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Posted by wordglyph 9 hours ago

I pitched a roller coaster to Disneyland at age 10 in 1978(wordglyph.xyz)
367 points | 141 comments
nogridbag 7 hours ago|
These letters matter a lot to kids. I sent my video game idea to Nintendo as a little kid and I had the same reaction seeing that envelope from Nintendo in the mailbox addressed to me. I think it was also a bit more special pre-internet as these companies felt a bit more magical and mysterious. You can only read about them through video game magazines and see their names in the credit scenes at the end of the games. Unless you were one of those weird kids that called Nintendo Power helpline of course!

I remember also receiving that weird VHS tape from Nintendo in the mail: https://www.youtube.com/watch?v=rJzIc_c1PvE

I have no idea how I received that, but it was so cool!

projektfu 3 hours ago||
Six year old me sent an idea to McDonnell Douglas for an airplane with turboprops to back up the jets in case of engine fire. There was also a fire suppression system. They sent me some nice brochures about the DC-8, -9, and -10, but looking back on it they could have mentioned that the jets are already redundant and will usually stop burning when the fuel is cut.
notahacker 3 hours ago|||
I hope they at least acknowledge that it was quite impressive for a six year old to understand the distinction between different types of engine and consider engine fires.

Anyway, YC's Heart Aerospace's intended commercial airframe design now does use a turboprop as a backup (for range extension beyond the capabilities of their battery electric engine), so six year old you was clearly onto something :)

hinkley 1 hour ago|||
> usually
kraig911 6 hours ago|||
I so much wish we could all get together as engineers and make a site where kids can write to and send videos etc on and we just praise them and tell them their ideas are good as a community.
iamwil 5 hours ago|||
Isn't that what happens when they post their projects on HN?
hinkley 1 hour ago|||
Volunteer to judge the science fair?
Nition 3 hours ago|||
In 1997 I typed up a letter to Maxis in Microsoft Creative Writer about how much I liked their games and wanted to move to America and work at Maxis when I grew up:

https://i.imgur.com/1eHcead.jpeg

Unfortunately I made the mistake of mentioning that it'd be cool if you could print out an image of your city in SimCity 2000, as you could in the previous SimCity game. That was enough to get me only this letter from legal as a response:

https://i.imgur.com/Y2wGcRt.jpeg

I did grow up to become a professional game developer though!

stevage 15 minutes ago|||
> "it may be a little hard to understand"

Presumably they are implying that if they read creative suggestions, they open themselves to the possibility of being sued if they ever implemented anything similar to what was suggested. Doesn't sound too complicated to explain to a kid.

Nition 13 minutes ago||
I always thought the catch-22 was funny where they say they saw that I was suggesting an idea ¾ of the way through the letter, so they chose to return the letter without reading it.
postalcoder 2 hours ago||||
Creative Writer is one of the best pieces of software I've ever used. What's the state of kids software nowadays?
Nition 2 hours ago||
Pretty terrible in my experience. The good stuff for kids mostly moved to tablets and phones, but no keyboard and mouse is a limiting format, and you have to sift through a hundred bad apps to find the good one. Not much that runs easily on modern PCs comes close to the old magic. Though Tux Paint is actually very good, retaining the sense of whimsy that most modern software lacks.

It's hard to describe but it almost feels to me like media today - this applies to games and films and everything - is often created at a meta level, a simulacrum of the real thing. Like in the 80s and 90s people were trying to make things that were fun and interesting and probably based on their life experiences. And now they're trying to make things that are the best distillation of whatever was most successful before. But that makes it feel dishonest, corporate.

Even Microsoft in the 90s could still make stuff that felt fun and unique. There was a counterpart to Creative Writer called Fine Artist that was equally good.

nogridbag 1 hour ago|||
This is a timely post. Just last night my 8 y/o asked if she could create a presentation on my laptop like they do at school. I have no idea what software they use at the elementary school.

I've let her play around with Google Docs before. But what I really wanted was something like Creative Writer that is more kid friendly. I used Gemini (sorry) to suggest some software and it suggested "Book Creator" which is intended for schools/teachers. I signed up as a fake teacher and added my kids as students and they did create some really creative books, importing images, and adding their own drawings. But it's still missing that kid-friendly vibe like Creative Writer.

Nition 1 hour ago||
Check out Canva. It might even be what they're using at school already. It doesn't have the simplicity and fun of the old stuff, but it's intuitive to use even for kids. A lot of features where they're broken convention in ways that actually make more sense than the standard, for example resizing images keeps the aspect ratio by default instead of stretching.
california-og 1 hour ago|||
I made a paint app for toddlers recently, exactly because I couldn't find anything fun & useable & educational:

https://glyphdrawingclub.itch.io/mr-baby-paint

RyanOD 3 hours ago|||
Love that they took the time to draft a kind letter and let you down easy. Maxis cared.
Dylan16807 34 minutes ago||
I can't tell if you're joking or not about the form letter there.

It's such a terrible response for someone that was not in fact suggesting a new feature for the franchise.

And even if it had been, rejecting the entire letter for one sentence is still bad.

It's polite. Being polite is pretty much expected here.

andix 6 hours ago|||
A lot of companies and organizations actually reply to letters/emails of any kind. Often very appropriately and not just with some boilerplate text.

I guess they have to deal with so many annoying complaints, so they are really happy if there is something joyful once in a while.

Romario77 35 minutes ago|||
you can get a lifetime fan just by replying to a letter - like you see here. That's a very effective marketing.

I got a rejection letter once from a company I submitted my resume to (online) and I still remember that and in a positive light even though it was a rejection.

Now they just ghost you even if you went through 5 rounds of interviews and spend a bunch of your time.

joebates 5 hours ago|||
Probably a smart move. Writing and mailing a letter takes a lot more time and effort than a phone call or comment online. If a person took the time to write a letter, they're probably worth taking the time to respond to.
dhosek 5 hours ago|||
In sixth grade language arts class we wrote letters and there were rumors that some companies, if you sent them letters saying you liked their product would send you coupons for free candy/chips/soda/etc.
WalterGR 4 hours ago|||
There were even books that listed the companies, their addresses, and the free things they’d send you.
kotaKat 4 hours ago|||
We did Flat Stanley in second grade[1, circa ~2000], including mailing him to someone to send him on an adventure. I sent my Stanley off to Volkswagen and he came back bearing little toy pull-back VW Beetles and smelled like a new car…

[1] https://en.wikipedia.org/wiki/Flat_Stanley

dfinlay 6 hours ago|||
That VHS was one of my favorites. Me and my sisters would watch it over and over. Love how camp it was.
LtdJorge 5 hours ago|||
At first, I was thinking you received a cease and desist :D
Lightstate 4 hours ago|||
Ah yes, I did similar, I pitched a game idea I had called "shadowstorm", drew out a sketch of the protagonist and sent it to Sony PlayStation address.

They sent me a letter thanking me and said that they don't develop games in a nice way.

I immediately filed that letter with the orange Sony letterhead and still have it til this day.

Good times.

ge96 6 hours ago|||
> weird VHS tape

I don't remember this episode of Firefly

tetris11 6 hours ago||
I can see where a lot of youtube content creators (WizardsWithGuns comes to mind...) derive their cartoonish humour from
Forgeties79 4 hours ago|||
Man that tape. I wish I still had mine!
zoeysmithe 6 hours ago|||
Back then the working class was simply more powerful. Companies had to have good PR, hence feeling 'magical' or 'mysterious.' Of course now in the later stage of capitalism, these execs, investors, etc can just do full-on mask slips.

I think some of this is definitely childhood nostalgia, but its also very different world today. I don't know any kid that sees Nintendo as magical as I did. The Legend of Zelda was this weird, dark, and mysterious thing. So many games were oddly mysterious or weirdly ported from places like Japan, which had their own design language and often the translation was odd which only added to the mystique. Games came out with little to no fanfare and you just had to sort of figure them out. There were cheat books and magazines and such, but generally you had to approach this art with an open heart and open mind and sort of drink it in. If everything is a google or AI search away, then there's no real mystery anymore.

Kids today are forced to be savvy and 'realpolitick' at a young age. They just complain about the pricing and more 'inside baseball' about games and absolutely get a little brain fried by youtube gaming culture that often runs on outrage so no game is good enough. Suddenly, everyone is a critic and magic and love are hard to cultivate in a highly critical environment. Its like everyone is stuck in a Philosophy 101 class with an overly argumentative professor, forever, and its unrelenting and makes us miserable.

Also kids aren't ignorant, in fact they can be very savvy. Games constantly begging them to buy DLCs or sell them microtransaction items absolutely hurt the 'magic.' How can you develop these feelings when you feel like you're locked in the room with a shady used car salesman constantly?

I don't know if kids today can even experience that old magic. At least not in games. It seems now its only in books and getting lost in novels where magic exists now. A book can't beg you to buy an extra chapter or make you pay gems for the next sentence.

cindyllm 6 hours ago||
[dead]
dfxm12 6 hours ago||
I don't think the magic left with the Internet, but with adulthood, some combination of your own and among the C's at the company.
janwillemb 6 hours ago||
As a 10y old, my father taught me about logical ports. I took a very large piece of paper and in a few days, I designed a tic tac toe "computer". It had LEDs that indicated the next computer move, based on the position of the pieces: every single possible state of the board led to a specific "next move" led. I do not think it actually would have worked, but of course I was very proud of my design at the time. Unfortunately, when I showed it to my teacher, he did not believe that I was serious. "This is a joke, right?" And that was it. Poor kid me... It did not discourage me however. I was a software engineer for a long time, and now I am a CS teacher. And I (try to) never ever discount the efforts of children.
ileonichwiesz 6 hours ago||
That really hits home. I spent a couple weeks in primary school sketching my own blueprints for great inventions. Nothing that could've ever worked (I didn't know what a transistor actually was, but my machine certainly had a lot of them!), but in hindsight a good start for a curious tech-minded child - switches that opened/closed circuits, wires to connect the various imaginary lasers and electromagnets, and so on. On the back of the paper I scrawled documentation to remember what the darn thing was actually supposed to do (the biggest one? Save people who fall out of airplanes, which to my 9 year old mind was a big issue that needed to be solved)

One day my teacher noticed me doodling in the back, so she promptly grabbed all the "blueprints" I was so proud of, tore them up, and tossed them in the trash. I guess I get discouraged easier than you though, since I didn't design a thing for many years afterwards.

amenghra 44 minutes ago|||
Are you familiar with the kids story book Iggy Peck Architect by Andrea Beaty? Same story, with a happy ending though.
jagged-chisel 4 hours ago|||
Oh god, what’s the deal with horrendous people becoming teachers? Lately, I’ve been, uh, “reminiscing” about how terrible adults were to kids when I was a kid (I’m gen X.)

It’s no wonder I turned my interest to the computer - it was only ever a jerk if I programmed it like that.

nathancahill 6 hours ago||
One of the things that got me in to "coding" when I was 9 years old was building tic tac toe in Excel, locking the window size to 3x3 cells and then implementing clicks as links to the next board state, with the "computer" having already played the next move. The whole sheet had every possible board state written out by hand.
divbzero 8 minutes ago||
So wonderful that someone at WED Enterprises chose to reply encouragingly to a 10-year-old kid. “They rejected it straight away, they don't accept unsolicited ideas” or ignoring altogether seems to be the standard legally-defensive response.
Roedou 7 hours ago||
I wrote to Sainsburys (large UK grocery store chain) in 1993, suggesting an idea for a "self checkout", where you would scan items yourself as you put them into your shipping cart. My anti-theft solution was that they'd weigh your cart as you left, to make sure you'd scanned everything!

I never expected a reply, but was so stoked when I received a letter with a similar generic-but-enthusiastic reply, along the lines of "Thanks for such a creative idea!"

Do kids still get the opportunity to experience things like this? I can't imagine that sending an email to a company's generic contact@ address is ever going to get the save kind of response - and certainly not something that they can proudly pin on their wall for motivation.

dizzy3gg 6 hours ago||
So you're to blame!
dubcanada 1 hour ago|||
You'd have better luck mailing a letter, but to be honest the kind of "sending a letter and getting a reply from the CEO or some sort of higher up" is long gone unfortunately. There is a few exceptions, but all of them are for very old private companies. You will never get a reply from Pepsi as a kid with a new flavour idea. Or Disney about a new ride for that matter.
dfxm12 6 hours ago||
Ask a kid (preferably one of your own or a niece or nephew, etc.) to write to your local football team and see what happens. Some are good about it, some aren't. It helps if you send a letter to the correct department instead of sending an email to a generic contact address.
raphinou 7 hours ago||
When I was young I wrote to the Formula 1 team McLaren to ask if they could hire me for a student job. I didn't expect to get a reply, but I got one. The answer was negative, but I was happy. I never reflected about it until now, but maybe it learned me that asking doesn't cost anything, and that the worst thing that can happen is getting a negative answer? Not sure that was the turning point, but this is indeed my approach! :-)
joe_mamba 7 hours ago||
>The answer was negative, but I was happy.

For sure it was a nice experience, I would have done the same, imagine that kid you wrote back gets inspired, goes to study engineering then they come work for you instead of the competition. But nowadays is getting super rare to get human written rejection emails anymore, let alone to kids.

>but maybe it learned me that asking doesn't cost anything, and that the worst thing that can happen is getting a negative answer?

Yeah, but what do you think happens when every kid from the UK asks McLaren for a student job? What happens when everyone from India asks McLaren for a student job?

A kid every couple of months asking you for a job is cute and adorable, 5000 kids asking you for a job per month is a nuisance.

The truth is that this attitude of "it doesn't hurt to ask" only works in high trust societies where people exercise self restraint and all inquiries are done only in good faith, but doesn't scale at all when everyone on the planet starts doing "spray-and-pray" crap shoots and it just quickly becomes spam and overwhelms their capacity to actually read and reply to messages of people who might be genuinely qualified, so we get the issue I mentioned at the start where all messages from applications now first go through ATS and AI bots instead of actual humans.

Keyframe 21 minutes ago|||
5000 kids asking you for a job per month is a nuisance.

it's a great marketing platform, if anything. Strong brand loyalty going forward and costs you not much to do well, not to mention you can brighten a day or few for thousands of kids in all sorts of life situations.

raphinou 5 hours ago|||
You're right of course. I hadn't thought of the negatives when this self-restraint is absent.

I only sent one letter to one team because I was a fan. The restraining factor was being a fan. Remove that, and it can indeed rapidly go out of hands....

microtonal 1 hour ago|||
When I was probably 10 or so, one of the largest computer magazines in the country had a job for a 'junior writer'. My 10yo brain did not realize that junior meant 'just finished the relevant education' and though 'hey, I'm a junior'. So I just called them up and the guy on the other side of the line was clearly confused what to say to me not to disappoint me too much and mumbled something like "the person responsible for hiring is not around". In hindsight, it's pretty ballsy for a kid to just call, if I had to do it ten/fifteen years later I'd have been pretty nervous.

I'm a bit sad that we lose that innocent, carefree attitude later in life.

hinkley 1 hour ago||
I think this is one of the ways in which the internet is dangerous for children.

Gen X kids were starving for any adult not their parents to acknowledge their existence. Which made us targets for predators. But now we’ve overcorrected and acknowledgement is routine. That dopamine hit is practically free.

TheGRS 6 hours ago||
Around this age I went to a water park and was similarly inspired. I had the idea for making an entire water park dedicated to making sure people would get wet and jump onto rides from beginning to end. I called it "Totally Wet People", drew up an elaborate concept art for water slides, sprinklers, pools, tubes, etc. My mom thought it was hilarious and brought it to work (alas, she worked for the Navy at the time, not Disney). I got a lot of second-hand compliments from everyone at her work and it made me feel awesome for at least a couple weeks. Wish I had the forethought to send it to Six Flags or Disney!
hinkley 1 hour ago||
Little did you know that your ideas were incorporated into Navy training. The Navy is wet work and you need practice working in such conditions. They unfortunately left out your concessions stands and the water slide. Sorry.

(I know that submariners literally have water obstacle courses where they have to learn to, for instance, do some repairs while a compartment is flooding, but I’ve no idea what the Navy does as a whole).

riffraff 6 hours ago|||
sounds awesome tbh. If you build it, I will come.
wordglyph 6 hours ago||
That's amazing!
noncovalence 5 hours ago||
There's a story by a guy who did something similar when he was in 2nd grade, and successfully pitched an aardvark plush to a toy company! It always makes me smile whenever it pops up again.

https://twitter-thread.com/t/1214607304106098689

chaps 7 hours ago||
When I was 10 I pitched a game to Lucas Arts. Sent a letter and everything. Their lawyers responded telling me why they cannot make my game.

Feel like that opened something in me..

dfxm12 7 hours ago||
What was the reason? Anything beyond concerns over ownership of the ideas, characters, etc. (which I presume is the boilerplate legalese)? Did they even admit to reading your letter?
nlawalker 5 hours ago|||
In elementary school, a couple friends and I sketched out an entire game's worth of ideas for Mega Man bosses and mailed them to Capcom (this would have been 1990 or so). I remember how thick the envelope was.

I recall their response being very human, warm and encouraging, but it also included all of our original sketches, with a very direct (but kid-understandable) statement that they were obligated to return the originals to make it very clear that they were not kept and thus could not possibly be understood to be "inspiration" for anything that might be in a future game.

a_t48 2 hours ago||
Funnily enough - they do actually take fan submissions for bosses - https://megaman.fandom.com/wiki/Boss_character_contest - but you’d need to do it during the development time, and probably mail into Capcom JP. Bad luck, there.
ashleyn 6 hours ago||||
This was a very common thing media companies dealt with and still deal with. There are too many legal risks in even reading the idea. SOP is to send back the envelope sealed and with a canned response explaining that they don't accept pitches from the public.
fhdkweig 2 hours ago|||
I can't remember what the topic was, but I remember hearing a story about a company that was soliciting ideas from the public for maybe a joke book or maybe tv show plots. They got into a lot of legal hot water once they found out that the ideas weren't original and people were actually just taking them from other sources.

If anyone else knows what I am talking about, I'd like to know the name of the company.

Romario77 27 minutes ago||||
they have to open the envelope to see what's inside - they get mail that is not ideas and they have to open it.

But I assume the people who get the mail are trained to see if the envelope contains ideas to stop reading and return the mail with the canned lawyer response.

quesera 4 hours ago|||
How do they know what they are not reading if the envelope is still sealed?
chaps 6 hours ago||||
Yeah, it was about the ownership of the characters that was at-issue IIRC. From memory, they said they couldn't use the characters because I made the suggestion.
GuB-42 5 hours ago||||
When I visited the Warner Bros studios, they had a huge pile of paper in a corner, representing all the unsolicited ideas they receive.

They told us they took care to not even read the manuscripts. I don't remember if they return them unopened or destroy them, but otherwise if the ideas from the manuscript end up in one of their productions, they open themselves to legal trouble. It may happen even if it is a coincidence, so they don't want to take any chance.

dhosek 5 hours ago||
Yeah, movies are kind of weird like that. If I steal your idea for a novel (but not your words), you can call me out as an asshole but you don’t have any legal recourse, but if the same thing happens with a movie, apparently it is possible to sue and actually win significant damages.
dfxm12 1 minute ago||
FYI, in many (most?) legal systems, you can sue anyone, for anything.
Cthulhu_ 6 hours ago|||
Probably this, but despite that people keep trying - e.g. Reddit's gaming forums are full of "I made a concept for xyz!".

I mean it can work; especially for smaller studios, community members and modders are often hired to work on the game itself (I'm sure Bethesda has a lot of that, the modding community is basically free onboarding / training, but also Factorio's Space Age was mainly inspired and executed by the developer of the Space Exploration mod).

virgil_disgr4ce 7 hours ago||
HAHAHAHAHA I DID TOO!!!!!

Ahhhh this makes me so happy. My brother and I, like many, were so obsessed with all the LucasArts adventures, so naturally I mailed them in my idea. I also got a letter back. IIRC it wasn't from a lawyer, but it was definitely a soft "no." There's a chance I still have that letter somewhere.

Man, I am not a "good old days" kind of person but the 80s (well, late 80s early 90s) really were a different time.

chaps 7 hours ago||
Amazing. Just texted my mom asking if she has the letter. I doubt it all these years later but I'll share it if she still has it!

Edit: no dice!

stevage 19 minutes ago||
> I've invented several patented board games that were shopped around but never sold.

I'm curious about this - I thought it was a very expensive process to patent something.

codazoda 9 minutes ago|
Yup, me too. In fact, I might consider simple copyright for something like a board game. Granted, I’ve never registered an actual copyright either. I suppose I should try it out.
weirdmantis69 5 hours ago|
When I was 8 I sent a letter to LEGO about a line of toys that slid down on stair bannister's. I gave it to my mom to send to them but apparently she betrayed me and kept it for herself because she thought it was "cute". Thanks to her I don't work for LEGO :(
insensible 5 hours ago|
She should have sent it! The first person to disrespect a child is the loser, and shouldn’t be the child’s parent.
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