Posted by tetris11 4 days ago
The other two prominent open source camera apps are Fossify Camera and PhotonCamera. Fossify Camera does not support multiple lenses yet. PhotonCamera is nice because it does image processing and handles my camera lenses correctly but its UX is janky (on my device, with default settings, taking a photo takes 7-8 seconds and quitting the app before the process is complete loses the image), it's not on F-Droid and it doesn't automatically switch between lenses with zoom changes. There's also FreeDcam but I'm not a professional photographer and I'm certainly not going to buy a color calibration reference card that costs more than a hundred dollars.
It sucks that on my phone with /e/OS, instead of using a FOSS camera app, I resort to using Pixel's camera app with internet permission disabled to be able to take advantage of my hardware.
The postprocessing is notably better with GCam, so it's worth running on GrapheneOS imo.
It's really unbeatable from a photographer / artist perspective, especially because I care a lot about imperfect gritty noisy looks and full control.
Also I think this is overkill? "The following files are used in Open Camera"
Even a single dead pixel would seriously distract me but he didn't even notice the gif of some disgusting medical scam ad showing elbows or knees or whatever.
He could also fall asleep seconds after hitting the bed. I need at least 10 minutes - at least. Sometimes an hour. Maybe it's a related phenomenon.
Some people just seem to ignore external stimuli better than others. Whether ads whose purpose is brand recognition work on them subconsciously, idk.
I tend to catch almost everything on the screen when I'm taking it in, and if someone asks me about something on the screen I can generally find it in a small fraction of a second; I don't take in every last detail (e.g word of text) simultaneously, but I have every major UI element in mind. I have observed that many people are focused specifically on one thing and don't notice a thing I call attention to without searching the screen for multiple seconds.
When introducing non-computer people to a new application, I find it helps (or is sometimes necessary) to walk them through each part of the screen, explaining what it is for and how it relates to the others. If someone doesn't or can't retain that explanation, usually nothing will help them. But if they do/can retain it, I find even non-computer people are much quicker in noticing particular updates to the application's or OS's GUI.
I think this experience is now rare if you are computer-adept, though it was more common even just a few decades ago. But the first thing I do when I see a totally unfamiliar UI is stare at it for a bit until I think I understand the information hierarchy. And then try to verify that understanding by clicking things. Eventually I acquire that "perceiving the screen as a whole feeling", but I still suspect that it's something resembling the human vision process generally, under the hood of conscious perception.
https://files.catbox.moe/ukxte8.png
I do have to wonder if this is a net negative. At least for me, it significantly reduces trust and respect for the website and developer, while I can't imagine the traffic produces any meaningful revenue?
Edit: Just realized it's the same ad 4 times, haha. (I think the 5th one, offscreen, was the same too.)
You're still a troll
https://www.celsoazevedo.com/files/android/p/gcam-asus-zenfo...
Randomly, I wish more UI/UX designers contribute to open source.
Like, literally just add a photo of the app to your landing page. It's not rocket science.
Heh, I still remember a time in the internet where apps had a dedicated "screenshots" page.
That was presumably a best practice when people were still on 56kbps dialup, and downloading images was expensive.
Many telcos in the world don't even support 3G anymore.
Dunno how popular/successful/active it is, tho.
Many do make horrible UI, but would react poorly to criticism, hard to know before ..
Just look at the monstruosity that is the GUI version of wget, it's the epitome of programmers with no UX background trying to make a GUI application.
Maybe that's the meaning of the parent comment?
Whatever came before MeGUI was likely much worse.
As a rule, if you, a non-UI designer, are bothered by it, then it doesn't take a UI designer to fix it.
Always saves metadata to videos.
Doesn't request or need media/storage permissions. Defaults to no location permissions.
So good - but room for improvement?