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Posted by Venn1 1/4/2026

Quake Brutalist Jam III(www.slipseer.com)
235 points | 46 commentspage 2
quantummagic 1/7/2026|
The standalone download worked great on Linux after compiling ironwail. It really looks great, having to choose whether to walk through the easy, normal, or hard doors in game to set the difficulty level was a nice touch i'd never seen before.

In case anyone tries to play it with a Logitech F310 game pad on Linux, it crashed for me unless +joy_rumble 0 was set on the ironwail command line.

Klaster_1 1/8/2026|
>having to choose whether to walk through the easy, normal, or hard doors in game to set the difficulty level was a nice touch i'd never seen before.

Have you played Quake 1 campaign before? That literally what you do at the start - walk through one of three doors.

quantummagic 1/8/2026||
No, never really played video games much. I suspected it was only new to me, but it made a strong impression, it is such a clever idea.
unbalancedevh 1/8/2026||
And then there's the "nightmare" difficulty, but you have to find that hidden door!
movetheworld 1/8/2026||
That brings back the old days. Incredible well done mod/total conversion. Having a blast, thank you for taking the time and energy to create this!
divan 1/7/2026||
Any chance to play this on Quest 3? (Quake 1-3 is available via SideQuest)
ascagnel_ 1/9/2026||
Unlikely -- this pack was created for the latest revision of the "Ironwail" source port, and that only supports Windows & Linux.
hnlmorg 1/7/2026||
This is a Q1 mod, so if sidequest supports modding games and Q1 on there is a source port, then yes this should work
boomlinde 1/8/2026||
"Quake Brutalist Jam III was created for explicit use with the Ironwail source port, version 0.8.1 and above. If using other engines, especially the Quake Remaster, expect issues."
kogasa240p 1/7/2026||
Looks gorgeous, will try on Darkplaces.
tyfighter 1/4/2026||
Another amazing piece of gaming and art by an incredible, dedicated community. I'm thoroughly enjoying it so far, and I've still got a long way to go.
antonhand 1/7/2026||
[dead]
rcarmo 1/7/2026|
Wow. And yet, no Mac version. Anyone got it to work on Linux/Proton?
hnlmorg 1/7/2026||
It’s a mod so you can run it against a Quake source port, of which there are Apple Silicon ports:

https://www.macsourceports.com/game/quake?pubDate=20250318

There are also Linux native ports too, so no need to use Proton.

CyberDildonics 1/7/2026||
Run it against a source port or with a source port?
klaussilveira 1/7/2026|||
https://www.macsourceports.com/game/quake

https://github.com/Novum/vkQuake

aclark 1/8/2026|||
With vkQuake on macOS (qbj3 and id1 in /Applications), I get "HOST_ERROR: Model progs/v_axe2.mdl not found"... their docs say if it's not ironwail then "expect issues". :-\
fosron 1/9/2026||
Got the same error, but you just press Esc and you are in the game though.
pttrn 1/7/2026|||
vkQuake.app works great on Apple silicon Macs.
empressplay 1/7/2026||
should run fine with crossover / wine