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Posted by hussein-khalil 3 days ago

Ask HN: Is building a calm, non-gamified learning app a mistake?

I’ve been working on a small language learning app as a solo developer.

I intentionally avoided gamification, streaks, subscriptions, and engagement tricks. The goal was calm learning — fewer distractions, more focus.

I’m starting to wonder if this approach is fundamentally at odds with today’s market.

For those who’ve built or used learning tools: – Does “calm” resonate, or is it too niche? – What trade-offs have you seen when avoiding gamification?

Not here to promote — genuinely looking for perspective.

86 points | 122 commentspage 6
TACIXAT 3 days ago|
I don't really care if it is calm or not, I care if it teaches me a language. Duolingo doesn't really get you there in terms of language learning. Also, does it teach speaking, listening, reading, writing? Each of these goals is different.
65 3 days ago||
Do you personally use your own app?

This is the biggest, easiest predictor of software success. If you're not using your own app every day, there's no reason for other people to as well, save for network effect type apps.

internet_points 3 days ago||
Idunno, languagetransfer is a huge success, and is super calm and non-gamified. Or, it's a huge success in that it helps a lot of people learn languages, maybe not so huge success in SV/YC terms =P
exe34 3 days ago||
I use anki daily and I like that it doesn't nag me.
languagesoup 2 days ago||
hi! let's chat! I'm in the exact same boat as you and would love to talk! my email is noah@language-soup.com and you can see what I'm trying to build to hit market value and pedagogical value!
tpoacher 3 days ago||
It really depends what you mean by gamification.

It could mean anything from "immersiveness" to "the devil incarnate"

gnabgib 3 days ago|
So... the usual range?
glemmaPaul 3 days ago||
No I think you should continue, frigging done with gamification of everything, I hope to just learn well
terabytest 3 days ago||
No experience in the field, other than 2048, so take this with a grain of salt.

In my opinion it’s about your ethical stance and who your target audience is, and whether you’re trying to make a ton of money or just enough to survive. You’re obviously going to fight an uphill battle if you don’t employ any such (predatory?) marketing tactics. However, you could position yourself as explicitly standing against those and that might attract a smaller but loyal user base.

If you’re lucky, and build something good, and people talk about it, you might find that you’ll get users regardless. However, at the end of the day, what matters is whether you can keep the lights on, so you may have to relax some of your stances and rules or find ways to market your product that don’t fall into the categories you’ve described.

popalchemist 3 days ago|
Gamification actually can help create habits. Seems odd to not leverage that.
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