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Posted by spacemarine1 12 hours ago

Voxile: A ray-traced game made in its own engine and programming language(elbowgreasegames.substack.com)
181 points | 49 commentspage 2
sarchertech 10 hours ago|
Now this is the kind of thing I expect people to bring to show and tell when they post about how they are 100x as productive thanks to AI.
Aardappel 10 hours ago|
Haha.. yeah entirely coded without AI so far, lets see how long we keep that up :P
fallat 6 hours ago||
If you use Google in any capacity, you already have.
katdork 5 hours ago||
and this is why i, personally, use searxng these days instead of google or duckduckgo
Scramblejams 3 hours ago||
Congrats on your release, Aardappel! Bought a copy to support the dream!
Aardappel 3 hours ago|
Much appreciated :)
huevosabio 11 hours ago||
This looks so cool! Love the build to fight angle.

Gonna try it as soon as... I have time

VinLucero 9 hours ago||
Really looking forward to playing Voxile with my friends! I feel like merging real quests with a Minecraft-like will be compelling.
cpill 3 hours ago||
I guess if I'd done all that work on lobster and then bipolar built a ray traced voxel engine on top of that, end game would be to licence the engine. You have something here that the other game engines don't have, and something Minecraft is not likely to have (they are pretty stagnant development wise). This is easily 100 times better than Roblox. If you focus on making the world building tools easy to use and modding/game design you could easily be the next big thing. Don't get too bogged down in game design other than to use it as a proof of concept to help you understand what game designers will need.
thousand_nights 8 hours ago||
naming something tech related without referencing crabs or lobsters challenge [impossible difficulty]
injidup 11 hours ago||
lobster: Like rust, python and ruby all mixed together
Cloudef 9 hours ago||
Very cool
Paddyz 7 hours ago|
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