Posted by Ariarule 12/29/2025
It is very much apparant I'm not Steam's ideal customer, but I'm happy I got it for about $249'ish? I hemmed and hawed alot thinking why am I buying a hand held pc for gaming but the switch 2 was sold out/to much work to reserve so I went for it and am really happy I did.
SteamOS is probably the most commercially well-supported consumer desktop Linux, but it's still primarily a games storefront. If you only want to do desktop stuff, you're probably better off either on the Chromebook/Android train, or putting a community-supported distro on whatever hardware you've got.
Yeah, this basically, and they have good hardware too.
> the Chromebook/Android train
I am not really interested in getting back into the google world. If I buy hardware it needs to support a real linux distro.
> putting a community-supported distro on whatever hardware you've got
With the Macbook, my only option is Asahi. If things keep going the way they are going, I may well end up there. But it is 13 inches and I don't love the keyboard.
I would rather something with an 11 inch screen (for travelling) that can drive a full-size monitor when at home. And use the keyboard I like regardless.
> I believe that the end of the LCD line is an entirely strategic move.
> With the discontinuation of the LCD and the introduction of the Machine and Frame, the OLED will suddenly occupy the "Pricing Anchor" slot for Valve's first-party lineup of gaming hardware.
> Crucially, I believe Valve sees the $399 price as too low.
May be it shouldn't be as frequent, but still more frequent than what it has now.
Does anyone want to buy a phone every few years? No, I don't think they do.
If I build a new PC myself - I don't have such problem. With laptops - it's a bit behind (usually one generation for AMD with their APUs approach). I don't think anyone complains that there is a choice.
And somehow above doesn't prevent games being released that can scale according to the hardware and aren't tied to a specific hardware generation target. So I don't really see why this has to dictate handhelds to have way slower refresh cycle.
Until the Steam Deck came out, I had no hope of playing a game like Sekiro. And even then, the machine I built to play Seikro would not then have also played the second Spiderman game, because those are different console generations.
Now, both are targeted in part at the Steam Deck, and it can run both of them. This actually is a huge boon for the industry, and like I said,
> Part of the point and usefulness is having a stable target for developers to aim at, that they can test performance on
In theory, sure. In practice... just look at pretty much all software out there and you will be proven wrong. Every. Single. Time.
There's a point that they could prioritize selling to new owners over existing owners looking to upgrade, and having a more capable device would help with that, but I think the marginal increase is probably not very big. The Steam Deck estimated sales were at 4 million units earlier this year, but that's still a relatively small portion of the whole PC gaming market (132m monthly active users on steam alone by 2021). It has been a big success for them, but it still exceeded their expectations, so I think they also would be skeptical of any large marginal improvement of new owner sales for what would likely be a minor improvement on the important specs. There's also competition from Windows handhelds whose sales don't suggest a large market just wishing Valve had a slightly more capable device that they'd pay more for.
I'd love that, but I would argue that the evidence shows they don't do it.
Which is a totally reasonable approach and has given my PC years of usefulness even though better equipment is out there.
The cutting edge of PCs is such a tiny minority of users, even amongst PC gamers it's still a fraction of users.
That was not always the case for PC gaming, on modest means in my teens I could at least keep up with graphics card releases. I don't bother with that now, because I don't have to and gain very little from doing so.
I would have said "even static websites don't care about older hardware". I am very happy that Valve doesn't refresh the SteamDeck every year exactly for that reason: developers can target "the SteamDeck" instead of "the latest 3 SteamDecks" and force me to buy one every 3 years.
You can easily skip a generation and upgrade say once in 4 years or even less frequently. But at the same I think it's good that there is an option to get newer hardware at that cadence.
If you look at sustainability, it is obviously not okay.
And for what? Websites and mobile apps that get bulkier and less efficient slightly faster than the refresh cycle. I recently replaced my smartphone - not because I wanted to, but because the main app I use (like banking, nothing that should require a big CPU) were lagging so much that they were unusable. A banking app is supposed to print a few numbers to the screen, and yet it doesn't work on a 5 years old smartphone.
Not saying that's why they don't, but that would be a side effect. I actually think it's more their business doesn't rely on selling Steam Decks, hardware business where you do a yearly refresh is a very different beast to one you do a new model every few years. Their organization doesn't seem set up for that.
Till then I'd think I'd do more good for Valve to focus on their steam app and store experience.