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Posted by dgacmu 12 hours ago

Uncrossy(uncrossy.com)
115 points | 35 comments
romanhn 10 hours ago|
That was fun until I got to the point where no progress could be made and I had to undo a whole bunch of times to get to a workable configuration. Perhaps add a notification of some kind that I've gotten myself in that situation, rather than letting me kill a bunch of time solving an unsolvable puzzle. Still, very enjoyable!
BoppreH 49 minutes ago||
Same here. On yesterday's puzzle I got into an unwinnable state on my very first move, using the topmost word (spoiler: I made "hut" instead of "out").
trueno 7 hours ago|||
lmao same. actually a really cool fun/concept it's definitely wordle popularity caliber, but once i got to the last 3 words and ended up in this scenario and the hint button said that i was like -_- owned.

not sure what the right game experience would be for that. a notif that says "You can still solve more words but you'll never solve them all!" doesn't quite work here, because it's sort of saying "there's only one _right_ way to win, but good luck figuring out the right order". Still, it would be better than me finding that out at the very end.

it would probably be pretty important to design levels so that the unwinnable states can't happen early in the game, but it's getting a little abstract to think about at this point. sort of brings me back to that unblock it game from the old ipod touch days.

bryanrasmussen 6 hours ago|||
maybe a percentage chance of solving puzzle tracker that updates a bit randomly slow so you don't necessarily know right away that you made a mistake, although it would have to be a bit weird, for example when you start you are not at 100% of solving puzzle.
hahahahhaah 2 hours ago||
There could be a 2 player game where whoever gets stuck (or empty board) loses.
latexr 1 hour ago||
It’s stuck at “Loading…” on both Brave with no extensions and Safari with adblockers. It was only after I tried it on Firefox without anything that I realised the cookie banner is the issue.
spuz 2 hours ago||
This was really fun. I actually went back to the beginning of the archive to find more puzzles to solve. I think it would be nice if when you have solved one of the historical puzzles it would give you a button to click onto the next day's puzzle.

I actually never came across the situation where my grid was unsolvable. As I was playing I was wondering what kind of algorithm you used to come up with grids that have no possible dead ends. Since this is clearly an issue, I wonder if it's possible to come up with puzzles that always have a solution similar to how the algorithm for creating Sudoku puzzles always guarantees it can be solved without guessing.

immibis 1 hour ago|
There's a dead end in today's puzzle, if you make TIGHT instead of RIGHT, and the hint will tell you you're at a dead end.
incr_me 8 hours ago||
Fun! On first thought, I'd prefer knowing when I'm in an unwinnable state instead of having to keep clicking the hint button.

Also, the site worked for me in Chrome but doesn't work in Firefox (145.0.2). Do `window.cookieManager = ...` (or even `var cookieManager = ...`) instead of `const cookieManager = ...`. This goes for all variables in the global lexical scope you intend to share across source files.

Grom_PE 6 hours ago||
It doesn't work when uBlock Origin blocks uncrossy.com/js/cookieManager.js?v=7
incr_me 3 hours ago||
Oh, that's it. My bad!
eru 8 hours ago||
Worked for me in Firefox 146.0.1.
ninalanyon 2 hours ago||
Ditto.
mastermedo 5 hours ago||
Love the idea. It's fun to play.

I didn't like that it's possible to leave the underlying word unchanged by dragging the word containing a letter twice to the second occurence.

xibbie 1 hour ago||
The finishing move on Jan 1st was gorgeous, nice work!
alvsilvao 14 minutes ago||
Cool game!
Snacklive 6 hours ago||
Fantastic work, very fun ! I actually only ran into the dead end scenario right until the last few words so not a frustrating first experience. But reading other comments maybe a setting to prevent the player to take a route that ends up unsolvable would be great. Kinda like the "Normal" and "Expert" Modes in worldle
jrboyens 9 hours ago||
Very nice. Easy to accidentally cheat, however. Shift a word to an invalid position, but right click instead of letting the mouse up event fire. Then shift the word back to the original position: win!
oliwary 4 hours ago|
Nicely done! This is an excellent experience, both visually and gameplay wise.

The only thing that felt a bit weird was being able to change the word to the same word, if the slid word had the same letter twice.

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