Posted by sanchitmonga22 2 hours ago
Also, we've open-sourced RCLI, the fastest end-to-end voice AI pipeline on Apple Silicon. Mic to spoken response, entirely on-device. No cloud, no API keys.
To get started:
brew tap RunanywhereAI/rcli https://github.com/RunanywhereAI/RCLI.git
brew install rcli
rcli setup # downloads ~1 GB of models
rcli # interactive mode with push-to-talk
Or: curl -fsSL https://raw.githubusercontent.com/RunanywhereAI/RCLI/main/install.sh | bash
The numbers (M4 Max, 64 GB, reproducible via `rcli bench`):LLM decode – 1.67x faster than llama.cpp, 1.19x faster than Apple MLX (same model files): - Qwen3-0.6B: 658 tok/s (vs mlx-lm 552, llama.cpp 295) - Qwen3-4B: 186 tok/s (vs mlx-lm 170, llama.cpp 87) - LFM2.5-1.2B: 570 tok/s (vs mlx-lm 509, llama.cpp 372) - Time-to-first-token: 6.6 ms
STT – 70 seconds of audio transcribed in *101 ms*. That's 714x real-time. 4.6x faster than mlx-whisper.
TTS – 178 ms synthesis. 2.8x faster than mlx-audio and sherpa-onnx.
We built this because demoing on-device AI is easy but shipping it is brutal. Voice is the hardest test: you're chaining STT, LLM, and TTS sequentially, and if any stage is slow, the user feels it. Most teams fall back to cloud APIs not because local models are bad, but because local inference infrastructure is.
The thing that's hard to solve is latency compounding. In a voice pipeline, you're stacking three models in sequence. If each adds 200ms, you're at 600ms before the user hears a word, and that feels broken. You can't optimize one stage and call it done. Every stage needs to be fast, on one device, with no network round-trip to hide behind.
We went straight to Metal. Custom GPU compute shaders, all memory pre-allocated at init (zero allocations during inference), and one unified engine for all three modalities instead of stitching separate runtimes together.
MetalRT is the first engine to handle all three modalities natively on Apple Silicon. Full methodology:
LLM benchmarks: https://www.runanywhere.ai/blog/metalrt-fastest-llm-decode-e...
Speech benchmarks: https://www.runanywhere.ai/blog/metalrt-speech-fastest-stt-t...
How: Most inference engines add layers between you and the GPU: graph schedulers, runtime dispatchers, memory managers. MetalRT skips all of it. Custom Metal compute shaders for quantized matmul, attention, and activation - compiled ahead of time, dispatched directly.
Voice Pipeline optimizations details: https://www.runanywhere.ai/blog/fastvoice-on-device-voice-ai... RAG optimizations: https://www.runanywhere.ai/blog/fastvoice-rag-on-device-retr...
RCLI is the open-source voice pipeline (MIT) built on MetalRT: three concurrent threads with lock-free ring buffers, double-buffered TTS, 38 macOS actions by voice, local RAG (~4 ms over 5K+ chunks), 20 hot-swappable models, and a full-screen TUI with per-op latency readouts. Falls back to llama.cpp when MetalRT isn't installed.
Source: https://github.com/RunanywhereAI/RCLI (MIT)
Demo: https://www.youtube.com/watch?v=eTYwkgNoaKg
What would you build if on-device AI were genuinely as fast as cloud?
Quick request: unsloth quants; bit per bit usually better. Or more generally UI for huggingface model selections. I understand you won't be able to serve everything, but I want to mix and match!
Also - grounding:
"open safari" (safari opens, voice says: "I opened safari") "navigate to google.com in safari" (nothing happens, voice says: "I navigated to google.com")
Anyway, really fun.
Either way, this is a tremendous achievement and it's extremely relevant in the OpenClaw world where I might not want to have sensitive information leave my computer.
Before I install, is there any telemetry enabled here or is this entirely local by default?
What...? It is terrible, even compared to Whisper Tiny, which was released years ago under an Apache 2.0 license so Apple could have adopted it instantly and integrated it into their devices. The bigger Whisper models are far better, and Parakeet TDT V2 (English) / V3 (Multilingual) are quite impressive and very fast.
I have no idea what would make someone say that iOS dictation is good at understanding speech... it is so bad.
For a company that talks so much about accessibility, it is baffling to me that Apple continues to ship such poor quality speech to text with their devices.
How does the RAG fit in, a voice-to-RAG seems a bit random as a feature?
I don’t mean to come across as dismissive, I’m genuinely confused as to what you’re offering.
Seems pretty clear. You can supply documents to the model as input and then verbally ask questions about them.