Top
Best
New

Posted by surprisetalk 4 days ago

Remove Black Color with Shaders(yuanchuan.dev)
22 points | 7 comments
woolion 6 minutes ago|
It seems the shader transparent version is badly aliased? The effect is less noticeable on Chrome than Firefox, but it is still quite visible. This defeats the purpose of vector graphics...

It's a nice trick to play around, but that limits its usefulness.

esperent 3 hours ago||
I thought this was some crazy CSS syntax I've never seen before:

    background: @shaders(
      fragment { }
      vertex { }
      texture { }
    );
Searching around just leads back to this blog though [0]. It would be amazing if this was real syntax, but I guess security reasons would probably make it a no-go for general use.

Indeed, there was an old CSS Shaders feature (in Chrome, behind a flag) behind from way back around 2013 [1]. Unclear if there's been any development since.

[0] https://yuanchuan.dev/add-shaders

[1] https://developer.chrome.com/blog/introduction-to-custom-fil...

anewhnaccount2 3 hours ago|
Looks like it's an extension offered by this https://css-doodle.com/
esperent 2 hours ago||
Yeah, good catch.

yuanchen.dev is the creator of that, I guess.

Barathkanna 1 hour ago||
Nice explanation. This is one of those shader tricks that feels obvious once you see it, but saves a ton of asset wrangling in practice. Treating black as a blend signal at render time instead of baking alpha channels is a clean solution, especially for effects, legacy textures, or quick prototyping.
dleeftink 1 hour ago||
Why not svg filters to create alpha channels? Seems to be supported by the library too (very useful btw!).
Zekio 45 minutes ago|
wouldn't the simplest solution, just be to use transparent instead of black? or in this case #0000 instead of #000