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Posted by msephton 1 day ago

CSS is DOOMed(nielsleenheer.com)
https://cssdoom.wtf/
469 points | 108 commentspage 3
x099999 15 hours ago|
The fact that Claude is killing CSS officially means we need to switch back to IRC or something. AI is a parasite we cannot integrate but only avoid. (P.s. if you work in AI, stop, you are literally destructive to humanity.)
DarthCeltic85 21 hours ago||
I LOVE this! You did a bang up job, is the skin change function coming in a future update?
gigatexal 5 hours ago||
Never ceases to amaze me what people will port doom to
yakazaki_10 16 hours ago||
The fact that CSS has evolved enough to pull off 3D rendering is wild. Makes me wonder where the ceiling actually is.
gfody 21 hours ago||
super playable on ff but I got stuck here https://imgur.com/a/6nXbPY3
sgbeal 1 day ago||
It would be really interesting to see this without the texturing applied.
kuberwastaken 10 hours ago||
Beautiful. Art.
notnmeyer 1 day ago||
at this point i’m more interested in what _can’t_ run doom.
josefrichter 1 day ago||
scared to go check my washing machine display
anthk 1 day ago||
I ran calypso.z3, tristam_island.z3 and a few more Zmachine text adventures under an interpreter created in PostScript.

Also if I want I can cross-compile a static build of Frotz for Linux/Misc and emulate it under a RISC interpreter for Linux syscalls written in... Perl, runable in every modern Perl port out there. Linux/RISC binary under Perl for NetBSD/Vax? Yes. Slow? Not much, it's a text game in the end.

But, as for the ZMachine, you can run text adventures in Android, Game Boy, Amiga, MSDOS, Windows, Palm PDA's... anything 8bit and up.

Also, damn Sokoban under Eforth written in Subleq, a VM which can just:

- set up a 2^16 RAM size

- single opcode: substract A from B, if less than 0, go to addr in C. - A < 0? Get ASCII input in B - B < 0? Put ASCII output in B - C < 0? End

This, just this, and people wrote Subleq simulators in C, AWK, Python, TCL, FPGA's and whatnot. And it will run Eforth, and that means... you can write a ZMachine interpreter on it and be really slow if emulated in a Pentium 4 (maybe 3/5 seconds per command with a ZMachine on top of Eforth for Muxleq instead of Subleq), but the game will be playable and a great exercise on Turing completeness.

If a Mandlebrot render under Muxleq+EForth (with no floats used, just integers) is as fast as a C64/Amiga with a native Forth. then having that tiny EForth+Muxleq is not that useless.

https://github.com/howerj/muxleq

nickcageinacage 8 hours ago||
soooooooo cooool thank you
AndreasMoeller 10 hours ago|
Perfect!
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