOS.

The radio spectrum is limited and it must be regulated and follow regulations, enforcement is really hard, it's a lot easier and reasonable to dump it on the manufacturers by locking the juice behind closed firmware.

shagie 2 days ago|||
From the post "Yes, the FCC might ban your operating system" - https://prplfoundation.org/yes-the-fcc-might-ban-your-operat...

    2.1033 Application for grant of certification. Paragraph 4(i) which reads:

    For devices including modular transmitters which are software defined radios and use software to control the radio or other parameters subject to the Commission’s rules, the description must include details of the equipment’s capabilities for software modification and upgradeability, including all frequency bands, power levels, modulation types, or other modes of operation for which the device is designed to operate, whether or not the device will be initially marketed with all modes enabled. The description must state which parties will be authorized to make software changes (e.g., the grantee, wireless service providers, other authorized parties) and the software controls that are provided to prevent unauthorized parties from enabling different modes of operation. Manufacturers must describe the methods used in the device to secure the software in their application for equipment authorization and must include a high level operational description or flow diagram of the software that controls the radio frequency operating parameters. The applicant must provide an attestation that only permissible modes of operation may be selected by a user.

    2.1042 Certified modular transmitters. Paragraph (8)(e) which reads:

    Manufacturers of any radio including certified modular transmitters which includes a software defined radio must take steps to ensure that only software that has been approved with a particular radio can be loaded into that radio. The software must not allow the installers or end-user to operate the transmitter with operating frequencies, output power, modulation types or other radio frequency parameters outside those that were approved. Manufacturers may use means including, but not limited to the use of a private network that allows only authenticated users to download software, electronic signatures in software or coding in hardware that is decoded by software to verify that new software can be legally loaded into a device to meet these requirements.
AnthonyMouse 1 day ago|||
That appears to be a post arguing against adopting a rule that was proposed a decade ago. Was it ever actually enacted? I don't see the text of the proposed rule present in the relevant section here:

https://www.ecfr.gov/current/title-47/chapter-I/subchapter-A...

codedokode 1 day ago|||
I wonder if Aliexpress SDR sellers follow this regulations. And as for transmission power, you can simply connect regulation-complying SDR to regulation-complying amplifier and work around it.
AnthonyMouse 1 day ago||||
> By requiring high-school garage engineering to DOS your local RF services you prevent essentially everyone from doing it.

Likewise for requiring someone to change out drivers or firmware.

> The radio spectrum is limited and it must be regulated and follow regulations, enforcement is really hard, it's a lot easier and reasonable to dump it on the manufacturers by locking the juice behind closed firmware.

By far the largest problem in this space is users importing devices purchased via travel abroad or drop shipping and then those devices don't follow the rules.

Getting domestic users to follow the rules is not a significant problem because a) most people don't know how to modify firmware anyway, b) the people who do know how to do it are sophisticated users who are more likely to understand that there are significant penalties for violating regulatory limits and know they actually live in the relevant jurisdiction, c) if those users really wanted to do it they're the sort who could figure out how to do it regardless, and d) there is negligible benefit in doing it anyway (increasing power increases interference, including for you, and it works much better to just get a second access point).

It's not a real problem.

fooker 1 day ago||||
I am not opposing regulation of broadcasting.

I am against regulation of broadcasting equipment. There's a difference.

0x457 2 days ago|||
> By requiring high-school garage engineering to DOS your local RF services you prevent essentially everyone from doing it.

At most, it prevents people from accidentally doing it. Anyone who wants to do can figure it out on their own.

ryandrake 2 days ago||||
> It's probably reasonable that radio hardware can't trivially be reprogrammed to exceed regulated power limits.

No more reasonable than limiting cars to 75mph (which some people, admittedly, are probably in favor of).

IshKebab 2 days ago||
I think an 80mph limit would be reasonable (10 over the limit in the UK).

I wouldn't be in favour of a hard 75mph because current speed limits are set by social consensus on the basis that they aren't strictly enforced. The police are extremely unlikely to stop you for doing 76mph in a 70, so I don't think your car should.

laggyluke 1 day ago|||
> It's probably reasonable that radio hardware can't trivially be reprogrammed to exceed regulated power limits.

https://github.com/meshtastic/firmware/blob/develop/src/mesh...

The true limits are imposed by the hardware, not the software, as it should be!

stemlord 2 days ago|||
Agreed, even if solely for sustainability purposes in reducing ewaste
paulddraper 1 day ago|||
Apple apologists in 1, 2, 3…

I swear not even Micro$oft attained this level of commitment.

lostlogin 1 day ago|||
What about a pacemaker? Or a car?
laggyluke 1 day ago|||
You have a point.

Being able to reprogram a pacemaker isn't enough!

We should require that any devices that our lives depends on, especially devices that go inside our bodies, to be open source: not just reprogrammable, but with source code available for inspection and modification.

I've been working in this industry for too long in order to trust a closed source pacemaker to be bug-free.

pabs3 1 day ago||||
We can have both freedom and safety by requiring re-certification after modification. Like when you heavily physically modify a car then you can still drive it after the authorities decide it is safe.
octoberfranklin 1 day ago|||
Cars were user-reprogrammable for a long time and the sky never fell.

Requiring that the pacemaker be outside a human body in order to reprogram it seems like a very sensible solution.

tomp 2 days ago|||
Well, your opinion is literally illegal.

You're legally (and technically) prohibited from re-programming GPS modules, GSM modules, and probably many stuff in cars as well.

(Actually, maybe contractually when it comes to GPS modules.)

uselesswords 1 day ago|||
Technical point here but opinions are not illegal to have.

Besides that your point is missing the fact that you are dealing with outside services that provide a contract for their usage (GPS, GSM). You should be free to program your own devices but if you use an external service, then yes they can specify how you use their service. Those are contractual obligations. Cars on the road have clear safety risks and those are legal obligations. None of those obligations should govern what you do with your device until your device interacts with other people and/or services.

tomp 1 day ago|||
> if you use an external service, then yes they can specify how you use their service. Those are contractual obligations.

Sounds like something Apple would say.

manjalyc 1 day ago||
The difference is apple doesn’t let you modify your device to use other services. Their contractual obligation goes beyond the service itself. That’s why EPIC won this case.
mikewarot 1 day ago|||
GPS doesn't come with a contract. It's a purely receive only system.

It wouldn't be fit for purpose (letting soldiers know precisely where they are on the globe) if it required transmission of any type from the user. That would turn it into a beacon an adversary could leverage.

loloquwowndueo 2 days ago||||
He is saying that it should not be illegal to do so.
simonask 2 days ago||
And they are saying that it already is, naming a few examples of things that really need to be illegal to reprogram.

GPS et al would be non-functional if everybody could make a jammer.

(That’s not to say that app stores fall even remotely in that category.)

fluoridation 2 days ago|||
I don't really understand your point in restating this. Someone who says "X should be true" isn't going to be convinced that X should be false by reminding them that X is in fact false.

>GPS et al would be non-functional if everybody could make a jammer.

Then it should be illegal to make a GPS jammer. Making it illegal to reprogram a GPS receiver in any way is unnecessarily broad.

everforward 1 day ago||
GPS is a bad example, but there are things that pose a physical threat to others that we maybe shouldn't tinker with. Like I think some modern cars are fly-by-wire, so you could stick the accelerator open and disable the breaks and steering. If it's also push-to-start, that's probably not physically connected to the ignition either.

It would be difficult to catch in an inspection if you could reprogram the OEM parts.

I don't care about closed-course cars, though. Do whatever you want to your track/drag car, but cars on the highway should probably have stock software for functional parts.

AnthonyMouse 1 day ago|||
> Like I think some modern cars are fly-by-wire, so you could stick the accelerator open and disable the breaks and steering.

Essentially all passenger cars use physical/hydraulic connections for the steering and brakes. The computer can activate the brakes, not disable the pedal from working.

But also, this argument is absurd. What if someone could reprogram your computer to make the brakes not work? They could also cut the brake lines or run you off the road. Which is why attempted murder is illegal and you don't need "programming a computer" to be illegal.

> It would be difficult to catch in an inspection if you could reprogram the OEM parts.

People already do this. There are also schmucks who make things like straight-through "catalytic converters" that internally bypass the catalyst for the main exhaust flow to improve performance while putting a mini-catalyst right in front of the oxygen sensor to fool the computer. You'd basically have to remove the catalytic converter and inspect the inside of it to catch them, or test the car on a dyno using an external exhaust probe, which are the same things that would catch someone reprogramming the computer.

In practice those people often don't get caught and the better solution is to go after the people selling those things rather than the people buying them anyway.

lelanthran 1 day ago||||
> GPS is a bad example, but there are things that pose a physical threat to others that we maybe shouldn't tinker with. Like I think some modern cars are fly-by-wire, so you could stick the accelerator open and disable the breaks and steering. If it's also push-to-start, that's probably not physically connected to the ignition either.

I'm not seeing an argument here.

Cars have posed a physical threat to humans ever since they were invented, and yet the owners could do whatever the hell they wanted as long as the car still behaved legally when tested[1].

Aftermarket brakes (note spelling!), aftermarket steering wheels, aftermarket accelerator pedals (which can stick!), aftermarket suspensions - all legal. Aftermarket air filters, fuel injectors and pumps, exhausts - all legal. Hell, even additions, like forced induction (super/turbo chargers), cold air intake systems, lights, transmission coolers, etc are perfectly fine.

You just have to pass the tests, that's all.

I want to know why it is suddenly so important to remove the owners right to repair.

After all, it's only been quite recent that replacement aftermarket ECUs for engine control were made illegal under certain circumstances[2], and that's only a a few special jurisdictions.

What you are proposing is the automakers wet dream come true - they can effectively disable the car by bricking it after X years, and will legally prevent you from getting it running again even if you had the technical knowhow to do so!

---------------------------

[1] Like with emissions. Or brakes (note spelling!)

[2] Reprogramming the existing one is still legal, though, you just have to ensure you pass the emissions test.

DaSHacka 1 day ago||||
Why does it matter if it's running stock software or not so long as it's still operational?

Oftentimes even the stock software can cause those problems you've mentioned, and has happened quite a few times in the past

saurik 1 day ago||||
> It would be difficult to catch in an inspection if you could reprogram the OEM parts.

This would be easy to inspect if the device were open.

codedokode 1 day ago||
The simplest solution to prevent tampering is a seal.
fluoridation 1 day ago|||
>you could stick the accelerator open and disable the breaks and steering

This is silly. Prohibiting modifying car firmware because it would enable some methods of sabotage is like prohibiting making sledgehammers because someone might use one to bludgeon someone, when murder is already a crime to begin with.

Fabricio20 2 days ago||||
How does being able to reprogram a GPS device make it into a jammer any more efficiently than grabbing three pieces of coal and running a few amps thru it? Or hell just buying an SDR on aliexpress!

The only reason it's "illegal" is because they were thinking people would use it to make missiles easily - but that's already the case even with non-reprogrammable gps. And in big 2025 you can also just use drones with bombs attached to it.

codedokode 2 days ago||||
How does reprogramming GPS receiver turn it into a jammer? To make a jammer, you better buy a cheap SDR from Aliexpress.
viraptor 1 day ago||||
Everyone can make a jammer already. (It's illegal to use one, but you're able to)

Hardware receivers cannot be reprogrammed as transmitters.

We already have well known areas with constant GPS manipulation. https://www.flightradar24.com/data/gps-jamming

fennecbutt 1 day ago|||
In the same way that anybody can use a gun for violence, right?

They're becoming self aware!

codedokode 1 day ago||
To be fair, millions people walking with guns around are much scarier than a guy which can jam GPS with a receiver. We have GPS jammed on a regular basis (including around airports when planes land/take off) and nothing bad happens.
swat535 1 day ago||||
> Well, your opinion is literally illegal.

That's the whole point.. parent is arguing that it should not be illegal.

throwuxiytayq 2 days ago||||
IANAL but I don’t think OP is breaking any laws by having an opinion on this subject. [At least in the US] pretty much all opinions are completely legal.
fortyseven 1 day ago||
Unless you're stopped at the border and a cop decides to take a stroll through your social media on your phone. Wish THAT was a joke.
OrangeMusic 1 day ago||||
Is it really illegal to reprogram a GPS unit? Why? Isn't it essentially a radio?
fennecbutt 1 day ago||||
Why is it illegal? Pretty sure it's not.

It is however, illegal to broadcast into spectrums you're not allowed to.

But if I modify the uc in a GPS module to calculate 1+1=3 then AFAIK that's totally allowed.

Nevermark 2 days ago||||
> Well, your opinion is literally illegal.

In support of this irrefutable statement:

• > "Whatever is, is right." — Alexander Pope

• > "If you want to get along, go along." — Sam Rayburn

• > "Reform? Reform! Aren't things bad enough already?" — Lord Eldon

• > "We've always done it this way." — Grace Hopper (referred to it as a dangerous phrase)

• > "Well, when you put it that way..." — [List of millions redacted to protect the compliant]

Rebuttal:

• > "“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.” ― George Bernard Shaw

• > "Yeah, well, ya know, that's just like, uh, your opinion man." — The Dude (In someone's pharmaceutically elevated dream, addressing the Supreme Court.)

zb3 2 days ago||||
So here's my opinion: unless re-programming something is illegal, it should be illegal for the manufacturer to prevent the consumer from doing that.
dmitrygr 2 days ago||
Perfect. Go take your enthusiasm to John Deere, and the Xbox division.
bigyabai 2 days ago||
No, I think we'll start with Apple and work our way down. Scale is everything when you're concerned about remediating market damages.

John Deere is already subject to extra regulation in Europe; it's only in America that they're allowed to molest consumers in the aftermarket. And Xbox has had sideloading for decades now, in case you were unaware: https://learn.microsoft.com/en-us/previous-versions/windows/...

testing22321 1 day ago|||
> John Deere is already subject to extra regulation in Europe; it's only in America that they're allowed to molest consumers

Which clearly shows the problem is not John Deer, Apple, etc.

The problem is weak consumer protections in the US from corrupt US lawmakers who were bought by the companies they are supposed to regulate.

dmitrygr 23 hours ago||||
I support apple doing what Xbox does. A separate mode - you can side-load, but you lose all access to appstore and all built-in apps. Enjoy :)
labcomputer 1 day ago|||
LOL. Developer mode is side loading now.

For those who didn’t click the link, Xbox allows you to either load your own software or load software you buy from the Xbox store. Not both.

Someone 2 days ago||
> Speaking to reporters Thursday night, though, Epic founder and CEO Tim Sweeney said he believes those should be “super super minor fees,” on the order of “tens or hundreds of dollars” every time an iOS app update goes through Apple for review. That should be more than enough to compensate the employees reviewing the apps to make sure outside payment links are not scams

I would think making sure outside payment links aren’t scams will be more expensive than that because checking that once isn’t sufficient. Scammers will update the target of such links, so you can’t just check this at app submission time. You also will have to check from around the world, from different IP address ranges, outside California business hours, etc, because scammer are smart enough to use such info to decide whether to show their scammy page.

Also, even if it becomes ‘only’ hundreds of dollars, I guess only large companies will be able to afford providing an option for outside payments.

mikkupikku 2 days ago||
I don't believe iOS app reviewers actually do any of that, even if on paper they do.
liuliu 2 days ago||
They don't need to check outside payment links, until recently (I doubt they do though).
makeitdouble 2 days ago|||
They ferociously check everything that goes out of an app.

If you have a hint of a payment button 15 clicked after leaving your support page through the site logo link your app would get immediately flagged for removal unless you deal with it within week or two give to you.

onion2k 2 days ago|||
They had to check that app authors hadn't added any.
GeekyBear 2 days ago|||
> CEO Tim Sweeney said he believes those should be “super super minor fees”

He seems to be ignoring the part of the ruling finding that Apple is entitled to "some compensation" for the use of its intellectual property.

> The appeals court recommends that the district court calculate a commission that is based on the costs that are necessary for its coordination of external links for linked-out purchases, along with "some compensation" for the use of its intellectual property. Costs should not include commission for security and privacy.

https://www.macrumors.com/2025/12/11/apple-app-store-fees-ex...

Apple wanted 27% and Epic thinks it should be 0%. The lower court will have to pick a number in between the two.

an0malous 2 days ago|||
Maybe next they can decide what Epic’s 12% fee for their own marketplace should be
jack_tripper 2 days ago|||
I get your point, but looking at it at a glance without any other context, 12% feels like a pretty reasonable amount IMHO.

Like, if all major marketplaces only charge 12% from the get-go, we probably would have had much less fuss and lawsuits over this.

This issue was always the disproportionate size of the fee, not the fact that they charge a fee.

ryandrake 2 days ago|||
I don't think a percentage makes any sense at all. Is it proportionately more expensive to host a $50 game than a $25 game? It's only a percentage Because They Can.
mrandish 2 days ago|||
I agree. Charging a blanket percentage of gross revenue is an extremely inexact way to monetize what is a broad basket of services that were previously separate including: electronic software delivery, software security verification, marketplace, transaction processing, DRM, etc. Since 2009, first on Apple's app store and then Google's, these services have all been arbitrarily bundled together despite having vastly different one-time, fixed and variable costs. People are only used to it in this context where every marketplace has been controlled by a monopolist gatekeeper.

Doing it this way makes no economic sense for either the seller or the buyer but it's coincidentally the absolute best way for a middleman to maximize the tax they can extract from a two-sided marketplace they control. In competitive markets, blanket taxing on total gross revenue generally only occurs when there's a single fundamental cost structure tied to that revenue, or the amounts being collected are so small it's de minimis. App stores are highly profitable, multi-billion dollar businesses.

Perhaps the most perverse thing about this is that electronic transactions for purely digital goods which occur entirely on real-time connected digital platforms make it trivial to price each service for maximum efficiency. It's easy for the price a 2GB game with frequent updates pays for electronic delivery to reflect the cost they impose on the infrastructure while a 100k one-time purchase app can pay a vastly smaller amount. And that's exactly the way the competitive marketplaces evolve - from moving shipping containers around the planet to residential propane delivery.

dfex 1 day ago||||
I'm by no means defending the percentage they take, but I would suggest that it's a percentage because it's simple:

Pick 3 imaginary games for sale priced at $1, $10 and $100. Any one of those games could be a million download a month success, and any one of them could be a complete dud.

What flat rate would you suggest to:

* Pay the developer for their work (ongoing per sale)

* Review each game and ensure it meets store guidelines (once per update)

* Host said game regardless of how popular it is (ongoing)

* Process transactions for the game (ongoing)

The alternative would be pricing based on revenue tiers (similar to what Unreal Engine does now), which aren't known in advance and don't take global variance into account (USD$200 in Eastern Europe might be a month's salary).

Percentage is just simpler. It also means that they'd be taking a loss on every free app or in the case of Free-to-Download In-App purchase apps - until users start transacting.

pabs3 22 minutes ago||
Personally I would rather transparent pricing. For each service the store offers, add a cost of appropriate type and value for that.
johnnyanmac 2 days ago||||
Well it's based on sales, not cost. In theory, a more popular game is a larger stress on servers, so charging them more makes sense.

The scaling also helps so that some (probably most) games aren't losing money to be hosted kn a store. That would be catastrophic as at some point games would need to remove themselves to name financial sense.

gruez 2 days ago||||
>It's only a percentage Because They Can.

Do you object to other sorts of royalty-based compensation, like for Unity engine or Unreal engine?

oblio 2 days ago||
Yes. No to rent seeking.

There should be caps overall and under the caps there should be the option to choose between lump sum and royalties.

Nobody should be collecting unlimited revenue for a brilliant idea at the start and benefit from cheap or free scaling.

This entire model is ripping apart the fabric of modern society.

And yes, I known this is blasphemy on this website.

jack_tripper 1 day ago||
Why isn't this applied to income taxes first? Does the government deserve a percentage with no cap of whatever you make? Your government services don't get better for you the more you pay.
oblio 1 day ago||
That is the hill you want to die on? The fact that at income levels greatly above the median income, taxes aren't capped?

You should look at it the other way, where ANY income or income equivalent, of any kind, should be taxed like income.

So when Bezos spends $5bn per year, that means he made $5bn per year (at least), so his tax statement should show him paying $2bn or whatever the top tax rate would imply.

earthnail 2 days ago||||
On consoles, a review costs several grands. That’s the alternative.
lostlogin 1 day ago||||
This.

If something gets super popular, it presumable costs Epic more. But does 100 sales cost 100x more than 1 sale? That seems unlikely.

TylerE 2 days ago|||
It’s proportionally more expensive to run a credit card charge for twice the amount, yes.
GeekyBear 2 days ago||||
If Epic deserves a 12% cut of a Windows game sold through their store (despite not having paid the costs associated with developing and maintaining Windows) how large a cut should you get when you did incur the additional costs of creating and maintaining the platform?
oblio 2 days ago||
The cut should definitely not such that your profit margin for the service is a multiple of your costs.
GeekyBear 2 days ago||
So where does 12% fall when you provide nothing but optional DRM, hosting and payment processing?

Does Microsoft earn their 30% cut on Xbox since they do provide the OS, hardware development and gaming APIs?

bigyabai 2 hours ago||
> So where does 12% fall

Wherever competing services drive it. If Epic can charge 90% margins while remaining attractive to users, more power to them.

> Does Microsoft earn their 30% cut on Xbox

It's an irrelevant comparison. No serious person can accuse Microsoft of having a gaming monopoly.

setopt 2 days ago|||
How about making it 10%? As a modern-day "tithe".
stale2002 2 days ago||||
Every single PC developer is fully able to release PCs games to customers without paying Epic a dime.

So, to you answer your question, the fee that Epic should take is exactly the same as Apple's. It is exactly Zero dollars for all apps that do not go through their app store. Thats already how it works though.

It, of course, would be absurd if Epic was able to force you to pay them money for apps that don't involve Epic in any way and dont go through their app store!

an0malous 1 day ago||
Doesn’t Epic charge a 5% royalty for any games developed on Unreal Engine regardless of where or how the money is collected or what app store it’s installed from? Why can’t Apple collect fees for any apps that are built on their software AND hardware?
lelanthran 15 hours ago||
> Doesn’t Epic charge a 5% royalty for any games developed on Unreal Engine regardless of where or how the money is collected or what app store it’s installed from?

"Royalty". It's common to charge a royalty when allowing someone to distribute your copyrighted property.

> Why can’t Apple collect fees for any apps that are built on their software AND hardware?

Because that's not a royalty - you aren't distributing Apple's copyrighted property when you send someone an iPhone application.[1]

When you send someone your game built on Unreal Engine, you are sending them Epic's copyrighted property.[2]

-------------------------

[1] If people could side-load iPhone apps, that is. I don't believe that they can.

[2] If you sell someone code to your game and tell them to to download Unreal Engine, then compile and/or link it against Unreal Engine themselves, then sure, Epic won't get a dime. But your customer might still have to pay for that, depending on whether Epic makes single-user no-sale licenses free (I believe they do).

tapoxi 2 days ago||||
Yes, if Epic sold an Epic computer which had > 50% marketshare and and you could only purchase products from their store.

The only other category you can really compare this to is game consoles, but the hardware is sold at a much smaller margin and they still (for now) support physical media.

lelanthran 1 day ago||||
> Maybe next they can decide what Epic’s 12% fee for their own marketplace should be

Aren't Epic's 12% fee less than half of what is usually charged?

Since courts work on what is reasonable, what makes you think that they will reduce it?

wavemode 2 days ago||||
Epic's fee for 3rd-party payments is 0%.

12% is if you sell directly through Epic's platform - nobody is claiming Apple shouldn't get a cut of that for their own platform.

bastardoperator 2 days ago||||
Thats after you make a million dollars though. It's free until then.

"0% Store Fee For First $1,000,000 in Revenue Per App Per Year Starting in June 2025, for any Epic Games Store payments we process, developers will pay a 0% revenue share on their first $1,000,000 in revenue per app per year, and then our regular 88%/12% revenue share when they earn more than that. "

johnnyanmac 2 days ago|||
12 sounds fine. I won't object to lower but 3-6 % is what most other modern digital platforms charge. Adding your own 3-6% on top a payment processor as a platform hostong content sounds reasonable.
an0malous 2 days ago||
Why are payment processor fees 3-6%? The court should investigate that too, it can't cost more than a few cents to process that charge.
acessoproibido 2 days ago|||
The court is going to be pretty busy with all these investigations going on!
Jensson 2 days ago||
EU courts did cap payment processor fees, so yeah that is intended. We can't have companies bottleneck and take excessive fees and thus stifle progress, when a company gets too powerful the government has to step in.
johnnyanmac 2 days ago|||
I'll never say no to properly auditing our systems. So sure.

But I also recognize that few out there are pressing strong opposition to the idea of paying 3% for someone else to manage their financial transactions, or to host their own business. If I make a million dollars, paying 50k to Patreon or Kickstarter for hosting the service seems to make sense in my mind

benoau 2 days ago||||
It's a little more nuanced than simply "some compensation" - and IANAL but it seems like the court is saying this fee should as Sweeney posits be very small:

> Apple should be able to charge a commission on linked-out purchases based on the costs that are genuinely and reasonably necessary for its coordination of external links for linked-out purchases, but no more.

> In making a determination of Apple’s necessary costs, Apple is entitled to some compensation for the use of its intellectual property that is directly used in permitting Epic and others to consummate linked-out purchases.

> In deciding how much that should be, the district court should consider the fact that most of the intellectual property at issue is already used to facilitate IAP, and costs attributed to linked-out purchases should be reduced equitably and proportionately;

> Apple should receive no commission for the security and privacy features it offers to external links, and its calculation of its necessary costs for external links should not include the cost associated with the security and privacy features it offers with its IAP;

https://fingfx.thomsonreuters.com/gfx/legaldocs/lgvdqxweopo/...

sh34r 2 days ago|||
0.27% + credit card interchange fees feels more than fair to me. Apple should be thanking their lucky stars that the court isn’t forcing them to spin off the App Store business and pay back every stolen cent from their criminal bundling scheme. This makes IE + Windows look so innocent in comparison. Hardware manufacturers shouldn’t be allowed to mandate a monopoly on software distribution. Full stop.
madeofpalk 2 days ago|||
But Apple does not currently constantly check apps for changing links. I see no change here.
johnnyanmac 2 days ago||
Yeah it doesn't make sense. If there's a scam, users will report it. You don't need to check every payment processor with a fine toothed comb.
T-A 2 days ago|||
> I guess only large companies will be able to afford providing an option for outside payments

https://store.epicgames.com/en-US/news/introducing-epic-web-...

ffsm8 2 days ago|||
> I would think making sure outside payment links aren’t scams will be more expensive than that because checking that once isn’t sufficient. Ignoring the fact Apple isn't doing that anyway right now as others have pointed out: There are multiple ways to make sure of that without it costing any significant money, eg hashing all scripts that are served on the link and making sure they're the same since review.

Not that they'd ever do the review to begin with, so the hashing won't be done either, but it's something that could be done on iOS/ipados.

And if you consider that infeasible, you might want to check out current CSP best practices, you might be surprised

lapcat 2 days ago|||
> I would think making sure outside payment links aren’t scams will be more expensive than that because checking that once isn’t sufficient.

According to the ruling on page 42, "(c) Apple should receive no commission for the security and privacy features it offers to external links, and its calculation of its necessary costs for external links should not include the cost associated with the security and privacy features it offers with its IAP"

nomel 2 days ago||
> Apple should receive no commission for the security and privacy features it offers to external links

I'm not versed in legalese, so maybe I misunderstand. Isn't it reasonable that Apple receives money for a service they provide, that costs money to run?

zamadatix 2 days ago|||
The case is really about the opposite: "what payment related services is Apple allowed to force people to use (and therefore pay for)". The court concluded that excludes both the payment service itself as well as the validation of the security of external payment services used in its place.
lapcat 2 days ago|||
A service to whom? Protecting users is a service to users, not to developers. This is a selling point of iPhone, and thus Apple receives money from users when they pay for the iPhone.

Think about it this way: totally free apps with no IAP get reviewed by Apple too, and there's no charge to the developer except the $99 Apple Developer Program membership fee, which Epic already pays too.

cyberax 2 days ago|||
> Think about it this way: totally free apps with no IAP get reviewed by Apple too, and there's no charge to the developer except the $99 Apple Developer Program membership fee

Yearly fee. And about $500 a year in hardware depreciation, because you can reasonably develop for Apple _only_ on Apple hardware.

This is _way_ more than Microsoft has ever charged, btw.

someguyiguess 2 days ago|||
Protecting users is absolutely in the best interest of developers.
lapcat 2 days ago||
Forcing developers to go through Apple's arbitrary, capricious, slow review process is absolutely not in the best interest of developers.
Terretta 1 day ago|||
Epic founder and CEO Tim Sweeney said he believes those should be “super super minor fees,” on the order of “tens or hundreds of dollars” every time an iOS app update goes through Apple for review. That should be more than enough to compensate the employees reviewing the apps to make sure outside payment links are not scams and lead to a system of “normal fees for normal businesses that sell normal things to normal customers,” Sweeney said.

Tens to hundreds every time an app goes through review is "super supor minor"... This is how you know Epic has the backs of all the indie devs who fret about $100/year dev membership.

zarzavat 1 day ago|||
This isn't about whether Apple allows outside payment links or not. It's about whether Apple takes a percentage cut from outside payments.

Is Apple actually checking outside payments for scams outside of review times? Do they check non-payment links for scams outside of review times? How often?

The point is that they should only be able to charge a fee for work they are truly doing, and it shouldn't be retaliatory.

jdprgm 2 days ago|||
Hundreds of dollars just to push an app update would be devastating for many solo developers.
oblio 2 days ago||
Maybe it wouldn't hurt to have rarer and more thoughtful releases.

Or we end up with this modern disease where the OS wants to update itself, the browser needs to update itself, Acrobat wants to update itself, etc, etc, all the time.

cyberax 2 days ago|||
> I would think making sure outside payment links aren’t scams will be more expensive

On average, Apple spends less than a minute on app reviews for new versions.

amelius 2 days ago|||
Apple can just do it like credit card companies: chargebacks. Plus kick offenders out of the store. No need to check anything in advance.
ihuman 2 days ago|||
Wouldn't that incentivize smaller developers not to update their apps unless absolutely necessary?
ajross 2 days ago|||
> I would think making sure outside payment links aren’t scams will be more expensive than that

You really think that the aggregate cost of fraud mitigation in the app store is 30% of revenue? That seems laughable, the credit card industry as a whole does far, far better than that with far less ability to audit and control transaction use.

Krasnol 2 days ago||
Spreading FUD as a marketing move will surely come free with this. It works just too well with Apple.
bze12 2 days ago||
I don’t feel great about this ruling. Whatever a “reasonable” fee is supposed to mean, Apple will interpret it to some ridiculous amount. Before the ban, they tried to charge 27%
adgjlsfhk1 2 days ago||
I think Apple will have a very hard time arguing that the "reasonable" amount is a percentage of revenue with no cap.
stockresearcher 2 days ago|||
They absolutely will and they will absolutely get away with it. It just won’t be anywhere close to 27%.

There has been craploads of litigation about “Fair, reasonable, and non-discriminatory” licensing over the last two decades, and fees that are percentages of revenue with no cap have survived and there is no reason to believe any of these legal standards will change.

In fact, I think it’s likely that Apple and Google will team up to create a standards body that defines the method for distributing/installing smartphone apps (because this is now in their best interest, not that I want them to). These standards are going to end up using a bunch of patents that you will have to license on FRAND terms.

Yes, the cost is going to go down. Yes, Epic is going to benefit a lot more than any indie developer. Such is life

zamadatix 2 days ago|||
This isn't related to what's fair in licensing, comparing it as such is Apples to oranges.
stockresearcher 2 days ago||
Just you wait
zamadatix 2 days ago||
I'm not disagreeing on the conclusion, this argument of why was just not supportive of it.
satvikpendem 2 days ago|||
Yep, there's no reason to believe the fees will only be a few hundred dollars as Sweeney is saying, Apple will absolutely try to extract as much as possible without being sued again. The zero commissions for external links was the right approach.
g947o 2 days ago||
> ... without being sued again

I'm not even sure about that. This very ruling shows that Apple blatantly violated the law (the previous ruling) and tried to collect as much fee as possible while the case goes through the system.

And Apple isn't afraid of being sued. As long as they can earn more money in revenue than paying for lawyers, that's a net profit for them. They can certainly afford all of this.

galad87 2 days ago|||
It should be based on the app size, so maybe developers will stop shipping apps with a single feature and one button that takes 700 MB because of random bloated third-party SDKs that aren't even used.
makeitdouble 2 days ago|||
Money makers on the AppStore are games, and games need assets in high definition. Third party SDKs are probably a drop in the bucket in comparison with visual assets.
dabbz 2 days ago|||
They need locale-based app bundles to make that realistic then. If I need to support every locale I can, I need to bundle the frameworks necessary.

https://www.youtube.com/watch?v=zmeCYiD0hnE

ericmay 2 days ago||
I don't feel great either, but that's because prices aren't coming down, instead one billion dollar company just keeps more money than another billion (trillion I guess) dollar company, and we've lost some convenience features that Apple maintained, without any gain.
SXX 2 days ago||
This is not only affects Epic. Basically any other app, game or SaaS developer can now earn more money because payment processing costing them 1-3% instead of 30%.

And small companies are hit by 30% platform tax the most. More money for small compsnies mean more competition.

nodamage 2 days ago||
Not necessarily.

For starters, small companies are paying 15%, not 30%.

I'm also not sure where a small company can find a payment processor that will only charge 1%. Stripe charges 2.9% plus 30 cents per transaction.

If you have a $4.99 in-app purchase that will cost you 44 cents per transaction to use Stripe vs 75 cents to use Apple's IAP.

But Stripe does not act as a merchant of record so you are responsible for remitting sales tax yourself. Registering for and remitting sales tax in every jurisdiction where you have nexus adds huge administrative overhead to a small company.

If you want to avoid this overhead, Paddle will act as a merchant of record for you, but then you're paying 5% plus 50 cents which adds up to 75 cents on a $4.99 purchase anyway.

Linking to external payments also reduces conversion rates (https://www.revenuecat.com/blog/growth/iap-vs-web-purchases-...) compared to using IAP.

Taken all together, depending on their pricing structure, small companies may very well be financially better off sticking with IAP rather than linking to external payments anyway.

johnnyanmac 2 days ago|||
>small companies are paying 15%, not 30%.

When talking in the grand scheme of this case, the 15% arose out of these proceedings. It was 30 back on in 2018.

But yes, overall most people will stick with Apple regardless. I still see it as a win that companies who want to put the work in to go around apple can. That simply seems reasonable in my eyes.

ericmay 2 days ago||
> When talking in the grand scheme of this case, the 15% arose out of these proceedings. It was 30 back on in 2018.

I'm not sure about the timeline, but in general the reduction to 15% for small developers was due to market signals as much as it was anything else. Both Apple and Google need small developers to continue to create new apps and if the 30% is onerous to small developers (which I think it probably is) they'll lower it to attract more products and services.

> But yes, overall most people will stick with Apple regardless. I still see it as a win that companies who want to put the work in to go around apple can. That simply seems reasonable in my eyes

When you think about it, there's maybe half a dozen companies that truly could put in similar work to Apple or Google in creating and maintaining these stores and platforms at the scale and with the features and security that they have built. Most people are going to stick with Apple and Google, except when one of those large competitors like Meta decides to bypass those stores and create its own and continue to nudge folks to their store for various features or downloads or whatever. It introduces friction for no obvious benefit to customers.

You can argue that 3rd party app stores will be more permissive in what they allow, but most of the things that people complain about "scary surveillance" or other onerous regulations for example have to also be followed by any legitimate App Store. So all you've really done is create worse versions of the Apple or Google App Store that siphon away applications. It reduces the profit margins of Apple or Google but it doesn't benefit customers.

daheza 2 days ago|||
I've always wanted to do some small business, maybe an app but to get started feels so daunting. This information you provided is great and makes me feel like there's room to know more.

Are there any good places to grow this kind of knowledge? How to use payment processors? How to actually setup a business and get paid yourself?

I don't want to get into the whole founder ethos, I just want to make something and get paid for it.

ralferoo 2 days ago||
Shared the same in a comment below, but probably worth adding as a top level comment.

Google are doing exactly the same as Apple previously were doing, mandatory from end of next month - January 28, 2026.

Their new requirements: https://support.google.com/googleplay/android-developer/answ...

x0x0 2 days ago||
The US court order still remains in effect afaik, so not in the US.

https://support.google.com/googleplay/android-developer/answ...

rstuart4133 1 day ago||
I don't know a lot about this, but for example an would app side loaded or delivered via F-Droid be subject to this policy?

F-Droid notwithstanding using an alternative app is not a very attractive option right now as there no good alternatives. But if Valve can create an Android app store that competes with the Play store, the in principle situation is very different.

ralferoo 2 hours ago||
Presumably not, as it's a contractual thing when you upload something to Google Play. Not sure if there are rules about only uploading to Google Play if you use it at all.

I've no idea, but I presume it's not even possible to use the Google Play purchasing API if your app isn't on the Play store.

jiscariot 2 days ago||
Will this help other services like Netflix, Spotify? Or am I misreading things.

My understanding, at least several years ago, that Netflix was paying as much to Apple in subscription fees, as they did for their AWS hosting.

I also noticed when upgrading my Spotify account, I couldn't do that through the iphone app itself - I assumed this was because it would break TOS, or they didn't want to pay a massive chunck of the monthly subscription cost to Apple.

landr0id 2 days ago||
Apple relaxed these rules shortly after the initial Epic vs Apple lawsuit: https://www.cnn.com/2021/09/02/tech/apple-app-store-changes-...

Apologies for being unable to find a better source at the moment, but it links to this press release: https://www.apple.com/newsroom/2021/09/japan-fair-trade-comm...

GeekyBear 2 days ago||
Netflix and Spotify haven't paid Apple a cut for years. Customers pay subscription fees to them directly and Apple doesn't get a dime.
madeofpalk 2 days ago||
Their problem is that you cannot (could not) sign up for an account from the iPhone app.

“You download the app and it doesn’t work, that’s not what we want on the store” https://techcrunch.com/2020/06/18/interview-apples-schiller-...

ChrisArchitect 2 days ago||
Are these the same thing? Different framing, confusing details:

Apple wins partial reversal of sanctions in Epic Games antitrust lawsuit

https://www.reuters.com/sustainability/boards-policy-regulat... (https://archive.ph/Cbi3f)

https://news.ycombinator.com/item?id=46237312

nobody9999 2 days ago||
>Are these the same thing?

Both articles appear to point at the same 9th circuit appeals court ruling:

The Ars piece points at:

https://cdn.arstechnica.net/wp-content/uploads/2025/12/US-Co...

Which appears to be the same ruling as the Reuters piece links to:

https://fingfx.thomsonreuters.com/gfx/legaldocs/lgvdqxweopo/...

As such, I believe that, yes, this is the same ruling reported by both Ars and Reuters.

muro 2 days ago|||
The ruling says Apple can:

insist on Apple IAP links/buttons to be the same as buttons/links to external payments. But they can't ask for the outgoing links/buttons to be less prominent

charge for links/buttons to external payment, but not as they please. One interpretation is that it has to be based on real cost and can't in any way be tied to IAP costs.

can't use scare screens on external purchases

bilbo0s 2 days ago||
Well, yeah..

Devil's always in the details. But in this instance, any even partial win is still a win. Something is better than nothing.

briandw 2 days ago||
Will Sony, Microsoft, Nintendo, Valve and another software store have to allow mini stores on their platforms? That's to say software with its own payment system, inside of a free app?
Rohansi 2 days ago||
Valve doesn't restrict how you use their devices so you can install whatever you want on them already.
johnnyanmac 2 days ago|||
It'd be useless because you don't have a Dev kit at home to do this with. You can't just pay $100 and get access to the Nintendo SDK.

And I don't think any of the big players are interested in fracturing consoles. Consoles change every 6-8 years so it's a moot point.

LexiMax 1 day ago||
This is factually incorrect.

https://developer.nintendo.com/faq

    Q: How much does it cost to develop on Nintendo platforms?

    A: Registering for the portal and downloading the tools is completely free.
       Also, if you plan to release a digital only title, you can use the IARC system to retrieve the age rating for no fee, which will allow you to publish in all the participating countries.
       All that is left is the cost of acquiring development hardware: you will find more information on this inside the portal.
Development hardware isn't cheap, but it's also not out-of-sight expensive either. There's a very good reason why you see so many indie games this past generation on Switch.
johnnyanmac 1 day ago||
Fair. I should have simply said "Nintendo doesn't approve and send out dev kits to anyone that signs up". But even that is perhaps outdated info from the pre-switch days.

Heck, pre-COVID, you needed a business address to even receive a kit. Things changed quickly at the turn of the decade.

satvikpendem 2 days ago|||
One can only hope.
wredcoll 2 days ago||
Valve already provides a store inside someone else's platform.
Nevermark 2 days ago||
When can I ship my own web browser with my own JIT?

This would be for a clear subset of the web, with strong protections.

Obviously, on this venue the question is rhetorical. But Apple's prohibition on any kind of real web competition is a problem.

bhelkey 2 days ago|
> When can I ship my own web browser with my own JIT?

Do you live in Europe or Japan? If so, you can [1][2]. If not, Apple forbids you from doing so.

The US, Department of Justice is suing Apple [3]. Maybe the US will be added to this list.

[1] https://developer.apple.com/support/alternative-browser-engi...

[2] https://open-web-advocacy.org/blog/japan-apple-must-lift-eng...

[3] https://www.justice.gov/archives/opa/pr/justice-department-s...

lostmsu 1 day ago||
Hm, the US court case includes cloud gaming platforms. Is there a way for a startup in that area to get on the bandwagon?
satvikpendem 2 days ago||
The "reasonable" fees are not gonna be only a few hundred bucks, it'll still be a percentage of revenue but smaller than 27%. Apple will try to extract as much as possible and will not tolerate a non-percentage fee.
jncfhnb 2 days ago|
I don’t see how they could argue for a percentage of revenue model while mandated to do this based on costs?
satvikpendem 2 days ago||
It's Apple, see their malicious compliance until nowand is don't expect it'll be any different in the future, they're gonna argue one way or another.
pjmlp 2 days ago|
While having Epic Store, Fortnite "mini store", and being perfectly fine with Nintendo, Sony and XBox.
madeofpalk 2 days ago||
Why do you think Epic is okay with Nintendo, Sony, and XBox?
tuna74 2 days ago|||
Because if console makers can not "control" the platform there will probably not be future consoles which are a big part of Epic's sales.
johnnyanmac 2 days ago||
Yeah, console hardware already run on thin margins and it feels like one of the big manufacturers are already on their way out. I don't think extra regulation benefits anyone. Not the devs, not the consumers.

Meanwhile, Apple and Google sure aren't going to call it quits just because they take 10, 20% less.

simondotau 2 days ago||
You're seriously arguing that Sony and Microsoft need or deserve special treatment? That's patently insane. The Government shouldn't be in the business of assessing the minutia of competing business models. Whatever you think is right for Apple, it's good enough for absolutely everyone.
johnnyanmac 2 days ago|||
I'm mostly saying

1. No one cares about making an app store for the Ps5 when in 10 years they'll need to port it to the PS6

2. Consoles are already stagnating and it won't take much to also push Sony out. So basically we'd reduce competition back down to Nintendo to enable a feature no one cares about.

But sure. If you want to look at it in that lens: I want apple and Google to get "special punishments" because they've long proven to be a monopoly and practice anti-competitive behaviors. We can deal with other monopolies as we go along.

tuna74 2 days ago|||
The size and impact on society of the Android/iOS platforms are way way way higher than that of Sony's and Nintendo's platforms. Nobody needs a console, but basically everybody needs a phone running Android or iOS.
simondotau 2 days ago||
Yes, basically everybody needs a phone running Android or iOS. But they don’t need Fortnite on their phone.

If the government wanted to proscribe store rates for productivity apps only, I’d be more receptive. But it’s ridiculous for the government to proscribe rates for game sales, especially if they aren’t doing the same for all game stores.

hbn 2 days ago||||
Because Epic is doing something much closer to those companies and restraints on what they can do would likely affect Epic as well.
monocularvision 2 days ago||||
Because they directly negotiate deals with those companies that other smaller players can’t negotiate. The App Store is largely a “these are the rules for everyone” minus a few small exceptions.
ribosometronome 2 days ago||||
Because the three of them are all making their store business decisions outside of CA such that it's far harder to have California law applied to them?
madeofpalk 2 days ago||
Epic also sued both Google and Apple in Australia, which is notably outside of CA.

https://www.reuters.com/legal/litigation/australia-court-rul...

I think the simpler answer is that Epic isn’t upset with the arrangement they have with Microsoft/Nintendo/Sony. They’ve done a better job cultivating a relationship with Epic than Apple has who seems to have only contempt for every other developer.

https://direct.playstation.com/en-gb/buy-consoles/playstatio...

https://www.amazon.co.uk/Ubcwin-Switch-Fortnite-Wildcat-Bund...

labcomputer 1 day ago|||
Have they sued Nintendo, Sony or XBox yet?
jncfhnb 2 days ago|||
Epic store has the lowest royalties by a hefty margin
pjmlp 2 days ago||
Because they are the underdog on PC stores.
josephg 2 days ago||
Well yeah! A Nintendo switch or PlayStation is technically similar to an iPhone. But you can’t make the same monopolistic dealing argument there as you can on phones.

Why? Because a console is bought as a gaming device. And because you can reasonably have multiple consoles and there’s healthy competition between them.

In comparison, people buy a phone to have a phone. Then the App Store lock-in is tacked on the side. iPhone and Android compete on who has the best cameras. But once you’ve bought your phone, you’re trapped in the manufacturer’s App Store, who can charge monopolistic pricing. And normal people don’t buy multiple phones for different app stores.

The App Store monopoly is like if your electricity company somehow made it so you could only buy an Xbox. Games on steam and PlayStation aren’t compatible with the electricity in your house. And your friend down the street could only use a PlayStation. Not for any technical reason, but simply because locking you in to a single console manufacturer means they can make you pay way more for games. And you’ll pay it, because you don’t have a choice and can’t shop around.

The problem comes about because phones and app stores are glued together. They use a captive market created by one part of the business to trap consumers and developers elsewhere. If Google and Apple had to compete on app stores - like how Nintendo, PlayStation and Microsoft have to compete - then there’s no way Apple could get away with charging their extortionate 28% for App Store sales. If chrome charged a 28% commission on all purchases I made through the browser, everyone would switch to Firefox. Apps on my phone should be more like that.

mbg721 2 days ago|||
I bought a console as a gaming device, but now my family mostly use it for YouTube and other streaming video. Similarly, relatively little of my phone time is used on phone calls. I think the distinction is mostly just locked in by history.
johnnyanmac 2 days ago||
If you wanted a dedicated streaming device, the competition is much cheaper.

But sure, nothing on a technical lecdl stops you from using a console as a general computer. It's just that that's not what the overwhelming use is as of now. Use cases play a large factor in rulings like this.

josephg 19 hours ago||
Well, its not just "games vs phones". The question is whether or not the company's actions unfairly stifle competition. Nintendo / sony / etc would argue there's lots of competition, because you can just buy their competitor's product if you think they provide a better service. The argument is weaker for apple because its much harder for regular people to "just" swap their phone between ios / android over differences in the app stores.

Consoles compete on games. Phones compete on specs, and then they happen to have an app store on the side. Thats a difference.

pjmlp 2 days ago||||
Ah, so I can buy XBox games from the PlayStation store?

Naturally not, Microsoft has to pay the Sony tax to publish their games into the PlayStation.

There are more mobile devices than people, since not everyone has a phone, naturally there are enough people with multiple phones.

Finally, people do browse the Internet, watch TV, and even have a general app store in XBox's case.

heavyset_go 2 days ago||||
No, the consoles should be open, too.
josephg 1 day ago||
Sure; I’d love it if they were. But there’s another, legally much stronger reason to hate on Apple for their locked down App Store that has nothing to do with engineering.
tuna74 2 days ago||||
You also NEED a modern phone to function in modern society.
mbg721 2 days ago||
Mainly because of 2-factor authentication. If my phone breaks, I can't work.
0x457 2 days ago||
You don't need a phone for most 2-factor methods. Also, you don't need iOS to receive a text message. It's very rare that I have to grab my phone for MFA.
Razengan 2 days ago|||
All these mental gymnastics to wring consoles out of the arguments against phones.. seriously what the fuck

Consoles run more "commodity hardware" than phones, like CPUs and GPUs and standard ports etc.

Rohansi 1 day ago|||
> Consoles run more "commodity hardware" than phones, like CPUs and GPUs and standard ports etc.

Not really. They share CPU/GPU architecture but there are significant differences vs. what you can buy for a PC. For example, the latest PlayStation and Xbox use unified GDDR memory and commodity CPUs all use (LP)DDR.

However, you can buy systems that use the same (or similar) chips as phones these days. Snapdragon, Apple Silicon, SBCs?

josephg 1 day ago|||
My point is the argument against apples monopolistic practices isn’t a technical argument. It’s a legal / social one.

For what it’s worth, I agree with the argument that if I buy a computer it should let me run arbitrary code. But there’s no laws against that. There are laws about monopolies. I see that as a much stronger way to attack Apple over their behaviour here.

Razengan 23 hours ago||
There are 2 major phone ecosystems (Android manufacturers count as Android)

There are 3 console ecosystems.

Such difference. wow

josephg 19 hours ago||
Whoosh. You have completely missed my point.
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