Posted by proposal 1/27/2026
I remember there being discussion here about coverage of when the NFL first made all-22 available for public viewing: https://news.ycombinator.com/item?id=4549832
Per NFL league rules it is the responsibility of the home team to supply the All-22 camera feeds to the league. They are usually operated by the home team's stadium video crew. The All-22 viewpoints are from directly overhead and from each end zone and their purpose is purely documentary not creative - so they are the most complete, yet boring views. These cameras are also the source of the still frames sent wirelessly to the sideline tablets you see players and coaches referring to during games (by rule, there is no motion video or real-time imagery sent to these tablets, just two time-delayed stills for each play, showing the moment the ball is snapped and the moment the whistle is blown ending the play).
The Skycam(s) are sophisticated 'flying' remote cameras operated by the broadcast production and suspended on four wires. They are usually moving around, panning and zooming - which the All-22 cameras never do. Skycams can drop to within 10 feet of the field (although low use during games is strictly limited to behind the line of scrimmage before the ball is snapped). They can also accelerate to over 20mph and in the hands of a skilled two-person pilot team, can track with a fast player running the length of the field. Here's arguably the greatest Skycam shot of all time (https://www.nfl.com/videos/skycam-pilot-alex-milton-narrates...). There are sometimes two Skycams in major playoff games and the Super Bowl (high and low).
In the last year the NFL has added 32 4K and 8K fixed-view cameras to each league stadium to support enhanced replay review by referees. They provide fixed views down each sideline from either end and across the goal-line from each side. Their replay feeds are viewable by the replay referee who sits in a sky box above the field, as well as sent to the league's NYC broadcast center in real-time. They are also made available to the broadcast production team and used for the new virtual measurement system and for skeletal tracking data which you may see in CGI replays during a game (https://www.sportsvideo.org/2025/11/20/nfl-deep-dive-how-32-...).
There can be more depending on how you block out the cables, I have seen 5. The two Skycam limit is based on two independent systems that do not do cable avoidance in software, you just block out the allowed altitudes on each system.
There also other cable suspended systems in use to move on a line strung between two points and sometimes a track suspended under the stadium roof.
Fun fact: The Skycam was invented by Steadicam inventor Garret Brown and uses some of the same principals for stabilization.
I was going to mention the linear point-to-point 'Sidecams' but I haven't seen them used much the last season and was wondering if they've fallen out of favor. I'd guessed they might get in the sight lines of the primary cameras in many stadiums.
I actually got to briefly meet Garret at a long-ago NAB show. As not only the inventor but the operator on so many incredible film shots, the dude's a legend. IIRC correctly he did the Rocky on the steps and The Shining maze shots himself.
You definitely lose a lot by not having the close-ups, the slow motion replay, etc. That said, you actually get to see many more of the little things that are kind of cool - what teams do to set up for a play, what coaches are doing between plays, how players and officials interact, etc.
I can totally see the appeal.
I tried doing Dota spectating before, and rigged up a mod for Minecraft vlogging/spectating, and concluded it wasn't quite like being at a stadium, or watching it on Twitch in a way that was interesting.
Years ago, TNT for NBA games had this annoying habit during live action where they would follow a player after they scored or whatever and cut back to broadcast view, but it was so late, you would lose considerable amounts of context into the next possession and the players would already be in their actions(sometimes the player being followed would be involved in this action to make it even more stark that you were missing important context).
the NFL, has this pretty much every single play, for a game where the setup matters a lot. they'll cut to the fans, the sidelines, a player's face... and then with a second before the ball is snapped, they'll show the broadcast view, and you'll have to make a quick read into what the offense/defense is showing.
Kinda kept hoping he'd lead there with the funny "fascism" statements, but it never really led to a criticism of the broadcast, and he just kept harping on the same point that anything besides broadcast view is trash, and how he assumes everyone forces broadcast view in their mind instead.
I'm pretty negative about the modern sports broadcast experience, so i guess i was pretty let down seeing an article with a title like this... and instead of it being a critique, it was a celebration of it.
He even kinda setup the point about important context with his skyview cam stuff, and just still comes back to the same point, that broadcast is best...
I also don't wanna pretend everyone would want the same experience I do, but that brings me to another issue i have with the broadcasts in general. The generalist broadcaster is the beloved announcer in modern broadcasts, but it just feels lazy.. why is there not 4 different broadcasts for major games that deliver products catered to casual viewers, enthusiasts, kids? The casual viewer would probably prefer to see a fan wearing a funny hat, but the enthusiast would prefer to see the formation 5 seconds sooner.
CBS Paramount directly explored that space a bit. They experimented with showing the same games on CBS or CBS Sports and on Nickelodeon. The Nickelodeon version would include things like "slime cams" and silly sound effects, you know for kids. (Or for adults watching a playoff game with less interest in who won and more interest in background viewing and distractions from other party topics like politics.) It was an interesting experiment. Possibly something to replicate, but also certainly with as many channels involved in Sports as serious business not something that will be easily replicated.
This excerpt isn't really about football per se, so if you take it only that way you might be missing his point.
I like Klosterman. I can't write as well.
The result is that NFL game broadcasts are generally the most technically sophisticated live, multi-camera broadcasts in existence. What they manage to do in real-time in front of a live global audience is remarkable, requiring orchestrating a complex ballet of split-second hand-offs between over a hundred production professionals each coordinating their contribution to the broadcast in perfect sync.
From a pure IT perspective, a Super Bowl broadcast relies on a terabit scale, high-reliability IP and power distribution infrastructure that would impress even the most jaded big data center architect - and it's all installed, tested and working on-site in about a week - including fail-over backup generators and multiple data feeds to off-site backup production locations. In the past two years they've even reached the level of switching the entire broadcast from an off-site backup location in the event of a catastrophic failure of the main production truck. That means every raw HD camera feed from wireless sideline handhelds, to pylon cams to multiple Skycams all arriving in sync at 60 fps hundreds of miles away (last year's game used >160 on-site cameras),
Even if you think of the Super Bowl as just some kind of weird 'sport ball thing', it can be interesting to meta-watch how the production is being composed. Every year the Super Bowl is where the best new innovations in live broadcast technology show up first. Every vendor is vying to have their latest toys strutting their new visual magic on the planet's biggest live stage. Last year an obvious standout was 3 new $150,000 Canon 122X zoom lenses (that's insane zoom) with a special new optical block allowing instant switching between normal zoom and film-like shallow depth-of-field.
Those 3 units were the only samples then in existence, hand carried by their engineers from Japan just for the Super Bowl. And I knew the instant one of them popped on the screen because it created a super telephoto zoom showing a quarterback's forehead-to-chin face so close you could see every crease and bead of sweat - from ~100 yds away(!) - all with the beautiful shallow depth of field that is, in any other live broadcast zoom lens, simply impossible. You either get the insane zoom or you get the depth-of-field but not both at once, at the same f-stop. Magic indeed. I have no idea what new, never-seen-before tricks await us in ~10 days, maybe some new Skycam motion control wizardry, or an impossibly small wireless camera giving us a new viewpoint or some new GPU-rendered live CGI incorporating real-time position data from the wireless trackers now in the shoulder pads of all 22 players - but I'm excited to find out!
A hypothetical is set up where a woman gets to see one great play close up, but the rest of the game happens nowhere near her seat. If your thesis was that "football is better on TV because you get all these unique angles and instant replays that you can't get from the one seat's position", this would be a solid argument. But the thesis is that "we all imagine the TVs camera angle in our heads", and at the end of this hypothetical, you simply assert that this is what she's doing the rest of the game. "It must be true because it must be true", this is just a circular argument.
There is a bit about how every game in modern day is being recorded on cell phones, which is truly irrelevant. That games are being recorded by audience members is a. true of all sports and b. unrelated to what each person is thinking about in their heads in the moment, whether they are or are not the ones doing the recording. That recording, after all, is only from the perspective of the one seat, their present view of the game is unaltered by the presence of cameras in the audience.
There's another point, perhaps meant to follow from the previous irrelevant point, about memories of a party vs a video recording of a party. The idea is that if you watch the recording for a month, that recording will be the only thing you remember, but it's extremely unclear in what way this is meant to relate to the thesis. What you supposedly imagine in your head in the perceptual present has nothing to do with what you remember a month later, and it's not remotely surprising that reinforcing the memory of a recording over the course of a month will cause it to be more easily recalled than memories from the event itself. It's common knowledge that the human brain does not commit every detail and every moment to memory, and it's trivial to demonstrate that this is true: simply attempt to remember what color shirt you wore last Wednesday. There is interesting psychology here, but its simply not related to the premise in any way.
Then there's the throwaway comment about it being "fascism", where you seem to reduce the definition to just "mild behavioral conditioning". This is both based on your premise, which you have not provided proof for, and goes nowhere. It doesn't lead to any further point or conclusion, it's just an aside, "by the way I think that means it's fascism because I think that word means mind control". Even if we assume your premise is true, its more than a little bit of a stretch to say that counts as "mind control". All you've done is dilute the meaning of the word to the point of banality.
IMO his "you always see through the perspective of the TV producer" is also bullshit. Maybe he hangs out with too many stoners?