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Posted by hussein-khalil 19 hours ago

Ask HN: Is building a calm, non-gamified learning app a mistake?

I’ve been working on a small language learning app as a solo developer.

I intentionally avoided gamification, streaks, subscriptions, and engagement tricks. The goal was calm learning — fewer distractions, more focus.

I’m starting to wonder if this approach is fundamentally at odds with today’s market.

For those who’ve built or used learning tools: – Does “calm” resonate, or is it too niche? – What trade-offs have you seen when avoiding gamification?

Not here to promote — genuinely looking for perspective.

75 points | 110 comments
ngokevin 15 hours ago|
As someone who spent 2+ years building one, I would turn away now if you're looking for traction or sustainability (https://couplingcafe.com). Though I don't regret it and learned enough to speak to my in-laws. My retention numbers are decent, but I just haven't done the marketing bit yet, and am currently taking a break.

Language learning apps are the ultimate sand-pit for solo developers thinking they can offer some random unique feature that Duolingo (or "Anki but better") doesn't offer. Without realizing, they don't do it for a reason. Language learning has extremely low activation and retention. And it's super easy to find one or two early adopters that like your app for some reason to keep going.

And solo developers that get into language learning often are only strong in software development and lack in UX, design, product, or marketing.

You may start with a calm, "not Duolingo gamification" style app, but every language learning app starts with pure intentions until you're many months or years in, your numbers are low, you need to make money, and you need to move the needle.

My two cents, you don't have to heed it obviously.

internet_points 2 hours ago||
I think me and my partner have read too many fantasy books to use an app named "Coupling" without chuckling :)
climb_stealth 11 hours ago|||
Just want to say that I appreciate you giving it a good go!

I feel a bit of guilt reading it though. I followed your app from when you first announced it on hn. I liked the idea and still think it's great, I am in theory the target demographic of wanting to learn languages as a couple, and yet it didn't stick.

For what it's worth none of the other language apps stick either.

Maybe it's hard to compete with the heroin-like hyper-optimised attention-drain apps that left all sense of ethic and morals long behind :/

fn-mote 9 hours ago||
Look, we’re all here instead of studying our Anki decks, so… you got that “dopamine fix needed” problem nailed.
mchaver 13 hours ago|||
As a life long language learner, I wanted to say this is a unique and clever approach, but I also agree that it is really challenging to monetize. Especially in a way that is respectful to users because they are creating a lot of content with very personal data.
frizlab 14 hours ago|||
This is exactly what I ever dreamed of without even realizing it. I am not sure my partner (the one speaking the language I don’t know) will have the patience to do the lessons, but I’ll definitely try the app!
drakonka 15 hours ago|||
Aside from the challenges you mentioned I just want to say that this looks really cool, and at first glance looks like a great way to also just bond with your partner while learning.
smokedetector1 13 hours ago||
love the idea of using the partner to personalize. kind of genius actually
Uehreka 18 hours ago||
Not doing subscriptions for an app that has ongoing server costs is going to bite you, you may want to reconsider that.

Your biggest issue is going to be that language learning for adults is largely an unsolved problem. I know people with 1000+ day streaks on Duolingo who are nonetheless not fluent, and from everything I’ve read, it seems clear that spaced-repetition techniques are not sufficient (and possibly not necessary) to achieve fluency. Most people say you need immersion, which is difficult for an app to provide (research other people who have tried, you probably wouldn’t be the first and can save a lot of time, effort and heartbreak by learning from other people’s failures).

vjerancrnjak 15 hours ago||
I wonder what happened to https://en.wikipedia.org/wiki/Suggestopedia

It went from 200 words of long term retention to 3000 words.

Spaced repetition is the most inefficient efficient way to learn the vocabulary. I never have the "see once, learn forever" effect with any kind of deck.

fn-mote 9 hours ago||
> Lozanov claimed that suggestopedia cannot be compared to a placebo as he regarded placebos as being effective.

It doesn’t sound like the author of that method believes in science?? I’ll pass.

carabiner 17 hours ago|||
It's solved, look up comprehensible input: https://www.dreaming.com/blog-posts/what-is-comprehensible-i...

The problem is duolingo is particularly horrible and is intended to get people addicted, not educate.

dvt 15 hours ago||
I'm always a bit weary of theoretical stuff like this. The best way to learn a new language is to move there (preferably somewhere where people don't speak or don't want to speak your native language). I know people that didn't speak a lick of Spanish, moved to Spain, and in a year they're basically fluent. Of course, still struggling with stuff they might not be used to: gendered language, conjugations, and so on. But overall, able to be fully understood by native speakers.

Theoretical educational frameworks don't replace the day-to-day struggle of trying to get shit done. (Doing this is, of course, extremely uncomfortable, and people will avoid it at all costs.)

D-Coder 5 hours ago|||
I've managed to learn Esperanto fluently without ever moving to... er... um.
econ 15 hours ago||||
Go there, learn to talk then take classes there. You might not be able to speak better than the natives you can learn to grammar harder.
carabiner 14 hours ago|||
It's so strange to hear you and GP talking as if no one has ever learned a foreign language without moving to another country. The US military has been teaching translators for decades at the Defense Language Institute in California, and people learn languages to conversational fluency in university, albeit inefficiently. Duolingo is a game meant to be fun and collect subscription fees, not designed to teach any useful skill.
dvt 14 hours ago|||
> It's so strange to hear you and GP talking as if no one has ever learned a foreign language without moving to another country.

I speak three languages fluently (two prior to moving to said country; English, for example, is not my native tongue), so that's a weird assumption to make. With that said, I still think it's the most efficient way to learn a language, especially given how almost everyone's a nomad (especially in tech) these days.

BoiledCabbage 13 hours ago||
I think the point is people are well aware that living in a country that speaks the language is a great way to learn a language.

The point was what's the best way to learn a language other than by having an entire country surrounding you dedicated to that language? Many / most people can't pick up their life for a year to learn a language. People have work, people have families, people have local commitments.

Uehreka 13 hours ago|||
(GP here) There’s a big difference between techniques that could be feasible for an app (presumably used by people who want to study one hour or less per day) and techniques you can use with people who are dedicating their entire professional workday to language learning for weeks/months on end.

I guess my original comment could’ve been more specific, but I figured the context was implied.

fragmede 18 hours ago|||
while I'm wary of sprinkling AI magic fairy dust on top of everything, the fact that ChatGPT voice mode and the app is fluent in many languages, an interesting conversational partner for the immersion aspect.
bisonbear 17 hours ago||
I've been exploring the "AI as conversation partner for immersion" use case for a project I'm building and find it pretty helpful for a few reasons

1. Effectively infinite engaging comprehensible input at your level 2. Fantastic way to practice new vocabulary and grammar patterns (AI can provide correction for mistakes) 3. Somewhat fun - if you view chat as a choose your own adventure, the experience becomes more interesting

Hammershaft 15 hours ago||
I just opened chatGPT's voice mode and mocked the worse accented english I could muster asking for tips on pronunciation.

chatGPT just told me that my pronunciation was perfect over an over. It's transcribing audio into text and has no sense for details needed to improve conversational skills.

fn-mote 8 hours ago|||
I’m pretty sure the point is to have a conversation with someone (something) who is speaking correctly.

As another poster here noted, the effect of error correction is nowhere near the effect of having correct input. (See the “comprehensible input” poster.)

encom 8 hours ago|||
I've tried speaking danish to ChatGPT and asking it very simple questions. I even tried using complete words and pronouncing them properly (inb4 kamelåså)[1], but it didn't help. I didn't manage to have it transcribe a single sentence properly.

[1]https://www.youtube.com/watch?v=s-mOy8VUEBk

fragmede 6 hours ago||
I believe you, but I'm surprised it doesn't do Danish. It manages Cantonese though, which I think is fairly niche (Google translate doesn't support it).
veqq 15 hours ago||
It is a solved problem, Assimil or Michel Thomas (in person) have been making people conversational within a week of dedicated study. Plenty of language learners have reached C2 in 6+ languages including me. But it's not fun and certainly not appable (and these apps never offer anything beyond flashcards)"appable".
bollu 14 hours ago||
how does one get to conversational level in a week? I would love to know!currently anki-flashcarding my way through italian...
SirensOfTitan 14 hours ago||
I’ve been working on a product for a little while that Ivan Illich would call a “convivial tool,” one that doesn’t take from the user but makes them more effective, independent, and creative from its use. I’ve been interested in these kinds of tools for a long time, but I feel some sense of urgency in the LLM era, where I’ve already seen peers lose their edge by offloading the cognitive work.

I’ve been interested in these kinds of tools for a while, that actually act as a bicycle for the mind. Most apps forgo the metacognitive and emotional labor that actually helps people learn effectively in favor of gamification because 1. Modeling these skills is hard 2. The first step to building effective learning habits is to restore the so-called “learn drive” which is the love of learning, play, and tinkering that underlies most effective learning and gamification does so but on an artificial level.

There is so much content out there, and a sufficiently motivated person will find it and make meaning out of it. Most people are not motivated and don’t know how to motivate, meander, explore without gritting teeth, and I think you’ll probably just see churn without gamification unless you deal with that side of the process.

Since I've tried to ship such tools before and ultimately failed, I’m explicitly not doing the whole SV fail fast and iterate thing here: I’m meandering, taking my time, letting motivation move me when it strikes versus going for the easiest or most obvious thing.

(also sorry if this is itself meandering: I’m lifting while typing this on my phone)

internet_points 2 hours ago|
your ideas are intriguing and I wish to subscribe to your newsletter (non-ironically!)
dirkc 13 hours ago||
That approach might be at odds with the market, but I don't think it's at odds with learning. I strongly dislike duolingo - it's gamification kept me pre-occupied for a while without noticing that I wasn't making any progress learning the language. When I figured that out, I felt cheated by the app!

A long time ago I used a beta app that was being built by a high school teacher that I really enjoyed. It basically had a bunch on YouTube videos with a few different type of exercises. Unfortunately I had a busy schedule and couldn't keep up and I don't think the app was successful.

My day job is development in the education space. If you care about building a learning app, read up on learning theory / pedagogy. A concept I really like wrt language learning is "comprehensible input". Other things to consider with languages is that hearing native speakers is extremely important.

ps. wrt to gamification - I wish that people took the parts of games that I do like when they gamify an experience - open worlds, exploration, story telling, low stakes, save points, fun!

AlanYx 18 hours ago||
I think there is room for non-gamified learning apps depending on the field and how it's intended to be used. A good example is the field of early reading instruction. The best two apps right now IMHO are Reading.com and Mentava, and they take radically different approaches. Mentava is pretty gamified and kids can use it on its own, whereas Reading.com is basically a computer implementation of Siegfried Engelmann's instructional approach. Has to be used with a parent accompaniment, and most of the onscreen widgets are just there to facilitate co-teaching. Both apps are good and seem to be landing with their target markets, obviously the simpler one is aiming at a lower price point.

Poor gamification is a bigger risk than non-gamification done well IMHO. That's where a lot of children's learning apps have failed in the past.

aranelsurion 15 hours ago||
As someone who has been recently a customer to multiple language learning apps, I think multiple things are true:

* The market for actually useful, non-gamified learning apps is smaller than, say, Duolingo.

* Yet the market for bullshit apps is too saturated. There are maybe 50 such apps for each major language already in the App Stores.

* As a customer I'd be happy to pay for serious, boring learning apps, and I believe such serious customers exist. (but in much smaller numbers)

* Market for serious, boring language learning apps is underserved. (for German there are apps like Readle, Vocabeo, Vocabuo (yes, lol naming), DerDieDas that cover specific niches, and (afaik) only DW has a quite comprehensive actual learning program)

I believe potential customers like me exist, but our numbers are much less than "learn Spanish in 5 minute games" crowd and our expectations are higher too. Up to you to decide if this is a valuable niche to serve.

arjie 14 hours ago||
The Pimsleur apps are not gamified for the most part and the Mandarin teaching is good enough that my in-laws are happy when I speak with them. I don't think I would get any other tool. The gamified apps are not useful to me, and a new calm app is not interesting.

As someone who has paid for language learning applications many times in the past, let me be categorical: I am not interested in what you are selling. I hope that helps inform your product direction.

jrowen 17 hours ago||
Gamify it like Super Mario Brothers is a game. Concepts like "fun" and "progress" are good. Nagging, begging, and creating false urgency are bad. Gamification is fine if it doesn't "take over," which it will when business people are running the show.

I feel like there was a time when those coding problem websites with points and leaderboards and such struck a good balance between learning and a game. Then they seemingly all got co-opted by the interview prep industry.

absoluteunit1 11 hours ago||
I’ve been building a type of an educational app for the last 6 months.

Spent 6 months building the product. Now I’m focusing on marketing and branding.

I’ve spent last few weeks studying other successful educational products.

And so far, from my research, pretty much every single one of these apps/sites prioritized making the user “feel good” about learning rather than actually learning.

And unfortunately, this is what the users want. They want to feel good about learning.

All the successful education sites employ these mechanisms that you’re intending to avoid. I wanted to avoid using these as well - but I just don’t see another way. I’ve even had users explicitly ask me to add milestones, streaks, etc to motivate them.

Reality is - most people who really want to study or learn anything, can do so without an app. Even a book from a library will do. But it requires tremendous consistency, effort and time. Apps are way easier and make the user feel good - there’s still learning being done, don’t get me wrong. But user feeling good about it is what keeps them coming back.

Edit: I’ve also studied many of their ads. Often times on places like TikTok, Instagram, etc their ads are what I would call “intelligence porn”. They get you excited about being more intelligent, investing in yourself, intelligence eliticism, etc. These were a common ad strategy that I have discovered so far.

Some apps literally ran ads with text: “become dangerously intelligent” text and had the song from the show Succession play with images of famous researchers and scientists changing quickly. (Newton, Einstein, etc). Stuff like this cracked me up tbh lol. But apparently it works

kunley 17 hours ago|
Please, de-gamify the universe of digital education, by all means.

There's no evidence that gamification is strengthening performance in any activity, other that creating a cheap dopamine effect.

Please, do it your own way.

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