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Posted by grinry 13 hours ago

A text-driven medieval dynasty simulator with generational consequences(grinry.itch.io)
2 points | 1 comments
grinry 13 hours ago
I built a mobile-first strategy game inspired by long-term consequence systems. Each playthrough spans multiple generations — wars, marriages, and betrayals permanently shape the dynasty.

Would love feedback on whether the systems feel meaningful over time.