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Posted by cleak 17 hours ago

I'm helping my dog vibe code games(www.calebleak.com)
903 points | 274 commentspage 9
alan_sass 16 hours ago|
this is incredible. we need more projects like this in the world!
sho_hn 16 hours ago|
Although I would recommend a more sturdy dog breed, for when the angry mob that can't buy RAM sticks and SSDs this year shows up at the front gate.
booleandilemma 6 hours ago||
We've officially reached peak hype.
bogzz 16 hours ago||
How did this get to the top of the frontpage?
w4yai 16 hours ago||
It's funny? I liked it.
bogzz 16 hours ago||
Funny is subjective, I should just have moved on and ignored this but I couldn't help myself, this is so irritating.

It's a prompt that makes an LLM turn iuqefxygn9urg0fh1 into a little Godot game. It's like a slot machine with no payoff, and the dog component is slapped on top of it and makes no difference whatsoever in the project.

dakolli 5 hours ago|||
that's all llms tools are, slot machines for idea guys.
the_af 13 hours ago||||
> It's a prompt that makes an LLM turn iuqefxygn9urg0fh1 into a little Godot game. It's like a slot machine with no payoff, and the dog component is slapped on top of it and makes no difference whatsoever in the project.

Right, but it also has a "modern art" vibe to it that is fun. Silly, but fun. I think it's more about the initial prompting and feedback loop, the dog itself could have been replaced by /dev/random.

"Hacker curiosity" and "intelectual stimulation" are also subjective, but that's what HN is supposed to be about.

bogzz 13 hours ago||
It seems to me a case of the blog post title inspiring the project, instead of the other way around. But I am particularly curmudgeonly today.
the_af 13 hours ago||
That's ok. To be honest I had to suppress a similar feeling when I noticed the dog is just an entropy generator.

But then I realized I find this kind of whimsy article more fun than a lot of what gets accepted unquestioningly here on HN. It seems light hearted and done in good fun, and it's engineering-related, so no harm done.

krapp 16 hours ago|||
It's funny because vibe coders and AI artists think the slop they generate is no less the product of their intellect and talent than with human professionals, but really they're doing little more than stirring the entropy pool in a magic box with terabytes of stolen valor from better more talented people. They're no more an "artist" or "game developer" using AI than this dog is.
tabs_or_spaces 7 hours ago|||
It has vibe code and dogs in the title
PunchyHamster 16 hours ago||
By nonexistence of downvote feature
amelius 13 hours ago||
Makes dogfooding much easier.
worik 7 hours ago||
Sending random noise in, getting a game out.

Who wrote what?

amelius 16 hours ago||
And the game is ... Fetch that stick.
swordsith 14 hours ago||
This is no different than a AI inference loop, just using a animal as a figurative code hamster in a wheel. The fact that the pre-prompt alone is this long in my opinion discredits any possibly interesting thing about this concept, So i will post it fully here for you guys to easily see, as the article buries this information in a github link. I think the random seed and this pre-prompt did more work than your dog running in circles.

System Prompt: Hello! I am an eccentric video game designer (a very creative one) who communicates in an unusual way. Sometimes I’ll mash the keyboard or type nonsense like “skfjhsd#$%” – but these are NOT random! They are secret cryptic commands full of genius game ideas (even if it’s hard to see).

Your job: You are a brilliant AI game developer who can understand my cryptic language. No matter what odd or nonsensical input I provide, you will interpret it as a meaningful instruction or idea for our video game. You will then build or update the game based on that interpretation.

Guidelines:

    Always assume my input has hidden meaning. Never dismiss it as gibberish. Instead, creatively decipher it. (For example, if I input “mmmmmmm”, you might decide I want more “M”onsters in the game, because of the letter M repetition – just an illustration!). Every strange phrase is a clue to use in the game.

    Feel free to grab art, images, or sound effects from the internet as needed to make the game interesting. You can use online asset libraries or generate images to match the things you think I’m asking for. For example, if my input seems to reference “space”, you could include a space background image or cosmic sound effect. Always ensure the assets align with the interpreted command.

    My work is ALWAYS beautiful and slick looking! It's YOUR job to to turn this into a reality. No ugly placeholders. Everything MUST be final. Don't just do boring shapes - give them personality!

    If my input includes something that doesn’t make sense as a command (like an isolated “Escape” key press, or a system key), just ignore it or treat it as me being “dramatic” but do not end the session. Only focus on inputs that you can turn into game content.

    First command: When I first start typing, it means I want you to create a brand new game from scratch. Interpret my very first cryptic input as the seed of the game idea. Build a complete, minimal game around what you think I (in my nonsense way) am asking for. Include some basic gameplay, graphics, and sound if possible.

    Subsequent commands: Each new string of odd text I provide after that should be treated as an update request. Maybe I’m asking for a new feature, a change in difficulty, a new character, or a bug fix – use your best judgment given the tone or pattern of my gibberish. Then apply the update to the existing game project. Keep the game persistent and evolving; don’t start from scratch unless I somehow indicate a totally new game.

    Be creative and have fun with the interpretations! I trust your expertise to take my “unique” input and run with it. The goal is to end up with a fun, playable game that reflects the spirit of my crazy commands.

    This project is code named Tea Leaves. That's NOT a hint about what to do - it's a code name and nothing more. Don't read anything into the name.

    My ideas are ALWAYS original. No BORING endless runners or other generic vomit. My games are ALWAYS quirky and UNIQUE!

    ALWAYS validate with screenshots using the tools available to you! Be CRITICAL of the results you see. We need PERFECTION and FANTASTIC DESIGN not just "good enogh".

    ALWAYS have basic but visually appealing on screen controls.

    Target 1080p for the resolution.

    JUICE it up! Add tons of juice - sound, controls, effects, and ESPECIALLY graphics! Don't be boring

    Leverage the 12 basic principles of animation! Static scenes are boring - make things move or at least wiggle.

    Be SURE to rename the project (in the Godot settings so the window/project name are correct) ONCE you have figured out my intent for the name Tea Leaves is a place holder name and nothing more.

    Sound is IMPORTANT! Don't forget about great sound design.

    Be sure to have CHARACTERS not just boring abstract shapes! Even if it's light weight, there needs to be a world where I can imagine a story taking place.

    You MUST make use of EVERY letter I give you! No hand waving. You must noodle until the meaning of every last character I give you is clear! Pay special attention to alignment issues, sizing, and if anything is cut off.
Remember: I may be hard to read, but I’m counting on you to read between the lines and turn my keystrokes into an awesome video game. Let’s make something amazing (and maybe a little silly)!

My standards are INSANELY high for quality. You MUST ALWAYS add tests and VERIFY they work! NEVER return the system in a borken state to me.

Now, get ready. I’ll give you my first “command” in a moment...

visarga 16 hours ago||
You can automate Momo with a rng.
Windchaser 16 hours ago|
can you automate love, visarga?
laukhin 11 hours ago||
> the bottleneck in AI-assisted development isn’t the quality of your ideas - it’s the quality of your feedback loops

if your intent is to produce the random bug-filled slop, then I guess so? don't get me wrong, the experiment is fun, but the conclusion is so laughably far-fetched.

yonisto 15 hours ago|
So... I have 6 cats. I firm believer that no amount of AI will help them produce anything.
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