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Posted by memalign 4 hours ago

Descent, ported to the web(mrdoob.github.io)
117 points | 22 comments
robinsonb5 26 seconds ago|
Very impressive - graphically it runs very smoothly on Firefox under Linux - but unfortunately the audio is extremely choppy.
dale_glass 2 hours ago||
For anyone who enjoyed Descent, please go buy Overload. It's a pretty much perfect spiritual sequel, with a great soundtrack.

And I believe made by some of the people that formerly worked on Descent.

marginalia_nu 30 minutes ago||
Now all that's missing is a spiritual successor to Terminal Velocity. Or at least I think so. There's like a 10% chance that game was one of those games that was seriously held up by how much its soundtrack slapped.
krige 2 hours ago|||
That is true, furthermore Overload has an usermade campaign called Overload: First Strike, which is a conversion and upgrade of the entire Descent 1 campaign to Overload. Additionally I recommend Desecrators, which is a Descent-like with procedurally generated maps. Think Sublevel Zero or Everspace, except good.
mejutoco 44 minutes ago||
Forsaken for n64 was pretty good too.
nickpeterson 13 minutes ago||
Whoa, I just remembered playing forsaken multiplayer at sleepover when I was a kid. Thanks for reminding me!
alias_neo 1 hour ago||
One of the first PC games I ever played, I was single-digit years old when this released. Fond memories.

Will have to have a play of this web version and try out Overload, thanks.

michaelteter 59 minutes ago||
I absolutely LOVED this game when it first came out. I played with a trackball + keyboard, and the 6 degrees of freedom, paired with an environment where there often was no natural sense of "up" or "down" (zero gravity, inside tunnels) really blew my mind. I experienced a sensation I had never before experienced, almost out-of-body.

For example, you approach a "T" junction, and depending on your pitch angle, the branches may be up/down or left/right. But since there's no natural ground or sky, you can either maintain an orientation memory (I usually did automatically), or you can just let all that go and travel with no sense of true orientation.

Occasionally you reach an area with some signs or printed panels, and then you realize what the regional up/down orientation was; but it didn't matter in zero gravity.

pverheggen 3 hours ago||
Mr. Doob has been doing experiments like this for at least a decade, glad to see that he's still at it.

He's the creator of three.js, and it looks like this uses that for rendering instead of being a straight port.

westoncb 12 minutes ago|
He also remade quake a couple weeks ago (on three.js as well I believe).
midzer 2 hours ago||
Need WebGL2.

WebGL1 WASM version based on https://github.com/dxx-rebirth/dxx-rebirth -> https://midzer.de/wasm/descent1/

Dove 2 hours ago||
Impressively faithful, right down to weapons functioning incorrectly at a high framerate!
internet2000 58 minutes ago||
Surprisingly faithful! Works great on Safari, latest Mac OS.
rkaregaran 2 hours ago||
I remember buying this at fry’s with my dad in the 90s!
_dwt 3 hours ago||
Descent was a huge part of my childhood (and surprisingly my little kids are now big fans as well)! Unfortunately this seems to stutter pretty badly with audio issues as well for me on Firefox on Linux. As a huge fan of three.js and other past work... I guess I'll blame Claude?
efnx 3 hours ago|
I’ve been following Mr. Doob since the flash days. Cool to see they’re still doobing cool things.
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