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Posted by anigbrowl 3 days ago

Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use(www.thegamer.com)
185 points | 401 commentspage 5
enraged_camel 3 days ago|
This is so ridiculous that I suspect that it will be even better publicity for them than the award itself.
manojlds 3 days ago||
It's some random Indie award, not the main The Game Awards. Clair Obscur has enough publicity already and rightly so.
marginalia_nu 3 days ago||
Dunno if they even care too much about that, the game is already a breakaway success.
journal 3 days ago||
I wish they had CRUD application awards.
andrewstuart 3 days ago||
Well that’s a rule that makes no sense.

These awards are behind the times and risk irrelevance.

What software in 2025 is written without AI help?

Every game released recently would have AI help.

oneeyedpigeon 3 days ago||
> Every game released recently would have AI help.

For indie games in particular, that is very much not true. In fact, Steam has a 'made with AI' label, so it's not even true on that platform.

qbit42 3 days ago||
You think many are built without any assistance for coding? My impression was that people were mostly concerned about game assets like graphics and music
oneeyedpigeon 3 days ago|||
I think many are built without the use of gen ai to create assets. Obviously, the term "AI" is flexible enough that you could clarify every piece of software as involving AI if you wanted to, but I don't think that's productive.
Mkengin 3 days ago||
I would assume that if a tool is there and the alternative too costly that they would use the tool instead of buring their project. Just today I stumbled over this for example, where they use GenAI as well: https://reddit.com/comments/1prqfsu
Hamuko 3 days ago|||
Do you have proof that many are using AI for coding?
Mkengin 3 days ago||
Not for coding, but today I stumbled upon these two building their passion project using GenAI, which would otherwise perhaps not be possible: https://reddit.com/comments/1prqfsu
asadotzler 3 days ago||
If you join a contest with a rule that doesn't make sense, lie about following the rule when you did not, and the contest disqualifies you, it's not the rule that's the problem, it's the lying about complying with the rule when you did not. Are you really so confused by this whole thign that you don't get that or are you just another Big Tech AI fanbro?
Yizahi 2 days ago||
I dislike LLM-slop too, but this is clearly a situation where enforcement of a policy is impossible. If those two new winners were using LLMs to generate code or media, we wouldn't know and neither would awards committee. This can only end up as a tool to selectively ban contenders, devaluing the whole award idea in the process.
veidr 3 days ago||
LOL this is beyond idiotic. Banning AI-generated assets from being used in the game is a red line we could at least debate.

But banning using AI at all while developing the game is... obviously insane on its face. It's literally equivalent to saying "you may not use Photoshop while developing your game" or "you may not use VS Code or Zed or Cursor or Windsurf or Jetbrains while developing your game" or "you may not have a smartphone while developing your game".

nottorp 3 days ago||
> you may not use VS Code or Zed or Cursor or Windsurf or Jetbrains while developing your game

Just to nitpick, AAA game developers probably don't use the editors you mentioned since they do native applications.

theshrike79 3 days ago|||
What do you think they use?

I work in mobile games and practically everyone is using either VSCode or some Jetbrains IDE. A few use Visual Studio but it has AI autocomplete too.

nottorp 3 days ago||
Oh, mobile. I was thinking of the AAA desktop titles. I'm too poor to play free to play games so the mobile titles are kinda out of my mind.

Of course you'd use Jetbrains for Android...

theshrike79 3 days ago||
Unity is by far the biggest platform for mobile games and its C# all the way, both for Android and iOS.

You need to crack open XCode only for very specific debugging tasks

veidr 3 days ago|||
Interesting. I don't do games, so I may be wrong, but I thought a lot of Unreal Engine devs used Jetbrains. So what editors do they use? Are there current IDEs or code editors shipping in 2025 that don't have any LLM-based coding features?
nottorp 3 days ago||
I could be wrong, but I'm not aware of any native debugging support except in visual studio... the native one.
theshrike79 3 days ago|||
For C# Rider has had superior tooling for debugging for years now.
veidr 3 days ago|||
OK, maybe my point got lost because I didn't know that, but I should have just added Visual Studio to my list — it too has LLM and agentic features, which was my point.

If you can't use LLMs to generate placeholder graphics that don't ship in the actual game, then why can you use coding editors that let you use LLMs to generate code?

krapp 3 days ago||
If LLMs were simply a niche but somewhat useful technology people could choose to use or avoid, then sure, such an absolutist stance seems excessive. But this technology is being aggressively pushed into every aspect of our lives and integrated into society so deeply that it can't be avoided, and companies are pushing AI-first and AI-only strategies with the express goal of undermining and replacing artists (and eventually programmers) with low quality generic imitations of their work with models trained on stolen data.

To give even an inch under these circumstances seems like suicide. Every use of LLMs, however minor, is a concession to our destruction. It gives them money, it gives them power, it normalizes them and their influence.

I find the technology fascinating. I can think of numerous use cases I'd like to explore. It is useful and it can provide value. Unfortunately it's been deployed and weaponized against us in a way that makes it unacceptable under any circumstances. The tech bros and oligarchs have poisoned the well.

veidr 3 days ago|||
I mean, I share some of the concerns you expressed, but at the same time there is no chance at all that working programmers and artists won't be using LLMs (and whatever "AI" comes next).

I'm a programmer, and I enjoyed the sort of "craftsman" aspect of writing code, from the 1990s until... maybe last year. But it's over. Writing code manually is already the exception, not the rule. I am not an artist, and I also really do understand that artists have a more legitimate grievance (about stealing prior art) than we programmers do.

As a practical matter, though, that's irrelevant. I suspect being an "artist" working in games, movies, ads, etc will become much like coding already is: you produce some great work manually, as an example, and then tell the bots "Now do it like this ... all 100 of you."

theshrike79 3 days ago||||
It’s like banning any and all uses of chainsaws for any kind of work ever just because some bros juggle with them and have chainsaw juggling conventions.

It’s just a tool, but like any tool it can be used the right way or wrong way. We as a society are still learning which is which.

asadotzler 3 days ago||
More like banning automated forest clearing power chainsaw robots because they mowed down all the forests killing most life on earth. That's a terrible analogy, but better than yours.
potsandpans 3 days ago|||
> To give even an inch under these circumstances seems like suicide.

Seems like a histrionic take.

internet_friend 3 days ago||
Couldn't care less if a great game is made completely by AI; assets, code, and all.
anotheryou 3 days ago||
Ironic ally at some point it will just be anti-indy.
jokoon 3 days ago||
indie game? with their budget and staff? really?

those guys worked in AAA studios and they got a 10 millions budget

how "indie" is that?

jltsiren 3 days ago||
Indie Game Awards defines it like this:

"Existing outside of the traditional publisher system, a game crafted and released by developers who are not owned or financially controlled by a major AAA/AA publisher or corporation, allowing them to create in an unrestricted environment and fully swing for the fences in realizing their vision."

In other words, "indie" means a developer-driven game independent of the establishment. It doesn't necessarily imply a low budget or the lack of professional experience.

krapp 3 days ago||
"indie" is just a marketing term now, it doesn't actually mean anything specific.
oneeyedpigeon 3 days ago||
Exactly like "AI"!
reactordev 3 days ago||
This is a travesty. Where winds meet uses LLMs, yet everyone seems to love that. Wtf.

More and more AAA games are going to have AI. Whether it’s AI content, AI dialogue, AI driven storytelling, or AI driven animation.

Having game of the year title stripped over some texture use is some next level petty BS.

akimbostrawman 3 days ago|
deserved it wasn't even indie either
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