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Posted by robotnikman 4 days ago

LG's new 1Hz display is the secret behind a new laptop's battery life(www.pcworld.com)
214 points | 101 comments
qnleigh 8 hours ago|
> That will help save enormous amounts of power: up to 48 percent on a single charge,

Why does refresh rate have such a large impact on power consumption? I understand that the control electronics are 60x more active at 60 Hz than 1 Hz, but shouldn't the light emission itself be the dominant source of power consumption by far?

alok-g 4 hours ago||
I used to be a display architect about 15 years back (for Qualcomm mirasol, et al), so my knowledge of the specifics / numbers is outdated. Sharing what I know.

High pixel density displays have disproportionately higher display refresh power (not just proportional to the total number of pixels as the column lines capacitances need to be driven again for writing each row of pixels). This was an important concern as high pixel densities were coming along.

Display needs fast refreshing not just because pixel would lose charge, but because the a refresh can be visible or result in flicker. Some pixels tech require flipping polarity on each refresh but the curves are not exactly symmetric between polarities, and further, this can vary across the panel. A fast enough refresh hides the mismatch.

blovescoffee 8 hours ago|||
There's definitely a few reasons but one of them is that you have to ask the GPU to do ~60x less work when you render 60x less frames
Filligree 8 hours ago||
Why? Surely copying the same pixels out sixty times doesn't take that much power?
topspin 5 hours ago|||
The PCWorld story is trash and completely omits the key point of the new display technology, which is right in the name: "Oxide." LG has a new low-leakage thin-film transistor[1] for the display backplane.

Simply, this means each pixel can hold its state longer between refreshes. So, the panel can safely drop its refresh rate to 1Hz on static content without losing the image.

Yes, even "copying the same pixels" costs substantial power. There are millions of pixels with many bits each. The frame buffer has to be clocked, data latched onto buses, SERDES'ed over high-speed links to the panel drivers, and used to drive the pixels, all while making heat fighting reactance and resistance of various conductors. Dropping the entire chain to 1Hz is meaningful power savings.

[1] https://news.lgdisplay.com/en/2026/03/lg-display-becomes-wor...

joecool1029 4 hours ago|||
So it's a Sharp MIP scaled up? https://sharpdevices.com/memory-lcd/
topspin 3 hours ago||
Sharp MIP makes every pixel an SRAM bit: near-zero current and no refresh necessary. The full color moral equivalent of Sharp MIP would be 3 DACs per pixel. TFT (à la LG Oxide) is closer to DRAM, except the charge level isn't just high/low.

So, no, there is a meaningful difference in the nature of the circuits.

snthpy 4 hours ago|||
Thanks. Great explanation.
hacker_88 7 hours ago|||
Copying , Draw() is called 60 times a second .
hedora 7 hours ago||
It isn't for any reasonable UI stack. For instance, the xdamage X11 extension for this was released over 20 years ago. I doubt it was the first.
nottorp 13 minutes ago|||
You forget that all modern UI toolkits brag about who has the highest frame rate, instead of updating only what's changed and only when it changes.
vlovich123 5 hours ago||||
Xdamage isn’t a thing if you’re using a compositor for what it’s worth. It’s more expensive to try to incrementally render than to just render the entire scene (for a GPU anyway).

And regardless, the HW path still involves copying the entire frame buffer - it’s literally in the name.

delusional 1 hour ago||
Thats not true. I wrote a compositor based on xcompmgr, and there damage was widely used. It's true that it's basically pointless to do damage tracking for the final pass on gl, but damage was still useful to figure out which windows required new blurs and updated glows.
giancarlostoro 7 hours ago||||
At the software level yes, but it seems nobody has taken the time to do this at the hardware level as well. This is LG's stab at it.
y1n0 6 hours ago||
Apple has been doing this since they started having 'always-on' displays.
groundzeros2015 6 hours ago|||
What’s your metal model of what happens when a dirty region is updated and now we need to get that buffer on the display?
dealfinder994 18 minutes ago|||
Great discussion! This reminds me of similar challenges in AI development.
Veedrac 5 hours ago|||
I think the idea is that in an always-on display mode, most of the screen is black and the rest is dim, so circuitry power budget becomes a much larger fraction of overhead.
perching_aix 8 hours ago|||
I interpreted that bit as E2E system uptime being up by 48%. Sounds more plausible to me, as there'd fewer video frames that would need to be produced and pushed out.
jdub 7 hours ago|||
Before OLED (and similar), most displays were lit with LEDs (behind or around the screen, through a diffuser, then through liquid crystals) which was indeed the dominant power draw... like 90% or so!

But the article is about an OLED display, so the pixels themselves are emitting light.

perching_aix 6 hours ago||
> But the article is about an OLED display

The article is about an LCD display, actually.

hedora 7 hours ago||
This is an OLED display, so I don't think the control electronics are actually any less active. (They would be for LCD, which is where most of these low-refresh-rate optimizations make sense.)

The connection between the GPU and the display has been run length encoded (or better) since forever, since that reduces the amount of energy used to send the next frame to the display controller. Maybe by "1Hz" they mean they also only send diffs between frames? That'd be a bigger win than "1Hz" for most use cases.

But, to answer your question, the light emission and computation of the frames (which can be skipped for idle screen regions, regardless of frame rate) should dwarf the transmission cost of sending the frame from the GPU to the panel.

The more I think about this, the less sense it makes. (The next step in my analysis would involve computing the wattage requirements of the CPU, GPU and light emission, then comparing that to the KWh of the laptop battery + advertised battery life.

topspin 2 hours ago|||
> This is an OLED display

The LG press release states that it's LCD/TFT.

https://news.lgdisplay.com/en/2026/03/lg-display-becomes-wor...

thelastgallon 7 hours ago||||
Not OLED.

> LG Display is also preparing to begin mass production of a 1Hz OLED panel incorporating the same technology in 2027.

karlgkk 7 hours ago|||
> The more I think about this, the less sense it makes

And yet, it’s the fundamental technology enabling always on phone and smartwatch displays

The intent of this is to reduce the time that the CPU, GPU, and display controller is in an active state (as well as small reductions in power of components in between those stages).

DoctorOetker 5 hours ago||
for small screen sizes and low information density displays, like a watch that updates every second this makes a lot of sense

it would make a lot of sense in situations where the average light generating energy is substantially smaller:

pretend you are a single pixel on a screen (laptop, TV) which emits photons in a large cone of steradians, of which a viewer's pupil makes up a tiny pencil ray; 99.99% of the light just misses an observer's pupils. in this case this technology seems to offer few benefits, since the energy consumed by the link (generating a clock and transmitting data over wires) is dwarfed by the energy consumed in generating all this light (which mostly misses human eye pupils)!

Now consider smart glasses / HUD's; the display designer knows the approximate position of the viewer's eyes. The optical train can be designed so that a significantly larger fraction of generated photons arrive on the retina. Indeed XReal or NReal's line of smart glasses consume about 0.5 W! In such a scenario the links energy consumption becomes a sizable proportion of the energy consumption; hence having a low energy state that still presents content but updates less frequently makes sense.

One would have expected smart glasses to already outcompete smartphones and laptops, just by prolonged battery life, or conversely, splitting the difference in energy saved, one could keep half of the energy saved (doubling battery life) while allocating the other half of the energy for more intensive calculations (GPU, CPU etc.).

jerlam 4 days ago||
Haven't phones, watches and tablets been using low refresh rates to enable battery improvements for a while?

The Apple Watch Series 5 (2019) has a refresh rate down to 1Hz.

M4 iPad Pro lacks always-on display despite OLED panel with variable refresh rate (2024):

https://9to5mac.com/2024/05/09/m4-ipad-pro-always-on-display...

amaranth 9 hours ago||
Phones and watches do that with LTPO OLED which I don't believe exists at higher screen sizes although I'm not sure why. This is supposed to be special because it isn't OLED so should be able to get brighter and not have to worry about burn in.
Tuna-Fish 8 hours ago|||
LTPO has problems with uniformity of brightness, that get worse the larger the panels are. On a phone screen, this is usually not perceivable, but if you made a 27" screen out of it, most such screens would be visibly brighter in some corner or other.
wffurr 9 hours ago|||
https://arstechnica.com/gadgets/2026/03/lg-display-starts-ma... is a better article but LG is light on details of their new proprietary display tech.
hirako2000 10 hours ago|||
Dell needs to sell these XPS. The AI button doesn't do the trick, so battery life may do it.
hedora 7 hours ago||
What's the real-world battery life though? My mac gets 8 hours real world; 16 in benchmarks; 24 claimed by apple.

Assuming the xps has the same size battery, and this really reduces power consumption by 48%, I'd expect 16 hours real world, 32 in benchmarks and 48 in some workload Dell can cherry pick.

k4rli 59 minutes ago|||
Both my last two XPSes have had shit battery life. Maybe 3.5h when new and only 2h after a few months of use. They also experience a lot of thermal throttling (i7 12700h, 9750h) and newer updates have removed the option of undervolting which used to fix that.

Positive is that the battery life couldn't possibly get worse with newer ones.

adgjlsfhk1 5 hours ago|||
Dell has to deal with windows cuts that in half with all the slop and spyware.
quantumink 4 hours ago||
Last I checked: the XPS was one of the few laptop product lines offering native Linux (Ubuntu) as an alternative default configuration option to order

It's how I got mine about 6-7 years back anyways, still works great (except the battery) ...never let windows get it's claws into the machine in the first place

Edit: to add, I realized over time that having a battery that lasts longer just can't seem to beat my older laptop experiences: being able to just swap an extra battery in and have full charge at will (without soldering and all that 'ish) In that sense I feel that the future is coming full circle to modularity, swapability, repairability - to the point they're becoming my primary considerations for the next portable computing select I will need to acquire.

teo_zero 53 minutes ago||
> Last I checked

I checked 10 seconds ago. The only models I can order in my country with linux are Pro Max and a Precision workstation.

If I pretend to be located in the US, an XPS 13 from 2024 becomes available at 200$ more than the Windows variant, and no OLED option.

What a weird marketing strategy from Dell...

quantumink 7 minutes ago||
Yeah... Took a moment to look it up now:

Apparently they stopped making the Developer Edition which came with Ubuntu in 2022-2023 (which was definitely cheaper by 100-200 bucks or so than the Windows version with exact same hardware, I recall the developer edition os discount very clearly)

Now the XPS line has fallen as well, as apparently even the SSD now gets soldered to the motherboard, no longer possible to service with basic tools really once it starts failing. My old 2018-ish XPS has an M.2 slot and a battery that is relatively simple by modern standards to replace with some screwdrivers and careful handling (something I think is vital for a workhorse computer, as batteries 'decimate' in capacity within 2-3 years or so in my experience)

I don't even know what's left out there anymore among major makers... when I have to look again, maybe framework... Been hearing about them for a bit now and they seem quite relevant to the discussion - haven't seen one live yet to be fair

SXX 9 hours ago|||
OLED iPad dont have always on because of burn-in. Considering people certainly use it as photo frame, notification and time daahboars, kitchen recipe book, etc.

Less of a problem for iphones that unlikely to stay for a week in the same place plugged in and unused.

jerlam 5 hours ago||
I don't think many people are spending $1k on an iPad Pro, the only iPad with OLED, to use as a picture frame.
SXX 3 hours ago||
They dont buy it for this purpose. Its just end up like that for a lot of people I know since it just weird device between iphone and macbook that end not being used for much.
juleiie 37 minutes ago||
It’s a professional mobile artist bonanza idk why you claim it isn’t used much when this expensive device is more than earning its worth

Yeah sure if you buy it as a toy it may not be used for much lol. Check your consumerism

trvz 9 hours ago|||
iPad Pro only goes down to 10 FPS. This may be the display of the upcoming MacBook Pro.
ksec 7 hours ago|||
>M4 iPad Pro lacks always-on display despite OLED panel with variable refresh rate (2024):

Brightness, Uniformity, Colour Accuracy etc. It is hard as we take more and more features for granted. There is also cost issues, which is why you only see them in smaller screens.

MBCook 10 hours ago|||
Yes but I’m unaware of larger ones.
jauntywundrkind 9 hours ago||
Panel Self Refresh should largely just work, and I believe has been on laptops for a long long time. Here's Intel demo'ing it in 2011. https://www.theregister.com/2011/09/14/intel_demos_panel_sel...

I'm not sure that there's really anything new here? 1Hz might be lower. Adoption might be not that good. But this might just be iteration on something that many folks have just not really taken good advantage of till now. There's perhaps signficiant display tech advancements to get the Hz low, without having significant G-Sync style screen-buffers to support it.

One factor that might be interesting, I don't know if there's a partial refresh anywhere. Having something moving on the screen but everything else stable would be neat to optimize for. I often have a video going in part of a screen. But that doesn't mean the whole screen needs to redraw.

__d 4 hours ago|||
I’m not an expert here, but …

CRTs needed to be refreshed to keep the phosphors glowing. But all screens are now digital: why is there a refresh rate at all?

Can’t we memory-map the actual hardware bits behind each pixel and just draw directly (using PCIe or whatever)?

withinboredom 8 hours ago|||
Probably patent licensing shenanigans kept it holed up for awhile.
serious_angel 10 hours ago||
> LG’s press release leaves several questions unanswered, including the source of the “Oxide” name...

> Source: https://www.pcworld.com/article/3096432 [2026-03-23]

---

> HKC has announced a new laptop display panel that supports adaptive refresh across a 1 to 60Hz range, including a 1Hz mode for static content. HKC says the panel uses an Oxide (metal-oxide TFT) backplane and its low leakage characteristics to keep the image stable even at 1Hz.

> Source: https://videocardz.com/newz/hkc-reveals-1hz-to-60hz-adaptive... [2025-12-29]

---

> History is always changing behind us, and the past changes a little every time we retell it. ~ Hilary Mantel

hedora 7 hours ago|
> Oxide (metal-oxide TFT)

Ok, that makes some amount of sense. The article claims this is an OLED display, and I haven't heard of significant power games from low-refresh-rate OLED (since they have to signal the LED to stay on regardless of refresh rate).

However, do TFT's really use as much power as the rest of the laptop combined?

They're claiming 48% improvement, so the old TFT (without backlight) has to be equivalent to backlight + wifi + bluetooth + CPU + GPU + keyboard backlight + ...

stonogo 7 hours ago||
The article says this is an LED panel and LG is working toward an OLED version.
nmstoker 8 hours ago||
Sorry, might be obvious to some, but is that rate applied to the whole screen or can certain parts be limited to 1Hz whilst others are at a higher rate?

The ability to vary it seems like it would be valuable as there are significant portions of a screen that remain fairly static for longer periods but equally there are sections that would need to change more often and would thus mess with the ability to stick to a low rate if it's a whole screen all-or-nothing scenario.

bracketfocus 8 hours ago||
From what I understand, the laptop will reduce the refresh rate (of the entire display) to as low as 1Hz if what is being displayed effectively “allows” it.

For example:

- reading an article with intermittent scrolling

- typing with periodic breaks

gowld 5 hours ago|||
Articles have animated ads, though.
msephton 4 hours ago||
On such an article it would not go down to 1Hz. It's checking if the image is changing or not.
rmunn 4 hours ago||
Which would make me want the refresh rate to be user-configurable. I would not mind at all if the 1 Hz refresh rate caused parts of the page I don't care about, such as animated ads to stutter and become unwatchable. If given the choice between stuttering ads but longer battery life, or smoothly-animated ads with shorter battery life, I'd choose the unwatchable ads every time.

Ideally, I would be able to bind a keyboard shortcut to the refresh-rate switch, so that the software doesn't have to figure out that now I'm on Youtube so I actually want the higher refresh rate, but now I'm on a mostly-text page so I want the refresh rate to go back down to 1 Hz. If I can control that with a simple Fn+F11 combination or something, that would be the ideal situation.

Not that any laptop manufacturers are likely to see this comment... but you never know.

Mogzol 2 hours ago||
I assume this will just be using Window's dynamic refresh rate feature, which you can turn on and off in the display settings, and when it's off you can set the refresh rate manually. I guess the question is whether they will let you set it as low as 1hz manually though.
nmstoker 8 hours ago|||
Got it. Thanks!
londons_explore 8 hours ago|||
With current LCD controllers but new drivers/firmware you could selectively refresh horizontal stripes of the screen at different rates if you wanted to.

I don't think you could divide vertically though.

Don't think anyone has done this yet. You could be the first.

alok-g 4 hours ago|||
I believe E-ink displays do this for faster updates for touch interactivity. Updatimg the whole display as the user writes on the touch screen would otherwise be too slow for Eink.
londons_explore 8 hours ago||
Anyone who has accidentally snapped the controller off a working LCD can tell you that the pixel capacitance keeps the colours approximately correct for about 10 seconds before it all becomes a murky shadowy mess...

So it makes sense you could cut the refresh time down to a second to save power...

Although one wonders if it's worth it when the backlight uses far more power than the control electronics...

dlcarrier 8 hours ago||
It's for OLED screens, so there's no backlight, but also no persistence.
ErneX 8 hours ago||
These are self emissive pixels.
3836293648 5 hours ago||
The real unanswered question is how much of this is the panel itself and how much is baked into Windows.

Saving battery is nice, but I'm not leaving Linux for that misery any time soon

purpleidea 1 hour ago||
What's the chance this will even work on Linux with GNOME?
herodoturtle 2 hours ago||
Tried to open this page on my mobile, good grief the changing advert spam overload kills the reading experience.
lpcvoid 1 hour ago|
Firefox Android + ublock origin. There's ads on the internet? Wouldn't know.
MBCook 10 hours ago||
As soon as I saw this announced, I wondered if this is why we haven’t seen OLED MacBook Pro yet.

Apple already uses similar tech on the phones and watches.

amiga-workbench 4 days ago|
Is this materially different from panel self refresh?
saltcured 4 days ago|
A low refresh rate probably still requires the same display-side framebuffer as PSR.

With conventional PSR, I think the goal is to power off the link between the system framebuffer and the display controller and potentially power down the system framebuffer and GPU too. This may not be beneficial unless it can be left off long enough, and there may be substantial latency to fire it all back up. You do it around sleep modes where you are expecting a good long pause.

Targeting 1 Hz sounds like actually planning to clock down the link and the system framebuffer so they can run sustain low bandwidth in a more steady state fashion. Presumably you also want to clock down any app and GPU work to not waste time rendering screens nobody will see. This seems just as challenging, i.e. having a "sync to vblank" that can adapt all the way down to 1 Hz?

hyperhello 4 days ago|||
But why 1hz? Can’t the panel just leave the pixels on the screen for an arbitrary length of time until something triggers refresh? Only a small amount of my screen changes as I’m typing.
saltcured 3 days ago||
When PSR or adaptive refresh rate systems suspend or re-clock the link, this requires reengineering of the link and its controls. All of this evolved out of earlier display links, which evolved out of earlier display DACs for CRTs, which continuously scanned the system framebuffer to serialize pixel data into output signals. This scanning was synchronized to the current display mode and only changed timings when the display mode was set, often which a disruptive glitch and resynchronization period. Much of this design cruft is still there, including the whole idea of "sync to vblank".

When you have display persistence, you can imagine a very different architecture where you address screen regions and send update packets all the way to the screen. The screen in effect becomes a compositor. But then you may also want transactional boundaries, so do you end up wanting the screen's embedded buffers to also support double or triple buffering and a buffer-swap command? Or do you just want a sufficiently fast and coordinated "blank and refill" command that can send a whole screen update as a fast burst, and require the full buffer to be composited upstream of the display link?

This persistence and selective addressing is actually a special feature of the MIP screens embedded in watches etc. They have a link mode to address and update a small rectangular area of the framebuffer embedded in the screen. It sends a smaller packet of pixel data over the link, rather than sending the whole screen worth of pixels again. This requires different application and graphics driver structure to really support properly and with power efficiency benefits. I.e. you don't want to just set a smaller viewport and have the app continue to render into off-screen areas. You want it to focus on only rendering the smaller updated pixel area.

fc417fc802 9 hours ago|||
> This seems just as challenging, i.e. having a "sync to vblank" that can adapt all the way down to 1 Hz?

I was under the impression that modern compositors operated on a callback basis where they send explicit requests for new frames only when they are needed.

saltcured 7 hours ago||
There are multiple problems here, coming from opposite needs.

A compositor could request new frames when it needs them to composite, in order to reduce its own buffering. But how does it know it is needed? Only in a case like window management where you decided to "reveal" a previously hidden application output area. This is a like older "damage" signals to tell an X application to draw its content again.

But for power-saving, display-persistence scenarios, an application would be the one that knows it needs to update screen content. It isn't because of a compositor event demanding pixels, it is because something in the domain logic of the app decided its display area (or a small portion of it) needs to change.

In the middle, naive apps that were written assuming isochronous input/process/output event loops are never going to be power efficient in this regard. They keep re-drawing into a buffer whether the compositor needs it or not, and they keep re-drawing whether their display area is actually different or not. They are not structured around diffs between screen updates.

It takes a completely different app architecture and mindset to try to exploit the extreme efficiency realms here. Ideally, the app should be completely idle until an async event wakes it, causes it to change its internal state, and it determines that a very small screen output change should be conveyed back out to the display-side compositor. Ironically, it is the oldest display pipelines that worked this way with immediate-mode text or graphics drawing primitives, with some kind of targeted addressing mode to apply mutations to a persistent screen state model.

Think of a graphics desktop that only updates the seconds digits of an embedded clock every second, and the minutes digits every minute. And an open text messaging app only adds newly typed characters to the screen, rather than constantly re-rendering an entire text display canvas. But, if it re-flows the text and has to move existing characters around, it addresses a larger screen region to do so. All those other screen areas are not just showing static imagery, but actually having a lack of application CPU, GPU, framebuffer, and display link activities burning energy to maintain that static state.

fc417fc802 5 hours ago||
I mean sure, you raise an interesting point that at low enough refresh rates application architectures and display protocols begin needing to explicitly account for that fact in order for the system as a whole to make use of the feature.

But the other side of things - the driver and compositor and etc supporting arbitrarily low frequencies - seems like it's already (largely?) solved in the real world. To your responsiveness point, I guess you wouldn't want to use such a scheme without a variable refresh rate. But that seems to be a standard feature in ~all new consumer electronics at this point. Redrawing the entire panel when you could have gotten away with only a small patch is unfortunate but certainly not the end of the world.

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