Not everything is possible yet and sure more complex things need more prompts but you’ll be surprised what Glaze is capable of already. It’s day one…
Can you one-shot a raycast alternative with this? This'll be the real test.
More seriously, what do you believe your moat is here?
The FAQ was light on technical details. But I am someone keen to read all the technical details :)
My first thought was, "So, Replit and ilk?", seems they expected that comparison:
> How is Glaze different from Lovable, Replit, or v0?
> Those tools build for the browser. Glaze builds for your desktop. That means your apps can access your file system, your camera, keyboard shortcuts, menu bar integration, and background processes. Things a web app can’t do. It’s a different category entirely.
Pretty sure modern web apps can do all of those (sans menu bar). (If anything they do background processes better since you can send a very long task off to a server and shut off your computer, come back later and pick up where you left off.)
Also, as others mentioned, this just seems like Claude Code with extra steps, unless they managed to nail some sort of design standard enforcement they feel is better than what most people can get out of it.
The quick publishing is kind of nice, but it immediately made me think it would be more interesting to have a way to quickly remix other people's creations, similar to the Figma Community tab: you can take someone else's work, break it apart to see how it works, then tweak it how you want it.
This looks like a highly specialized tool for desktop that actually works. I watch the demo and I am assuming the apps are actually made with some kind of technology a la Tauri, or Electron, thus making the apps cross-platform.
I don't think we are anywhere near a tool like this for native, but that's a lost battle anyway.
I hope it's not a lost battle, tbh. I was hoping with AI & Vibe Coding we'd see sort of a resurgence of native first desktop apps, but so far it's just all been a continuation of the web app & web tech hegemony.
Maybe not for Windows as their native GUI story is a lost cause now, but for sure macOS and I had hopes of it leading to a renaissance of desktop linux apps in GTK instead of electron, but that (the Linux) community seems to be hostile to any AI generated code at all for now.
> seems to be hostile to any AI generated code at all for now.
Because the majority of vibe-coded apps are low effort.
Native, especially on Windows and macOS, have been the domain of proprietary apps there's not much code outside of tutorials online to train a model on outside of official documentation.
I made a couple of small menu bar utilities for mac using Gemini, and it was OK at best. Kept wanting to use deprecated APIs, but with a lot of handholding I got them to work.
Would be neat to see Apple put out their own model specifically for Swift/SwiftUI
> This was never the case for the desktop tools I mentioned.
I'd be curious how well Claude Code works for a native Swift app on macOS, if that's the platform you're on. I've found it extremely good at iOS apps so my guess is it would be equally good at building a native macOS app with the same stack.
It works, but feels really janky and messy.
I had one very annoying bug with file export API where extra view on export window would appear with a delay. No matter what I tried it didn't manage to fix it. Instead it would go on to try and completely rewrite whole file export class in various ways... which still didn't work as it claimed it would. Ended up fixing it manually by caching instance view locally.
Well yeah, isn’t that criticism we’ve had every LLM wrapper for years now? “Show me the prompt!” But that doesn’t mean these types of products are useless.
I think it's fair to say that's a benefit of web apps over native apps in many cases. But for the kind of business app use case they're talking about, it's also a tradeoff. I can imagine a lot of business apps where you don't want to send the data to the server of a Replit etc. and doing all the processing local is a benefit.
My feeling is that it's intended for a less-technical audience than Claude Code.
If you're on Chrome and give them permission, or stuff them into Electron and friends, they can. The workflow isn't as smooth as with native applications, though.
On the other hand, the web browser does protect you from some of the risks this essentially "trust me bro" curl2bash-as-a-service product inherently comes with.
Definitely a good initiative though. I like how coding harnesses do it, showing you the exact command that would run, or running it in a sandbox first.
I do have prior experience developing for iOS but that was pre-swift.
I'm not using the Xcode integration and so there's still some rough parts where build errors show up in Xcode and I then have to paste them into my Terminal.
When you are used to backend work...it's kinda fun to see an app come to life and run on your phone though.
We need more of you. Not more electron slop.
Having antigravity is useful because Gemini 3.1 is pretty good at generating UI sugar. Claude 4.6 Opus provides nothing to write home about. Their shadcn looksmaxxing hasn't generalized to writing good desktop UIs.
Raycast's only edge here seems to be the fact that they are obviously very good at Mac app development and probably have impeccable skills/documentation for building them.
Taking a step back, it's pretty clear that Raycast is angling for an Apple acquisition here with this play. If I'm Apple, the reason to buy a product/team like this is a no-brainer.
Raycast recently made a Windows version. So perhaps they aren't as Apple-centric.
No kidding, although I think Apple would only be interested if it uses SwiftUI. (The marketing page doesn't say. Raycast itself uses React + Node for extensions, but its React components render to native widgets.)