Posted by behnamoh 4 days ago
1. A nullable SQL string is idiomatically expressed as sql.NullString{String: "my string", Valid: true}. If you forget to initialize `Valid`, it silently sets itself to false and your string is null. I feel like the right solution for this is sum types, but Go says you only need interfaces (and then of course it doesn't use them for stuff like this). And Go doesn't have named arguments, so convention for big functions is to pass a big struct with fields for all the arguments. If you omit a field, it gets zero-intialized, which is nice if you want the default to be zero, but otherwise you can't really have a default value, because there's no way to tell if a given zero was explicit or implicit. And there's no way to ensure that every field gets filled in. I get what they're trying to do with zero values, but it makes the whole type system feel a little bit squishy.
2. I want immutability semantics. Good immutability. Go doesn't even have bad immutability. If you're disciplined, whatever, but people aren't, and I've seen a lot of Go turn into big nasty mutable mudballs.
You can use pointers, or nullable types. These are not ideal, admittedly, but it's not true that "there's no way".
> there's no way to ensure that every field gets filled in
This can also be done with an exhaustive linter. You might think this isn't great either, but then again, always being reminded that you left out some fields is a) annoying, and b) goes against the benefit of default values altogether.
I agree with you on immutability, though.
I also agree with some of the points in the article, and have my own opinions about things I would like Go to do differently. But if we can agree that all programming languages have warts and that language designers must make tradeoffs, I would say that Go manages to make the right tradeoffs to be an excellent choice for some tasks, a good choice for many tasks, and a bad choice for a few tasks. That makes it my favorite language by a wide margin, though that's also a matter of opinion.
However, as an engineer I find Go very easy and usable despite these nits.
[1]: https://go101.org/blog/2024-03-01-for-loop-semantic-changes-...
For 3-clause-for loops, if you have read https://go101.org/blog/2024-03-01-for-loop-semantic-changes-... carefully, it is hard to think it is right.
for i, p := 0, (*int)(nil); p == nil; fmt.Println(p == &i) {
p = &i
}
Be honest, how many times have you actually seen code which depended on the address of a variable declared in a 3-clause for-loop remaining stable across loop iterations? Nobody does this. It's extremely weird and un-idiomaic. Heck, 3-clause for-loops are somewhat uncommon in and of themselves. Conversely, everyone who writes Go has experienced unintuitive capture issues with for-range loops.Are you actually aware of any breakages this change has caused?
> All the examples in that article are very exotic.
Have you carefully read that article? All? You must be kidding. The article shows several cases used in practice.
C++ did it so egregiously & disastrously you'd think language maintainers would have been scared straight. No, like moths to a flame, it is the preferred hill to die on.
This is how C99 keeps winning when it bleeping should not. It's settled science, however imperfect. It's not getting rearranged because someone read a blog post. It has stability in real-world clock-on-the-wall terms like nothing else.
There's a balance to be struck here, but Go is stingy, so you don't get things like error traces and automatic destructors and const semantics even when they would make Go a much simpler language to use.