Posted by imagiro 1/8/2026
Kind of like Quake in a Lemmings world.
This is quite more polished to say the least.
It allowed you to shape terrain with sand, water and lava. So terrain modification PLUS fluid simulation!
While this true for traditional SDF rendering (e.g. raymarching), the method of "interpolating cached distances" used here means that you will always get blending between objects.
It’s just easy to do the melding thing with SDFs so a lot of people do it
(It's a combination of line segments for each letter and digit)
[0] https://steamcdn-a.akamaihd.net/apps/valve/2007/SIGGRAPH2007...
The thing is, you have a SDF and now what? What about textures and materials, animation, optimization, integration within the engine,... None of it seem impossible, but I won't call it easy.