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Posted by imadr 6 hours ago

Building a Procedural Hex Map with Wave Function Collapse(felixturner.github.io)
282 points | 38 commentspage 3
bobek 5 hours ago|
Made me smile. Thank you!
MattDamonSpace 5 hours ago||
Gorgeous
ArcaneMoose 4 hours ago||
Beautiful work!
westurner 4 hours ago||
Model synthesis: https://en.wikipedia.org/wiki/Model_synthesis :

> Model synthesis (also wave function collapse or 'wfc') is a family of constraint-solving algorithms commonly used in procedural generation, especially in the video game industry.

> [...] One of the differences between Merrell & Gumin's implementation and 'wave function collapse' lies in the decision of which cell to 'collapse' next. Merrell's implementation uses a scanline approach, whereas Gumin's always selects as next cell the one with the lowest number of possible outcomes

And then `## Developments` mentions:

"Hierarchical semantic wave function collapse" (2023) Alaska, Bidarra: .. citations of: https://scholar.google.com/scholar?cites=1671019743611687613...

gedy 5 hours ago||
Real engineering skills, I love it.
moi2388 5 hours ago|
This entire article reads like it was fully written by AI unfortunately
imadr 4 hours ago|
Is it the em dashes? I didn't get the feeling it was AI generated at all
zparky 4 hours ago||
It's current year, of course they used AI to help [0], and it does feel like the article was AI assited.

"This map isn't flat — it has 5 levels of elevation."

"The ocean isn't just a blue plane — it has animated caustic sparkles"

"The fundamental issue:" and "The key constraint:"

I still enjoyed the article.

[0] https://github.com/felixturner/hex-map-wfc/commit/1679be