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Posted by klaussilveira 9 hours ago

OpenCiv3: Open-source, cross-platform reimagining of Civilization III(openciv3.org)
518 points | 145 comments
cwillu 6 hours ago|
“Mac will try hard not to let you run this; it will tell you the app is damaged and can’t be opened and helpfully offer to trash it for you. From a terminal you can xattr -cr /path/to/OpenCiv3.app to enable running it.”

How far OSX has come since the days of the “cancel or allow” parody advert.

WildWeazel 4 hours ago||
Mac support is the bane of my existence. It doesn't help that none of us core contributors have one, so if anyone is willing to be a lab monkey...
sssilver 48 minutes ago|||
I have a Macbook Pro M4 Max, an Apple Developer account, a bit of time, and some enthusiasm. Would love to help!
darthcircuit 3 hours ago||||
You can run macOS in a docker container. There’s no hardware acceleration for gpu, but works well enough.

You can also try macinabox if you have unraid:

https://hub.docker.com/r/spaceinvaderone/macinabox

It’s probably the easiest way of setting up a Mac VM if you have unraid. I know there are similar options for qemu and kvm based hypervisors. If you have an amd gpu you should be able to pass it through.

mherrmann 1 hour ago|||
quickemu [1] is good at running macOS VMs.

1: https://github.com/quickemu-project/quickemu

WildWeazel 59 minutes ago|||
My only experience with docker is headless in CI. I do have AMD. I'll have to look into this. Thanks
AceJohnny2 3 hours ago|||
Apple has been slowly tightening the screws on app notarization (code signing) requirements for running apps on macOS. To do it properly you need to be a registered developer ($100/year), and they're certainly not making it easy if you don't have access to a Mac.

https://support.apple.com/guide/security/app-code-signing-pr...

> On devices with macOS 10.15, all apps distributed outside the App Store must be signed by the developer using an Apple-issued Developer ID certificate (combined with a private key) and notarized by Apple to run under the default Gatekeeper settings.

Re: Developer ID Certificates: https://developer.apple.com/help/account/certificates/create...

I suspect the friction that users are facing are due to dodging the above requirements.

ceejayoz 5 hours ago|||
To be fair, the threat landscape changed, too.
antiframe 4 hours ago|||
Not terribly fair. When Windows decided running everything as administrator was bad and to add a visual sudo-like prompt, Apple made fun of them for it, but it was Microsoft reacting to a changing threat landscape then too.
charcircuit 5 minutes ago|||
UAC is not a security boundary. Malware can bypass it if it wants.
klodolph 4 hours ago|||
Vista gets maligned but UAC is a good feature to have around, and Vista introduced it.
Semaphor 2 minutes ago||
My first thought was "But back then those prompts were constant, making them almost useless", though maybe that did actually help by making software vendors rely less on admin rights?
Folcon 4 hours ago|||
I mean it has, but the situation is getting ridiculous, I'm at the point where I'm honestly not sure what special set of magical incantations and rituals I need to do to get this process to work, it seems to change between different bits of software and get more complex with time as if Apple keeps finding proverbial bigger fools who can get through this mess without intending to and so they're solution is to keep making it increasingly more Byzantine

The thing that really irks me is I've got a paid developer account with Apple, I've already done the xcode dance, notarized binaries and all that nonsense, shouldn't this have activated some super special bit on my Apple account that says

“this one needs to do random stuff now and again and after saying, `Hey just checking in, doing this will do X to your computer probably, and maybe set it on fire, but if you say "go for it, I promise I know what I'm doing', I'm gonna trust you champ`, finger guns“

(not sure why in my head the personification of Apple would do "finger guns", but here we are I guess :shrug:)

Hell at this point I'll take a checkbox in my settings that says, ”Some people are into extreme sports, I love to install random binaries, just get out of my way“

spockz 6 minutes ago|||
IIRC everything you compile on macOS yourself, possibly only when using Apple’s llvm toolchain, already gets the proper bits set to execute just fine. This also seems to work for rust and go binaries. I’m not sure whether that is because they replicated the macOS llvm toolchain behaviour for the flag or whether another mechanism is at play.
imglorp 4 hours ago|||
You shouldn't need the company's permission to run whatever you want on your machine.
chongli 3 hours ago|||
It's not an issue of permission, it's an issue of trying to make a computer that's safe for grandma to use. Criminals can and will convince grandma to navigate a byzantine labyrinth of prompts and technical measures in order to drain her bank account. That's the threat model we're dealing with here.
lokar 54 minutes ago|||
I think a time-lock feature to enable “I know what I’m doing mode” for a year, after a 48h delay would be ok.

Or something like that

Der_Einzige 2 hours ago|||
We should have never tried to let grandma on computers. Wait until the genAI revolution is complete (2027) and she can entirely use her voice and an AI agent in natural language to do things. This but unironically. Gate keeping is very good and keeps enshittification at bay. We see what happens when Apple tried to let in too many normies and wouldn't let them get darwin awards.

Answer to Skeltoac: Isaiah 57:1

skeltoac 1 hour ago|||
We are all creeping toward old age. Let’s be kind to our future selves.
chongli 2 hours ago||||
Who's to say the criminals won't use a genAI agent to call grandma and social-engineer her so they can drain her bank account?
apothegm 1 hour ago||
They pretty much already are.
lostlogin 2 hours ago|||
This attitude is worse than Apple’s.
klodolph 4 hours ago|||
…you don’t, just like you don’t need the bank’s permission to withdraw funds… but they will still try and stop you pulling out $10,000 so you can buy iTunes gift cards to pay off your taxes.
tclancy 5 hours ago|||
What is going on with this? I tried that and the alias I have built in for this problem, `make_safe() { xattr -d -r com.apple.quarantine $1 }`

The application cannot be opened for an unexpected reason, error=Error Domain=RBSRequestErrorDomain Code=5 "Launch failed." UserInfo={NSLocalizedFailureReason=Launch failed., NSUnderlyingError=0xae1038720 {Error Domain=NSPOSIXErrorDomain Code=163 "Unknown error: 163" UserInfo={NSLocalizedDescription=Launchd job spawn failed}}}

freakynit 3 hours ago|||
The situation is actually worse than it looks.

This error exists because Apple has effectively made app notarization mandatory, otherwise, users see this warning. In theory, notarization is straightforward: upload your DMG via their API, and within minutes you get a notarized/stamped app back.

…until you hit the infamous "Team is not yet configured for notarization" error.

Once that happens, you can be completely blocked from notarizing your app for months. Apple has confirmed via email that this is a bug on their end. It affects many developers, has been known for years, and Apple still hasn't fixed it. It completely elimiates any chances of you being able to notarize your app, thus, getting rid of this error/warning.

Have a loot at how many people are suffering from this for years with no resolution yet: https://developer.apple.com/forums/thread/118465

tclancy 5 hours ago|||
And it inspired me to buy it for $0.99 and that doesn't work on Mac either. The [your least favorite tribe] really are revolting.
heavyset_go 4 hours ago|||
This is the reason I dropped macOS as a platform target. Apple will make users think you're a hacker trying to trick them, because macOS acts as if your app is radioactive if you don't pay the Apple tax, and refuses to let users run the apps they want.

Maybe 1 out of 1,000 users will know the magic ritual required to run what they want on their machine, and for every one of those, 10,000 are gaslit into thinking you were trying to harm them by macOS' scary warnings and refusal to do what they want.

adarsh2321 4 hours ago||
[dead]
tfehring 8 hours ago||
Civ III is still my go-to activity for long flights with no internet - I've yet to find a better way to instantly time-travel forward 12 hours.

I haven't tried OpenCiv3, but I'm glad it exists - getting vanilla Civ III running on MacOS is a hassle and still has issues with e.g. audio and cutscenes. I also hope it leads to a way to improve worker automation. Managing your workers well is important, doing it manually is tedious, and the built-in Automate feature is really bad.

b3ing 6 hours ago||
I like Civilization games but they make 4hrs feel like 30min, so I can’t play them. Otherwise it would be the year 2060 already
mr_toad 5 hours ago|||
I feel like my last words could be ‘just one more turn’.
philihp 2 hours ago||||
Can we settle for Factorio and 2028?
huevosabio 3 hours ago|||
Yes, exactly I had to stop myself starting the game after 7 else I don't sleep
jwilliams 1 hour ago|||
It used to be Factorio for me (I live in Australia, so long flights happen a lot). The problem with Factorio the flight isn't long enough! and the game bleeds into 100+ hours post-flight.
kilroy123 6 hours ago|||
How did I not ever think to do this? Such a good idea.
felixthehat 1 hour ago|||
Yeah civ VI on my iPad with an apple pencil kills flights
ddp26 2 hours ago|||
How do you manage the laptop + mouse?
colechristensen 7 hours ago|||
The key here is seeing this mentioned and not time traveling forward until 6 AM Saturday morning.
donw 7 hours ago||
Yeah, that's what Factorio is for.
ssl-3 3 hours ago|||
Factorio is a game about bird songs.
playa1 1 hour ago||||
Sleep is the bottleneck.
skeltoac 1 hour ago|||
You won’t get me this time.
SilverElfin 4 hours ago|||
> I've yet to find a better way to instantly time-travel forward 12 hours

I find it very hard to use a computer in the cramped tables of the plane. And the person in front always ends up aggressively reclining only when I have a laptop out. Plus I feel bad that maybe my bright light is disturbing the people sleeping next to me.

mikeaskew4 6 hours ago|||
There goes my weekend…
Der_Einzige 2 hours ago||
The total war games are like civilization but with actually good combat. Especially if you get mods like DEI for Rome 2, RTR for Rome 1 remastered, etc. It's regrettable that we let the grimdark warhammer crowd define the series.

The paradox grand strategy games are like civilization but with real agency and at times straight up historical accuracy.

Meanwhile I have to deal with Ghandi actually nuking everyone (the bug is ACTUALLY REAL IN CIV 5, the best modern civ game!). Not sure why Indians aren't mad as hell at the whole series.

WildWeazel 7 hours ago||
Hi all, OpenCiv3 founder here. Thanks for the support! Check us out on Civfanatics or Discord to keep up with the project.
slazaro 7 hours ago||
Any interesting insights about using Godot with C#? I love C# and I'm happy using it in Godot even though it's not as seamless as in Unity: in Godot 4 we still can't export to Web if the project is C#, and there's the whole conversion between C# types and Godot types that adds inefficiencies and extra allocations, etc.; it feels like it's a second-class language in Godot.

I'm always interested in seeing what people find when developing larger projects in C#.

WildWeazel 1 hour ago|||
The founding developers were all software engineers with .NET experience, so it was the natural choice even though at the time it was Godot 3.x with Mono. I had used Unity before but not Godot. The project is structured as mostly plain C# DLLs with a relatively thin Godot UI layer controlling it, so the Godot type system is fairly encapsulated. We haven't really seen any issues with those decisions beyond just working out the communication between Godot and DLL. But again we were just working from what we knew so I can't really say if this was the best way to go about it.
huevosabio 4 hours ago|||
We were building on C# Godot and I think it is a second class citizen in the sense that 1) you can't export to wasm and 2) they are moving the interface to be handled by gdextension.

That said, I think once you get the gist of it and understand the landmines, it is really nice to use vanilla dotnet rather than unity's fork.

davely 2 hours ago|||
Oh my, this brings me back! One of my fondest gaming memories involves a massive Civilization 3 PBEM match between a number of Civilization fan sites, where we all had private forums and ran these virtual nations against each other. This was way back in 2002 or 2003!

I believe Civfanatics was in it (run by “Chieftess” if I recall), Apolyton (which I was a member of — elected in as Minister of Public Works and had to come up with a plan to clear our pesky jungles) and a number of other sites.

It was such an awesome time. Real diplomacy and trade negotiations between the fan sites while waiting to play our turns. Man, it was fun.

WildWeazel 1 hour ago|||
I was also there at Civfanatics watching from the sidelines. Fond memories indeed, and some of those same people laid the foundations for this project.
Brendinooo 1 hour ago|||
I didn’t do that stuff but I remember…was it Kryten? Making a multi unit graphic utility, I used it to make and publish some multi units. Fun times. CivFanatics was great.
ukuina 4 hours ago|||
Would it be feasible to add an API to OpenCiv3 (or run it as an SDK) so we can script up actions?
WildWeazel 4 hours ago||
There will certainly at least be (technically already is) a Lua scripting interface for mods. We've hand-waved some talk of a proper C# SDK but have no concrete plans yet.
popalchemist 6 hours ago||
Have you considered adding LLM features for the negotiations? Could be cool.
anthonyIPH 4 hours ago|||
From what I've seen with projects like this, the successful ones do a good job of 'sticking to the mission' of faithfully recreating the original game in a modern engine (openMW, daggerfall unity, all my points of reference are TES related)

The neat part is that they are open source, so anyone who wants to take it in a different direction can fork it. The multiplayer version openMW being a great example of this.

wilson090 5 hours ago||||
you may be interested in https://www.paxhistoria.co/
WildWeazel 4 hours ago||||
not sure if serious...
Marsymars 2 hours ago|||
Even if you don't want an LLM for the actual functionality of negotiations, LLM-generated text would be neat. As-is, the text becomes irrelevant, "Our words are backed with nuclear weapons" is just "nukes = true" - letting an LLM tell you the AI has nukes seems like harmless fun.
popalchemist 1 hour ago|||
Lifelong Civ player. I have always felt the negotiations part of the game is laughably bad, and a huge missed opportunity. The ability to use language as a tool -- diplomacy, but also rhetoric, veiled threats, etc -- is something I excel at, and I would love the chance to test my mettle against an enemy in an imaginary nuclear war context, because when else do you get to play high stakes games like that with words in real life? Civ is the perfect venue for it, but the game designers are extremely boneheaded about how they executed that particular part of the game.
wewtyflakes 6 hours ago|||
You are getting downvoted, but this is a cool idea. Diplomacy has historically been a weak part of the series, and being able to shore that up may be a lot of fun to play against.
chongli 3 hours ago|||
I would say diplomacy is the most misunderstood feature of the series. Players constantly say they want a stronger AI that's smarter at diplomacy. But whenever they have built an AI like that, their play testers complained that it doesn't behave like a real world leader (too ruthless).

This experience led Soren Johnson (co-designer of Civ III and lead designer of Civ IV) to the realization that Civ AIs are supposed to "play to lose" [1].

[1] https://www.youtube.com/watch?v=IJcuQQ1eWWI

wewtyflakes 3 hours ago|||
That makes sense, but at the end of the day, it may be more fun to play around with opponents that act more relatedly. This could take the form of in-game/session-appropriate diplomatic responses that don't read like pre-canned text, or, having explanatory text for why the AI is acting perhaps in goofy ways (which comes up a lot).
Der_Einzige 2 hours ago|||
I am so tired of game designers/developers being so pathetically wrong about stuff like this. Modders have to CONSTANTLY fix these boneheaded, user hostile decisions in nearly every game. A lot of game developers are not the people actually loving/playing their games in the same way that the cello maker is usually not the cello player.

Even many popular mods fuck this up! DEI in Total War Rome 2 needs submods to make the AI play by the same rules as the player!!! This is top of the most subscribed list right now FOR A REASON!!! https://steamcommunity.com/sharedfiles/filedetails/?id=36258...

Make the AI play by the exact same rules as the player. Make a scaling AI difficulty slider which goes from "piss easy" to "insane grandmaster" but without cheats. It's not that hard to do this, the chess engine crowd figured it out back in 2001. FEAR figured it out in 2004. Game AI has straight up not improved and at many times gotten worse in the ensuing two decades.

chongli 1 hour ago||
It's not that hard to do this, the chess engine crowd figured it out back in 2001.

They really didn't. No one likes playing against weaker chess engines. They play perfectly like a higher-rated engine and then randomly make an obvious blunder. They don't play naturally like a human player of that rating.

The weaker AIs in Civ games do a far better job at "playing to lose" than low rated chess engines. It's not even close!

ant6n 6 hours ago|||
Maybe ask Ghandi for his favorite scone recipe, so that he won’t nuke you.
N_Lens 5 hours ago||
Gandhi*
closetkantian 11 minutes ago||
Really wish someone would do this for Alpha Centauri, my favorite game of all time
bigstrat2003 8 hours ago||
I love that the community is doing this, though I'm curious why Civ 3 in particular. My understanding was that "classic" (for lack of a better term) Civ fans tend to prefer either 2 or 4, and that 3 was considered to be not as good. But perhaps I was mistaken as to the community's opinions on the games.
caminanteblanco 7 hours ago||
I can definitely vouch for the 2 or 4 narrative, those have always been my favorites of the 'Modernish' civ games, but my favorite will always be CivNet (Civ 1 with multiplayer). There is some real simplicity in Civ 1 that makes it much better suited to a multiplayer experience than the later entries. It is a real pain to get any non-hotseat multiplayer working nowawdays, but well-worth it.
npunt 5 hours ago|||
Agree, wish there were quality of life improvements to Civ1 that kept the simplicity and aesthetics fully intact, while modernizing some of the tedious mid/late game stuff like managing each city in a large empire based on some straightforward goals like 'more science' or 'fastest path to rocketry' or whatnot.

Freeciv unfortunately has none of the charm of Civ1.

dr_dshiv 6 hours ago|||
I love civ 1 so so much.
acessoproibido 7 hours ago|||
For me the most classic one is Civ III by a mile. 4 was way too modern/ flashy for me and 2 too old school. But maybe I was just born at the right time for 3.
rpiguy 5 hours ago||
You can turn off a lot of the Civ 4 flash and it will feel more like Civ III.

But to each his own. Civ 4 was the first one that really, really hooked me.

rmunn 3 hours ago||
For me it was Civ 4's modability that made it the best for me. Because when I got tired of playing Civ 4's normal game, I could install the Fall From Heaven mod and play a completely different game. Wizards, golems, angels, demons, spells, wild animals instead of barbarians (which could be tamed and turned into your own units if you had units with the right promotions)... it made for a completely different gameplay experience.

If I hadn't quit computer games cold turkey (when I realized I was showing all the signs of addiction) over a decade ago, I would still have Civ IV installed and still be playing it today. It just didn't get old, because of how varied the game could become.

stodor89 7 hours ago|||
Here's a perspective on "why civ 3" by one of the best civ 3 players: https://youtu.be/IOvWgfZiHGo?si=uvTWTaRQsfxE_ffN
II2II 5 hours ago||
Thank you for the link. It is enlightening for someone who likes to play the game, but is not obsessive about a particular version. (I like the idea of Civilization, and will play it for that reason alone. More often than not, I will choose an older version simply because it is faster to load and play than for the intrinsic merits of the ruleset itself.)
packetlost 7 hours ago|||
3 is my favorite in the series, but maybe that's not a popular take.
toast0 8 hours ago|||
FreeCiv covers civ 1 and 2 more or less.

Personally, I didn't play much of 2 or 3, so I don't have strong feelings either way.

culi 2 hours ago|||
UnCiv covers civ 5 as well so I think there's a place for something in between

especially since openciv3 aims to fix some of civ 3's shortcomings

zozbot234 8 hours ago|||
Freeciv's point of interest is that it's not trying to exactly replicate any one of the original Civs: it has its default ruleset plus others that are closer to the original games, but it's very easy to make your own.
LargoLasskhyfv 3 hours ago||
Which FreeCiv? The one you install locally, or the one you play via browser on the Web?

https://freecivweb.com/

The latter has more, like Multiplayer 2.4 Dragoon, and Multiplayer 2.5 Elephant(in development), which weren't available locally when I last looked.

There is also https://github.com/longturn/freeciv21 which has an acceptable local client, and finally does not slow down so much when playing larger maps with many AIs, like both FreeCiv and FreeCivWeb tend to do.

https://longturn.readthedocs.io/en/latest/index.html

I tried that, recently, and barely espcaped a relapse. (Phew!)

WildWeazel 7 hours ago|||
Because it was born out of the Civ3 modding community which has been wanting a remake for 20+ years.

Sounds like you've been listening to Civ4 fans. ;) 3 is just as active on steam and has a very active and loyal multiplayer league.

bigstrat2003 5 hours ago||
Fair enough, thanks!
cyphar 4 hours ago|||
I must admit that there is a certain sense of nostalgia I get from playing Civ 3 that I never got from any of the other Civ games, but that's probably just because it was the first Civ game I played and got really hooked on as a young kid.
GaryBluto 1 hour ago|||
I very much enjoy Civ 2 and 3 and would've played 3 more, but the 3d rendered sprites make it much more of a pain to add anything graphical to.
afavour 8 hours ago|||
> with capabilities inspired by the best of the 4X genre and lessons learned from modding Civ3. Our vision is to make Civ3 as it could have been

Looks to not be a straight remake. I wonder whether 3 is a preferable target because things like graphical complexity in >= 4 is too much.

WildWeazel 1 hour ago||
Well, "capabilities" is carrying a lot of weight there. One of the main objectives is to design it for unrestricted modding to accommodate all of the wishlisted features, but "out of the box" the default game mode will be 1:1 in mechanics with some QoL improvements. The inspiration is mostly for designing systems in a way that can be easily reconfigured or extended to behave in other ways. We hope that by the time we reach feature parity, people will have already built some mods to do things that were impossible with Civ3.

As mentioned above this was started by Civ3 modders, and we all have our passionate reasons for preferring it over other entries, but you're not wrong that doing this with a 3D engine would be a whole `nother ballgame. There are actually Civ4 and Civ5 remakes underway which have both opted for 2D implementations.

danielparsons 1 hour ago|||
civ 5 is now the most popular among hardcore civ fans. still in the top 100 games on steam. more than 2x the player count of its sequel
daotoad 5 hours ago|||
Anecdata:

I'm a Civ3 hater, give me 2 or 4 any day. 3 is my least favorite version of the game.

But, OTOH, my wife is ride or die for Civ3.

TheGRS 7 hours ago|||
Can I tangent on your question here and ask what others think of Civ 7 now? When I learned about it I thought it was a day 1 game purchase for me for sure, but I held off when I saw a stream of bad reviews. I figured I'd come back when they ironed the problems out (as they've done in every major Civ release to my memory). Haven't taken the plunge yet.
JBAnderson5 6 hours ago|||
They built it as a railroady board game instead of a sandbox video game. The rumors from their experimental workshop test and latest announcement make me hopeful for a big update in the spring. Until then, it doesn’t feel worth playing it more than a couple times through. Every game feels the same.
Marsymars 2 hours ago||||
I was big into Civ4. Put about 100 hours into Civ5 and felt that I'd entirely exhausted its strategic depth. Didn't bother with Civ6. Tom Chick hasn't bothered reviewing Civ7 but doesn't seem to be a fan based on forum comments, so I won't be bothering to play it.
wewtyflakes 6 hours ago||||
It is _rough_. People say it has gotten better since release, but if you have not played it before, and were to play it fresh right now, it is not great. The UI is both dense and vapid at the same time, UI glitches/bugs, jarring all-or-nothing lock-step advancement of ages, etc.
bigstrat2003 6 hours ago|||
I'm holding off on 7 myself. I think they deviated too hard from the formula such that it doesn't look like it's even still a Civ game. And while I'm open-minded enough to try it, I wasn't going to drop $70 on a game I had reason to suspect I would dislike. I figured I would wait until it was on game pass, or on sale for $5 someday.

More recently I read that they are going to update the game such that you don't have to switch civs. That's a good start (though I still don't think I will like the era system at all), but reading the initial reviews a year ago I found out that the game cuts off abruptly in the mid 20th century, rather than going to the information age like normal. To me, that is blatantly unfinished, so I'm not planning to get the game until they fix that as well.

JojoFatsani 3 hours ago||
Civ is like TOS Star Trek movies: You can mostly avoid the even numbered ones!
apothegm 1 hour ago||
With the exception of Civ2, which was excellent.
warmwaffles 8 hours ago|||
I actually preferred Civ 3 to 2 and 4. It scratched a certain itch.
data-ottawa 8 hours ago||
3 is still my favourite of the series. 5 was good too, but 3 overall feels complete and had great graphics.
warmwaffles 4 hours ago||
The modding community was gigantic for 3 and was simply amazing being a part of it.
thrance 7 hours ago|||
There's Freeciv [1] for IV, and Unciv [2] for V. I doesn't have many fans, VI is too recent, and VII, well... Let's not talk about VII.

> Civ fans tend to prefer [...]

I'd say, each entry in the series gets love. The saying goes: "Your favorite Civ game is the first one you ever played". In my experience, that's pretty true (Still stuck on V).

[1] https://www.freeciv.org/

[2] https://github.com/yairm210/Unciv

bee_rider 5 hours ago|||
Yeah as a Civilization: Call to Power fan I have to say the “first game in the series I tried” affinity bonus is overwhelming.

Alpha Centauri was objectively the best though.

GaryBluto 1 hour ago||
Interestingly enough, the Call to Power series was unaffiliated with Sid Meier's Civilization and was developed after Activision licensed the name from the board game Civilization was unauthorizedly based upon. There was a sequel called just "Call to Power II" in case you missed it, which had it's source code released in 2003 in case you're feeling nostalgic.

https://www.zdnet.com/article/civilization-ownership-dispute...

chocochunks 5 hours ago|||
I think the first Civ I played WAS III (maybe II at a friend's house once before?) and it ain't my fav. It sits below IV and V and even VI and I don't really like VI all that much either...
JumpCrisscross 8 hours ago|||
Is 3 the one with forced retirement?
bigstrat2003 8 hours ago||
Not sure, I only started the series with 4.
TheRealPomax 8 hours ago||
Civ 1 and 2 have already been done, so if you want to play those, hit up freeciv.
bigstrat2003 8 hours ago||
I'm aware. But why rebuild 3 rather than 4, in that case?
apothegm 1 hour ago||
Because 4 was a travesty unless you’re REALLY into religion.

3 was a great game for those who prefer building over war, and the first one with a proper non-military victory option.

caminanteblanco 6 hours ago||
For those like myself who have wanted this but for Civ1 (all 4 of us), someone on CivFanatics has made incredible progress, and the game is actually playable now: https://github.com/rajko-horvat/OpenCiv1
culi 2 hours ago||
So there's

- OpenCiv1

- FreeCiv (civ 2)

- OpenCiv3

- ???

- UnCiv

I'm curious why civ 4 is the one that got skipped. I feel like it's the one that is most commonly labelled as the "peak"

yobert 6 hours ago||
I'm with you-- civ 1 is by far the best! I adore the wonky graphics. None of the new ones hit the same.
mfld 21 minutes ago||
This looks great! Shout out to FreeCol, a reimagined Colonization, that has the same isometric look and is a lot of fun.
glimshe 5 hours ago||
I once had 10 civil war-tech troops with rifles lined up against a fort with ONE bow and arrow troop. I lost every single one of my troops and that's the last time I've played Civ 3 in my life. Hopefully they addressed this issue...

(PS: once a friend lost a battleship to a stone age militia in the original Civ)

daotoad 5 hours ago||
I lost a nuke to a phalanx in Civ 1. Still salty about that _decades_ later.
supertrope 5 hours ago|||
Civ III battles are best thought of as dice rolls like the board game Risk. If you have more modern units you get to roll more dice but there's still a small chance archers defeat musketmen.
WildWeazel 3 hours ago||
tbh that's a civ rite of passage
rl3 6 hours ago||
It's really cool to see projects like this designed for dropping in assets from the proprietary version. The separation in the first place is unfortunate, but at least the capability exists.

Civ III in my opinion had some of the best art of the entire series. The 3D feeling of the successor games are kind of off-putting by comparison.

0cf8612b2e1e 4 hours ago|
Isn’t that pretty common for the open source remakes? Let the programmers focus on the coding and outsource the art.
rl3 43 minutes ago||
Yeah, I just think it's cool when they achieve drop-in compatibility.
mcfedr 21 minutes ago|
wow, look at me stuck in the world of freeciv (civ 2)
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