Posted by Retro_Dev 10 hours ago
How's your experience with the constantly changing language? How're your update/rewrite cycles looking like? Are there cases where packages you may use fall behind the language?
I know Bun's using zig to a degree of success, was wondering how the rest were doing.
The language and stdlib changing hasn't been a major pain point in at least a year or two. There was some upgrade a couple of years ago that took us awhile to land (I think it might have been 0.12 -> 0.13 but I could be misremembering the exact version) but it's been smooth sailing for a long time now.
These days I'd put breaking releases in the "minor nuisance" category, and when people ask what I've liked and disliked about using Zig I rarely even remember to bring it up.
Also, I'm excited about trying out your language even moreso than Zig. :)
These larger zig projects will stick to a tagged release (which doesn't change), and upgrade to newly tagged releases, usually a few days or months after they come out. The upgrade itself takes like a week, depending on the amount of changes to be done. These projects also tend to not use other zig dependencies.
[0]: https://github.com/tigerbeetle/tigerbeetle/pulls?q=is%3Apr+a...
[1]: https://github.com/Syndica/sig/pulls?q=is%3Apr+author%3Akpro...
Have you tried rust? how does it compared to zig?
* just asking
- Zig: Let's have a simple language with as few footguns as possible and make good code easy to write. However we value explicitness and allow the developer to do anything they need to do. C interoperability is a primary feature that is always available. We have run time checks for as many areas of undetermined behaviour as we can.
- Rust: let's make the compiler the guardian of what is safe to do. Unless the developer hits the escape hatch, we will disallow behaviour to keep the developer safe. To allow the compiler to reason about safety we will have an intricate type system which will contain concepts like lifetimes and data mobility. This will get complex sometimes so we will have a macro system to hide that complexity.
Zig is a lot simpler than Rust, but I think it asks more of it's developer.
Zig goes for simplicity while removing a few footguns. It's more oriented towards programmer enjoyment. Keep in mind that programmers don't distinguish ease of writing code from ease of writing unforeseen errors.
Rust is a modern C++/OCaml
So if you enjoy C++, Rust is for you. If you enjoy C and wish it was more verbose and more modern, try Zig.
One can argue Rust is what C++ wanted to be maybe. But C++ as it is now is anything but clean and clear.
It’s like people do it just because Zig is very comparable to C. So the more complex Rust must be like something else that is also complex, right? And C++ is complex, so…
But that is a bit nonsensical. Rust isn’t very close to C++ at all.
For example, high performance servers (voltlane.net), programming languages (https://github.com/HF-Foundation, https://github.com/lionkor/mcl-rs, and one private one), webservers (beampaint.com) and lots of other domains.
Rust is close to C++ in that it is a systems language that allows a reasonable level of zero-cost abstractions.
I know, timelines not matching up, etc.
Zig offers no such thing. It would be a like-for-like replacement of an unsafe old language with an unsafe new one. May even be a better language, but that's not enough reason to overcome the burden.
Rust gives us memory safety by default and some awesome ML-ish type system features among other things, which are things we didn’t already have. Memory safety and almost totally automatic memory management with no runtime are big things too.
Go, meanwhile, is like a cleaner more modern Java with less baggage. You might also compare it to Python, but compiled.
With Wails it’s also a low friction way to build desktop software (using the heretical web tech that people often reach for, even for this use case), though there are a few GUI frameworks as well.
Either way, self contained executables that are easy to make and during development give you a rich standard library and not too hard of a language to use go a long way!
If you enjoy C and wish it was less verbose and more modern, try Go.
GC is a showstopper for my day job (hard realtime industrial machine control/robotics), but would also be unwanted for other use cases where worst case latency is important, such as realtime audio/video processing, games (where you don't want stutter, remember Minecraft in Java?), servers where tail latency matters a lot, etc.
Which is a very niche use case to begin with, isn't it? It doesn't really contradict what the parent comment stated about Go feeling like modern C (with a boehm gc included if you will). We're using it this way and it feels just fine. I'd be happy to see parts of our C codebase rewritten in Go, but since that code is security sensitive and has already been through a number of security reviews there's little motivation to do so.
Maybe I'll jump to Zig as a side-gig (ha, it rhymes), but I still can't motivate myself to play with Rust. I'm happy with C++ on that regard.
Maybe gccrs will change that, IDK, yet.
Rust is not object-oriented.
That makes your statement wrong.
Also, my .zig-cache is currently at 173GB, which causes some issues on the small Linux ARM VPS I test with.
As for upgrades. I upgraded lightpanda to 0.14 then 0.15 and it was fine. I think for lightpanda, the 0.16 changes might not be too bad, with the only potential issue coming from our use of libcurl and our small websocket server (for CDP connections). Those layers are relatively isolated / abstracted, so I'm hopeful.
As a library developer, I've given up following / tracking 0.16. For one, the change don't resonate with me, and for another, it's changing far too fast. I don't think anyone expects 0.16 support in a library right now. I've gotten PRs for my "dev" branches from a few brave souls and everyone seems happy with that arrangement.
I don't use zig. My experience has been that caches themselves are sources of bugs (not talking about zig only, but in general). Clearing all relevant caches occasionally is useful when you're experiencing weird bugs.
Do you see any major problems when you remove your .zig-cache and start over?
I was searching around for causes and came across the following issues: https://github.com/ziglang/zig/issues/15358 which was moved to https://codeberg.org/ziglang/zig/issues/30193
The following quotes stand out
> zig's caching system is designed explicitly so that garbage collection could happen in one process simultaneously while the cache is being used by another process.
> I just ran WizTree to find out why my disk was full, and the zig cache for one project alone was like 140 GB.
> not only the .zig-cache directory in my projects, but the global zig cache directory which is caching various dependencies: I'm finding each week I have to clear both caches to prevent run-away disk space
Like what's going on? This doesn't seem normal at all. I also read somewhere that zig stores every version of your binary as well? Can you shed some light on why it works like this in zigland?
I could make a bet that as of 2026 still more C++ projects are being started than Rust + Zig combined.
World is much more vast than ShowHN and GitHub would indicate.
This puts much more work on the compiler development side, but it's a great boon for the ecosystem.
To be fair, zig is pre 1.0, but Zig is also already 8 years old. Rust turned 1.0 at ~ 5 years, I think.
After many years of insisting that "dialects" of C++ are a terrible idea, despite the reality that most C++ users have a specific dialect they use - Bjarne Stroustrup has endorsed essentially the same thing but as "profiles" to address safety issues. So for people who think there is a "great language" in there perhaps in C++ 29 or C++ 32 you will be able to find out for yourselves that you're wrong.
There is still this disconnection on how languages under ISO process work in the industry.
Same for the Metal shading language. C++ adds exactly nothing useful to a shading language over a C dialect that's extended with vector and matrix math types (at least they didn't pick ObjC or Swift though).
- Cranelift applies less optimizations in exchange for faster compilation times, because it was developed to compile WASM (wasmtime), but turns out that is good enough for Rust debug builds.
- Cranelift does not support the wide range of platforms (AFAIK just X86_64 and some ARM targets)
There is a whole ecosystem of contributions across the globe and the lingua franca used by those contributors.
> Are there cases where packages you may use fall behind the language?
Using third party packages is quite problematic yes. I don't recommend using them too much personally, unless you want to make more work for yourself.
I think one of the more PITA changes necessary to get these projects to 0.15 is removing `usingnamespace`, which I've used to implement a kind of mixin. The projects are all a few thousand LOC and it shouldn't be that much trouble, but enough trouble that none of what I gain from upgrading currently justify doing it. I think that's fine.
Just a degree of success?
I asked him about in a thread a while back: https://news.ycombinator.com/item?id=47206009#47209313
The makers of TigerBeatle also rave about how good Zig is.
Color me extremely sceptical. Surely if you could make javascript fast google would have tried a decade ago....
Surely nobody would use javascript for either yea? The weaknesses of the language are amplified in constrained environments: low certainty, high memory pressure, high startup costs.
It's probably the most popular language for serverless.
When people go AWS, Azure, GCP,... other languages take the reigns.
This makes me feel that the underlying technology behind Zig is solid.
But I prefer Rust over Zig. The main difference is Rust chooses a "closed world" model while Zig chooses an "open world" model: in Rust, you must explicitly implement a trait while in Zig as long as the shape fits, or the `.` on a structure member exists (for whichever type you pass in), it will work (I don't use Zig so pardon hand wavy description).
This gives Zig very powerful meta programming abilities but is a pain because you don't know what kind of type "shapes" will be used in a particular piece of code. Zig is similar to C++ templates in some respects.
This has a ripple effect everywhere. Rust generated documentation is very rich and explicit about what functions a structure supports (as each trait is explicitly enrolled and implemented). In Zig the dynamic nature of the code becomes a problem with autocomplete, documentation, LSP support, ...
Do you happen to have a more specific example by any chance? I’d be interested in what this looks like in practice, because what you described sounds a bit like Go interfaces and from my understanding of Zig, there’s no direct equivalent to it, other than variations of fieldParentPtr.
It's an extremely useful thing, but unconstrained, it's essentially duck typing during compile time. People has been wanting some kind of trait/interface support to constrain it, but it's unlikely to happen.
I quite like it when writing C++ code. Makes it dead easy to write code like `min` that works for any type in a generic way. It is, however, arguably the main culprit behind C++s terrible compiler-errors, because you'll have standard library functions which have like a stack of fifteen generic calls, and it fails really deeply on some obscure inner thing which has some kind of type requirement, and it's really hard to trace back what you actually did wrong.
In my (quite limited) experience, Zig largely avoids this by having a MUCH simpler type system than C++, and the standard library written by a sane person. Zig seems "best of both worlds" in this regard.
There are similar hidden quirks in the language that will need to be addressed at some point, such as integer promotion semantics.
To address the question about stability: the Zig community are already used to Zig breaking between 0.x versions. Unlike competitors such as Odin or my own C3, there is no expectation that Zig is trying to minimize upgrading problems.
This is a cultural thing, it would be no real problem to be clear about deprecations, but in the Zig community it’s simply not valued. In fact it’s a source of pride to be able to adapt as fast as possible to the new changes.
I like to talk about expectation management, and this is a great example of it.
In discussions, it is often falsely argued that ”Zig is not 1.0 so breaks are expected” in order to motivate the frequent breaks. However, there are degrees to how you handle breaks, and Zig is clearly in the ”we don’t care to reduce the work”-camp.
If someone is trying to get a more objective look at the Zig upgrade path, then it’s worth keeping in mind that the tradition in Zig is to offload all the work on the user.
The argument, which is frequently voiced, is that ”breaking things will make the language get better and so it’s good that there are language breaks”
It is certainly true that breaking changes are needed, but most people outside of the Zig community would expect it to be done with more care (deprecation paths etc)
Secondly, it should perhaps be a concern for Zig, now at 10 years old, to still produce solidly breaking code every half year.
10 years is the common point where languages go 1.0. However, the outlook for a Zig 1.0 is bleak from what I gather from Zig social forums: the most optimistic estimate I’ve heard is 2029 for 1.0.
This means that in the future, projects using Zig can still expect any libraries and applications to bitrot quickly if they are not constantly maintained.
Putting this in contrast with Odin (9 years old) which is essentially 1.0 already and has been stable for several years.
Maybe this also explains the difference in actual output. For example the number of games I know of written in Odin is somewhere between 5 to 10 times as many as Zig games. Now weighing in that Zig has maybe 5 or 10 times as many users, it means Odin users are somewhere between 20-100 times as likely to have written a playable game.
There are several explanations as to why this is: we could discuss whether the availability of SDL, Raylib etc is easier on Odin (then why is Zig less friendly?), maybe more Odin has better programmers (then why do better programmers choose Odin over Zig), maybe it’s just easier to write resource intensive applications with Odin than Zig (then what do we make of Zig’s claim of optimality?)
If we look past the excuses made for Zig (”it’s easy to fix breaks” ”it’s not 1.0”) and the hype (”Zig is much safer than C” ”Zig makes me so productive”) and compare with Odin in actual productivity, stability and compilation speed (neither C3 nor Odin requires 100s of GB of cache to compile in less than a second using LLVM) then Zig is not looking particularly good.
Even things like build.zig, often touted as a great thing, is making it really hard for a Zig beginner (”to build your first Hello World, first understand this build script in non-trivial Zig”). Then for IDEs, suddenly something like just reading the configuration of what is going to be used for building is hidden behind an opaque Zig script. These trade-offs are rarely talked about, as both criticism and hype is usually based on surface rather than depth.
Well, that’s long enough of a comment.
To round it off I’d like to end on a positive note: I find the Zig community nice and welcoming. So if you’re trying Zig out (and better do that, don’t let others’ opinions - including mine - prevent you from trying things out) do so.
If you want to evaluate Zig against competitors, I’d recommend comparing it to D, Odin, Jai and C3.
I understand both of the following:
1. Language development is a tricky subject, in general, but especially for those languages looking for wide adoption or hoping for ‘generational’ (program life span being measured in multiple decades) usage in infrastructure, etc.
2) Zig is a young-ish language, not at 1.0, and explicitly evolving as of the posting of TFA
With those points as caveats, I find the casualness of the following (from the codeburg post linked on the devlog) surprising:
‘’’This branch changes the semantics of "uninstantiable" types (things like noreturn, that is, types which contain no values). I wasn't originally planning to do this here, but matching the semantics of master was pretty difficult because the existing semantics don't make much sense.’’’
I don’t know Zig’s particular strategy and terminology for language and compiler development, but I would assume the usage of ‘branch’ here implies this is not a change fully/formally adopted by the language but more a fully implemented proposal. Even if it is just a proposal for change, the large scale of the rewrite and clear implication that the author expects it to be well received strikes me as uncommon confidence. Changing the semantics of a language with any production use is nearly definitionally MAJOR, to just blithely state your PR changes semantics and proceed with no deep discussion (which could have previously happened, IDK) or serious justification or statements concerning the limited effect of those changes is not something I have experienced watching the evolution (or de-evolution) of other less ‘serious’ languages.
Is this a “this dev” thing, a Zig thing, or am just out of touch with modern language (or even larger scale development) projects?
Also, not particularly important or really significant to the overall thrust of TFA, but the author uses the phrase “modern Zig”, which given Zig’s age and seeming rate of change currently struck me as a very funny turn of phrase.
* The author is being flippant and not taking the situation seriously enough.
* The author is presuming a high-trust audience that knows that they have done all the due diligence and don't have to restate all of that.
In this case, it's a devlog (i.e. not a "marketing post") for a language that isn't at 1.0 yet. A certain amount of "if you're here, you probably have some background" is probably reasonable.
The post does link directly to the PR and the PR has a lot more context that clearly conveys the author knows what they are doing.
It is weird reading about (minor) breaking language changes sort of mentioned in passing. We're used to languages being extremely stable. But Zig isn't 1.0 yet. Andrew and friends certainly take user stability seriously, but you signed up for a certain amount of breakage if you pick the language today.
As someone who maintains a post-1.0 language, there really is a lot of value in breaking changes like this. It's good to fix things while your userbase is small. It's maddening to have to live with obvious warts in the language simply because the userbase got too big for you to feasibly fix it, even when all the users wish you could fix it too. (Witness: The broken precedence of bitwise operators in C.)
It's better for all future users to get the language as clean and solid as you can while it's still malleable.
This was proposed, discussed, and accepted here: https://github.com/ziglang/zig/issues/3257
Later, Matthew Lugg made a follow-up proposal, which was discussed both publicly and in ZSF core team meetings. https://github.com/ziglang/zig/issues/15909
He writes:
> A (fairly uncontroversial) subset of this behavior was implemented in [the changeset we are discussing]. I'll close this for now, though I'll probably end up revisiting these semantics more precisely at some point, in which case I'll open a new issue on Codeberg.
I don't know how evident this is to the casual HN reader, but to me this changeset very obviously moves Zig the language from experimental territory a large degree towards being formally specified, because it makes type resolution a Directed Acyclic Graph. Just look at how many bugs it resolved to get a feel for it. This changeset alone will make the next release of the compiler significantly more robust.
Now, I like talking about its design and development, but all that being said, Zig project does not aim for full transparency. It says right there in the README:
> Zig is Free and Open Source Software. We welcome bug reports and patches from everyone. However, keep in mind that Zig governance is BDFN (Benevolent Dictator For Now) which means that Andrew Kelley has final say on the design and implementation of everything.
It's up to you to decide whether the language and project are in trustworthy hands. I can tell you this much: we (the dev team) have a strong vision and we care deeply about the project, both to fulfill our own dreams as well as those of our esteemed users whom we serve[1]. Furthermore, as a 501(c)(3) non-profit we have no motive to enshittify.
[1]: https://ziglang.org/documentation/master/#Zen
It's been incredible working with Matthew. I hope I can have the pleasure to continue to call him my colleague for many years to come.
This stuff is foundational and so it's certainly a priority to get it right (which C++ didn't and will be paying for until it finally collapses under its own weight) but it's easier to follow as an outsider when people use conventional terminology.
Thanks for your and the Zig team work.
Great to hear; I look forward to reading the language spec one day.
Indeed you don't ... perhaps you should have asked.
> I would assume
Generally a bad idea.
> which could have previously happened, IDK
Indeed you don't. Perhaps you should have asked.
Check the response from the language BDFN, Andrew Kelley.