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Posted by david927 23 hours ago

Ask HN: What Are You Working On? (March 2026)

What are you working on? Any new ideas that you're thinking about?
262 points | 962 commentspage 10
wishinghand 17 hours ago|
I got laid off a while ago and I’m privileged enough to take time to reconsider what I want to do. I’ve been learning how to sketch which supports my bigger passion- printmaking. I’ve primarily been doing linocut which is carving negative space into linoleum, inking it up, and printing it on paper. I’ve got a membership at a local atelier and have branched out into drypoint, kitchen lithography, and what I guess is called LEGOpress. I’m sparking a lot of joy working with my hands every day. I have been finding adequate challenge in honing my craft as I try to figure out how to draw/carve the images I see in my mind.
seanwilson 22 hours ago||
An accessible color palette editor for creating branded palettes built from the ground up that pass WCAG/APCA contrast rules (which is much quicker and less of a headache compared to doing manual contrast checks and fixes later):

https://www.inclusivecolors.com/

The current web tool lets you export to CSS, Tailwind and Figma, and uses HSLuv for the color picker. HSL color pickers that most design tools like Figma use have the very counterintuitive property that the hue and saturation sliders will change the lightness of a color (which then impacts its WCAG contrast), which HSLuv fixes to make it much easier to find accessible color combinations.

I'm working on a Figma plugin version so you can preview colors directly on a Figma design as you make changes. It's tricky shrinking the UI to work inside a small plugin window!

worldwidepaniel 3 hours ago||
Got mad at a electronics shop chain contradictory requirements, when preparing a product description html for my company's product. Built a very simple HTML linter.

As of now You can specify those validators on a tags of your choice:

- Run a regex against a attribute's value/text node

- Min/max length a attribute

- Make a attribute required/blacklist it

- Make a whitelist/blacklist of allowed values for a attribute

https://github.com/worldwidepaniel/ruley-linter

hephaes7us 6 hours ago||
I'm making a "Podcast Search Engine", partially as an excuse to play with Elixir and Phoenix/LiveView.

It's basically just a frontend to a semantic search system, and is a tangent while I explore "knowledgebase" concepts.

I'm extremely interested in knowledgebases at the moment.

pikkoloassembly 4 hours ago||
We're automating low-volume PCB assembly in the US!

https://pikkoloassembly.com/

andreybaskov 4 hours ago|
That's cool! Do you have any info on how manufacturing is done in the US?
heyitssim 17 hours ago||
I love making games, and I've been building a no-code game engine by extracting reusable components every time I ship a new game. It started as me scratching my own itch, and now it's turning into a real platform.

Each game adds more building blocks to the editor: multiplayer, event systems, NPC behaviors, pathfinding, etc. I build a system once, and then anyone using the editor can use it in a click.

Since my last month, I shipped the asset marketplace and the LLM builder. Artists can now upload tilesets and characters, and unlike itch.io, assets drop directly into the editor. You can preview how they'll actually look in-game before using them [1].

An other problem I kept running into: even with a no-code editor, users don't know where to start. So now I'm extending it with a coding agent. Describe the game you want, and it assembles it — pulling assets from the marketplace, wiring up the event system, and using all the building blocks I've spent the past year extracting. Multiplayer, mobile controls, pathfinding, NPC behaviors — the agent doesn't build any of it, just reaches for what's already there.

Once the LLM assembles it, users will have a game ready to work on, and will still be able jump into the editor and tweak everything [2]. Here's an example of what it can already make [3] (after a lot of prompting), and the goal is to reach games like this one I built with the manual editor[4].

Hoping to release the AI mode in a week or two. The manual editor is live at https://craftmygame.com in the meantime.

[1] https://craftmygame.com/asset/mossy-cavern-JdYWai1

[2] https://youtu.be/6I0-eTmoHwQ

[3] https://youtu.be/FZ12XSZu4nM

[4] https://craftmygame.com/game/island-survivor-s1Ay7Go

nullandvoid 11 hours ago||
https://mealplannr.io The end game is no/low touch weekly meal plans send directly to your inbox, with meals you love to cook but with none of the hassle around planning the meals, shopping list etc (which I spend hours doing every week).

An important feature for me was improving the recipe discovery experience, you can build a cookbook from chefs you follow on socials (youtube for now), or import from any source (Web, or take pic of cookbook etc) - it then has tight / easy integration into recipe lists.

Utilising GenAI to auto extract recipes, manage conversions, merge/categorise shopping lists etc - as-well as the actual recommendations engine.

If anyone is interested in beta testing / wants to have a chat I'll look out for replies, or message mealplannr@tomyeoman.dev

mparas 12 hours ago||
Working on Sensonym (https://sensonym.com), a language learning app that teaches vocabulary through physical phone interactions. Shake your phone to learn "earthquake," blow on it for "wind," smile for "happiness." Nearly 40 different interaction types using accelerometer, gyroscope, camera face detection, microphone, etc.

Built with React Native/Expo. The hardest part hasn't been the sensor code, but rather designing interactions that feel natural rather than gimmicky. Each word needs to map to a physical action that actually reinforces the meaning. Solo dev, live in German app stores now. Previously co-founded another language learning startup (Sylby, partnered with Goethe Institute), so this is take two with a very different approach.

matty22 7 hours ago|
Stained Glass Atlas (https://stainedglassatlas.com/) - working on mapping/documenting as much of the publicly accessible stained glass as possible. No fancy tech (vanilla HTML/CSS/JS). Anyone who knows of great stained glass in their local area is welcome to come add to the data set!
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