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Posted by klaussilveira 13 hours ago

Clean-room implementation of Half-Life 2 on the Quake 1 engine(code.idtech.space)
308 points | 63 commentspage 2
hiprob 10 hours ago|
Half-Life 2 looks incredible in Quake 1, what gives?
Cthulhu_ 10 hours ago|
Quake's engine is open source and for example nvidia used it in some more recent tech demos, although this one's for Quake 2: https://www.nvidia.com/en-us/geforce/news/quake-ii-rtx-v1-2-...
koverstreet 9 hours ago|||
Quake 2 was when they added multi-colored lighting - it's really aged well.
CodeCompost 12 hours ago||
SSL_ERROR_BAD_CERT_DOMAIN

Seems to be using a dnsft.cloud.zyxel.com certificate. Is this a home router?

opello 9 hours ago||
https://community.zyxel.com/en/discussion/23595/why-i-get-bl...

Seems like you or someone upstream of you uses a Zyxel brand device that has some kind of dns content filtering enabled. You should be able to get around this on a given machine by configuring an alternate dns provider (dns over https, cloudflare's 1.1.1.1, google's 8.8.8.8, quad9's 9.9.9.9, etc.) or doing something similar at your own router/dns resolver/dhcp server if it's not the thing doing this.

linuxguy2 10 hours ago|||
I certainly don't get that cert. I'm seeing a LetsEncrypt cert for idtech.space with various SANs.

  # host code.idtech.space
  code.idtech.space is an alias for idtech.space.
  idtech.space has address 192.99.32.215
  idtech.space has IPv6 address 2607:5300:60:47d7::
notachatbot123 9 hours ago||
Maybe you are MITM`d?
CodeCompost 8 hours ago||
Ah. Looks like it is being blocked by my corporate software.

Thx for the replies.

tsunamifury 9 hours ago||
De-makes are interesting because they continuously seem to show what may have been possible long ago in ancient engines if teams pushed them even further.

Then again maybe that level of detail even in idtech1 would have required more computing than was available for many years.

plorkyeran 7 hours ago|
I do suspect this would not run well on a 75 Mhz Pentium 1. It would be very surprising if Quake 1 was actually the pinnacle of what as possible on the hardware of the time, though. id made exactly one game targeting that generation of hardware, and then their next game had meaningfully higher system requirements despite coming out only a year later. The hardware capabilities were changing so fast that there simply wasn't time to iterate on a specific target.
huflungdung 2 hours ago||
[dead]
lucastytthhh 11 hours ago||
[flagged]
anthk 9 hours ago|
Would it work under vanilla quake 1? Ah, no. I can't check it out.

Good job keeping me away with Anubis, btw.

pantalaimon 9 hours ago|
Are you a LLM?
anthk 9 hours ago||
No, just a 9front user with a web browser, Netsurf. I shouldn't need JS to read an article you know.